- Changeable player skins.
- Ammo LEDs are now 1:1 with UT by using canvas textures.
- Integrate some add-ons, including reskins.
- Various fixes (some backported from Demolitionist).
- Migrated from libeye to Gutamatics.
Added view-space effects to Enforcer and Biorifle, others will follow soon.
Added smoke particles to spent casings.
Added green smoke particles to biorifle sludge explosions.
Touched up how rockets and grenades are fired.
Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.