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c7b21ac0f9
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Fix dead players sliding with UT physics on.
Split main handler into a non-static (tied to level) and a static (independent from level) handler.
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2019-02-03 22:20:38 +01:00 |
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ee0cf53e9b
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Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
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2019-01-24 21:09:17 +01:00 |
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e3cf50b32c
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Push ZScript version to 3.8 and adapt accordingly to level global removal.
This isn't guaranteed to be 100% stable at the moment.
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2019-01-20 16:32:26 +01:00 |
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35ee056d7a
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Add separate player classes for separate sounds and whatnot.
Fully implement UT movement for all modes (walk, swim, fly).
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2018-12-28 19:10:35 +01:00 |
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0c1bc223e4
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
Added border flat.
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2018-05-24 21:25:23 +02:00 |
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7e38cfddd8
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The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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2018-05-23 01:48:29 +02:00 |
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d3da87cefe
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All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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2018-05-21 20:28:17 +02:00 |
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356219ae5c
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First public commit.
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2018-05-15 02:22:27 +02:00 |
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