a3449b5c5b
This branch is a staging area for changes that will make it to devel once they are fully implemented.
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Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
c7b21ac0f9
Fix dead players sliding with UT physics on.
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Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:20:38 +01:00
ee0cf53e9b
Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
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Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
2019-01-24 21:09:17 +01:00
e3cf50b32c
Push ZScript version to 3.8 and adapt accordingly to level global removal.
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This isn't guaranteed to be 100% stable at the moment.
2019-01-20 16:32:26 +01:00
35ee056d7a
Add separate player classes for separate sounds and whatnot.
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Fully implement UT movement for all modes (walk, swim, fly).
2018-12-28 19:10:35 +01:00
0c1bc223e4
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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Added border flat.
2018-05-24 21:25:23 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
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All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe
All misc items implemented. Enhanced Shock Rifle implemented.
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Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
356219ae5c
First public commit.
2018-05-15 02:22:27 +02:00