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1369d85c6b
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Adapt material shaders to be cache-friendly. (Less defines, more uniforms)
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2025-02-26 13:37:31 +01:00 |
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033bd2f824
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Player and base weapons converted to IQM. Gestures are next.
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2023-02-28 00:01:03 +01:00 |
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e153b9bdee
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Use Material in GLDEFS instead of HardwareShader+Brightmap.
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2022-12-10 12:59:40 +01:00 |
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f738abc942
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Unclutter root folder.
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2022-12-07 23:22:10 +01:00 |
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