vkdoom_m/src
2025-07-22 11:21:18 -03:00
..
common Consolidate code to get the OpenAL format 2025-07-22 11:21:18 -03:00
console Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_statusbar Clean up network warnings 2025-06-24 21:22:34 -03:00
gamedata Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block 2025-07-22 10:37:22 -03:00
intermission Unified name capitalization: *menu -> *Menu 2025-07-08 16:30:17 -03:00
launcher Fixes sign-compare warnings 2025-07-18 21:11:50 -03:00
maploader - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
menu Expose m_simpleoptions_view cvar to menus 2025-07-17 23:26:54 -03:00
playsim Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block 2025-07-22 10:37:22 -03:00
posix Added mime type associations and quick launch options 2025-07-19 11:40:02 -03:00
r_data Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
rendering fix angled roll if xy billboard is enabled 2025-07-22 10:36:07 -03:00
scripting Sprite lean/angled roll with geometric consistency in multiplayer and mirrors. An ANGLEDROLL flag ties actor's sprite-rolling axis to physical direction instead of viewpoint. Y-Billboarding occurs about a rolled axis (unlike flatsprites which don't billboard). This makes roll consistent when viewed from all angles and in reflections. Useful for sprite-based laser beams and lean mechanics with third-person cameras and/or multiplayer mods. 2025-07-22 10:36:07 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
am_map.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt Added mime type associations and quick launch options 2025-07-19 11:40:02 -03:00
ct_chat.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_iwad.cpp Support WAD loading tweaks 2025-07-17 23:30:14 -03:00
d_main.cpp - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
d_main.h save togglehud to ini so that it can be properly restored on crash/exit 2025-04-17 18:57:11 -03:00
d_net.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
d_net.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_netinf.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_netinfo.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
d_protocol.cpp Moved stream reading/writing protocol to common 2025-07-15 00:16:34 -03:00
d_protocol.h Moved stream reading/writing protocol to common 2025-07-15 00:16:34 -03:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_game.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_game.h Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Added new libADLMIDI and libOPNMIDI options 2025-07-15 17:17:47 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
hu_stuff.h Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
m_cheat.cpp Fixed setinv cheat 2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h Fixed arithmetic state jumps going out-of-bounds 2025-07-17 03:19:52 -03:00
p_conversation.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_conversation.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
p_saveg.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_saveg.h
p_setup.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Clean up for Behavior API 2025-02-20 04:12:46 -03:00
serializer_doom.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Haiku support patch 2025-04-05 20:49:45 -04:00
wi_stuff.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00