As of this commit, do not consider the experience when playing that new
expansion to be complete. I've only partially written some of the mission texts
and rudimentarily enhanced some boss fights.
Currently there is one major limitation in that the intermission texts cannot
be replaced, as they're hardcoded inside the UMAPINFO. I don't know if I can
work around that.
- Try to get rid of all implicit casts from string to name, color or class.
- Use FindClass where needed.
- Used a map in a case where a dictionary was unneeded.
- Use new bounce flags where needed.
- Replace Legacy of Rust weapons/ammo.
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).
Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
* Add optional numeric values to healthbars, like in the standalone mod.
* Remove minimap themes, keep only the Demolitionist color set.
* Draw keys in the minimap using their respective colors.
* Don't send AutoAutosave tokens to the minimap.
* Tweak the minimap color of shootable actors so they look less like usable lines.
* Use smaller font for cumulative damage on boss healthbars.