Commit graph

121 commits

Author SHA1 Message Date
23b6f9b7af Stinger visual beautification completed.
Fixed sprite naming conflict with doom barrels.
Added player portraits to class selection menu
Removed leftover files.
2019-09-02 12:07:10 +02:00
9c916d09d9 Added Unreal '96 intro.
Fully implemented all Translator features, including mouse input.
"Class icons" for player config menu (DT xdevel change).
Fix pickup messages for some ammo types (also in DT xdevel).
2019-09-01 22:10:42 +02:00
fd5fdc20fb comment on required doom tournament branch. 2019-08-31 03:17:14 +02:00
01249eb43f Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
2019-08-31 03:14:20 +02:00
e5f57e16e1 Wording fixes. 2019-08-19 20:08:54 +02:00
cba72a0df6 Removed some half-written sentence. 2019-08-19 20:04:52 +02:00
f2a818b81c Small correction. "Simultaneously" implies something else. 2019-08-19 19:57:47 +02:00
861c2e2bae Removed extra frames from some pickup models (sometimes I forget blender defaults to 250 frames).
Added gun lore, because why the hell not.
Added one extra sound file for eventual use.
2019-08-19 19:55:06 +02:00
a3357251fe Fixups and adjustments to some item code.
Armors now properly sort themselves.
Powershield drains over time, for balance reasons.
Backpack no longer displays extra items text, I felt this was too verbose.
A little tease of something that's coming soon. The code is commented out until the feature is greenlit and merged.
2019-08-16 22:35:42 +02:00
8da5167e59 Today's progress. A whole lot of stuff added, and some cleanup too.
Fixed the sizes and offsets of player models.
Adjusted weapon offsets to be more in line with the originals.
Implemented all armors and most of the usable items.
Add lights to some item pickups. This might get done to DT too.
Key display on both HUD types, along with some fixes.
ASMD has complete animations. Other weapons will follow.
2019-08-16 03:27:15 +02:00
76cd3a5207 Wow looks like I got a lot of stuff in here.
Added brightmaps and gldefs entries for most stuff.
Imported a bunch of sprites, including some recycled stuff from old mods.
Made new icons for the 0.83 status bar.
Remade "Teleport Gun" model.
Made new models for some ammo variants.
Made skeleton code for a lot of stuff, this temporarily makes a lot of items disappear.
Began working on ASMD. Flak Cannon has no projectiles yet.
2019-08-15 02:38:46 +02:00
62834e9e3f Small fixup to stinger projectiles. 2019-08-13 03:02:30 +02:00
3a8925f3c0 Additional model progress.
Bump required version to 4.2.0.
Added Hexen style loading screen and other gameinfo stuff.
Small changes to fullscreen HUD.
Added 0.83 style status bar (incomplete).
Added player models.
Old file cleanup.
Ran all models through texnumsq, for convenience (skin indices are all over the place on some models).
PNG optimization pass.
2019-08-13 02:32:37 +02:00
5256c548d5 Removed leftover backup files. 2019-08-12 02:29:31 +02:00
24666975ea Makin' progress I guess. Just more models and sounds. 2019-08-12 02:28:38 +02:00
d3b11d1ef2 Oh boy, here comes a big one.
Doomreal development is officially back to life.
Doomreal now depends on Doom Tournament, as it's an add-on for it.
Most of the resources are in place right now, just a couple more things left to add in.
Flak cannon is still incomplete and weapon development will be resumed soon.
There is a main menu now, I hope you like it.
Player classes don't have models assigned yet, so they will look weird.
Overall this is not yet very playable.
2019-08-10 22:15:56 +02:00
f532f74d85 Flak Cannon time. 2018-06-21 16:26:30 +02:00
681becd014 Update the ZScript version too 2018-06-07 01:05:03 +02:00
5f807add61 GZDoom 3.4.0 has been released 2018-06-07 01:01:27 +02:00
a42da7cf40 Peacemaker wasn't added to Backpack spawn list. 2018-06-06 19:55:12 +02:00
22dac448ea First! 2018-06-06 19:53:37 +02:00