- Changeable player skins.
- Ammo LEDs are now 1:1 with UT by using canvas textures.
- Integrate some add-ons, including reskins.
- Various fixes (some backported from Demolitionist).
- Migrated from libeye to Gutamatics.
Added view-space effects to Enforcer and Biorifle, others will follow soon.
Added smoke particles to spent casings.
Added green smoke particles to biorifle sludge explosions.
Touched up how rockets and grenades are fired.
Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
Corrected some stuff and tweaked models and offsets again.
Added gib impact sounds (Droplets compat).
Made Translocator module throwing work like in UT (same math, even).
Corrected sludge wall sticking, uses projection now rather than a cheap trace.