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common
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Consolidate code to get the OpenAL format
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2025-07-22 11:21:18 -03:00 |
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console
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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g_statusbar
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Clean up network warnings
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2025-06-24 21:22:34 -03:00 |
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gamedata
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Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block
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2025-07-22 10:37:22 -03:00 |
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intermission
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Unified name capitalization: *menu -> *Menu
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2025-07-08 16:30:17 -03:00 |
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launcher
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Fixes sign-compare warnings
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2025-07-18 21:11:50 -03:00 |
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maploader
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- allow voodoo dolls to trigger lock messages
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2025-07-22 10:36:16 -03:00 |
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menu
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Expose m_simpleoptions_view cvar to menus
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2025-07-17 23:26:54 -03:00 |
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playsim
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Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block
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2025-07-22 10:37:22 -03:00 |
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posix
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Added mime type associations and quick launch options
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2025-07-19 11:40:02 -03:00 |
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r_data
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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rendering
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fix angled roll if xy billboard is enabled
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2025-07-22 10:36:07 -03:00 |
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scripting
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Sprite lean/angled roll with geometric consistency in multiplayer and mirrors. An ANGLEDROLL flag ties actor's sprite-rolling axis to physical direction instead of viewpoint. Y-Billboarding occurs about a rolled axis (unlike flatsprites which don't billboard). This makes roll consistent when viewed from all angles and in reflections. Useful for sprite-based laser beams and lean mechanics with third-person cameras and/or multiplayer mods.
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2025-07-22 10:36:07 -03:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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am_map.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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Added mime type associations and quick launch options
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2025-07-19 11:40:02 -03:00 |
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ct_chat.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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d_defcvars.cpp
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_iwad.cpp
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Support WAD loading tweaks
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2025-07-17 23:30:14 -03:00 |
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d_main.cpp
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- allow voodoo dolls to trigger lock messages
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2025-07-22 10:36:16 -03:00 |
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d_main.h
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save togglehud to ini so that it can be properly restored on crash/exit
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2025-04-17 18:57:11 -03:00 |
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d_net.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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d_net.h
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Prevent buffer overflows when using streams
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2025-07-10 14:11:08 -03:00 |
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d_netinf.h
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Prevent buffer overflows when using streams
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2025-07-10 14:11:08 -03:00 |
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d_netinfo.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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d_protocol.cpp
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Moved stream reading/writing protocol to common
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2025-07-15 00:16:34 -03:00 |
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d_protocol.h
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Moved stream reading/writing protocol to common
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2025-07-15 00:16:34 -03:00 |
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doomdata.h
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Added spawn origin flags.
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2025-02-20 04:13:36 -03:00 |
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doomdef.h
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- allow voodoo dolls to trigger lock messages
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2025-07-22 10:36:16 -03:00 |
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doomstat.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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g_dumpinfo.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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g_game.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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g_game.h
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Added ready system to screen jobs for multiplayer
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2025-06-28 14:39:19 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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g_level.h
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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g_levellocals.h
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Added new libADLMIDI and libOPNMIDI options
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2025-07-15 17:17:47 -04:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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hu_stuff.h
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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m_cheat.cpp
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Fixed setinv cheat
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2025-03-14 21:10:44 -03:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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namedef_custom.h
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Fixed arithmetic state jumps going out-of-bounds
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2025-07-17 03:19:52 -03:00 |
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p_conversation.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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p_conversation.h
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Prevent buffer overflows when using streams
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2025-07-10 14:11:08 -03:00 |
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p_openmap.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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p_saveg.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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p_saveg.h
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p_setup.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Clean up for Behavior API
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2025-02-20 04:12:46 -03:00 |
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serializer_doom.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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Haiku support patch
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2025-04-05 20:49:45 -04:00 |
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wi_stuff.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |