8bf25266bc
Oh fuck.
2019-05-03 17:31:21 +02:00
5435f06d4e
Backport some changes from development branch:
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- Made Kinsie's Test Map changes toggleable (off by default)
- Corrected physics of various projectiles
- Replaced textures of health items to something better looking
- Biosludge now only has a hitbox when stuck to surfaces, to be
more consistent with vanilla behavior
- Some code cleanup
2019-01-22 13:38:17 +01:00
17add7f007
Added a different obituary to the Sniper Rifle depending on whether or not it's a headshot.
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Reduced the screen tint of the Damage Amplifier.
More tweaks to the DOOMTEST enhancer, now it looks very pretty.
2018-08-25 19:31:05 +02:00
dd689c7962
Moved beta UDamage to an add-on.
2018-06-01 11:30:56 +02:00
def0e317f3
Added Jump Boots and removed Shielding Suit.
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Recalculated all the model transforms in preparation for coelckers/gzdoom#495 .
Corrected some small mistakes in Dual Enforcers code.
2018-05-28 13:55:05 +02:00
217dbd0fda
Revert key changes. Add species, that's the proper fix (why even).
2018-05-26 21:03:23 +02:00
eb6c8e1c35
Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
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Removed key replacement classes, turns out this breaks maps.
2018-05-26 20:44:31 +02:00
d3da87cefe
All misc items implemented. Enhanced Shock Rifle implemented.
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Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
5248ac8fd6
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
bcab8e79ae
Progress continues. Many things have been added. Pulsegun is complete.
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I've started implementing various pickups.
2018-05-19 00:48:40 +02:00
d718eb6a9c
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00