9992499bbc
I AM DEER
2026-03-28 16:43:07 +01:00
2aa0ea4680
More work towards Legacy of Rust support (with caveats).
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As of this commit, do not consider the experience when playing that new
expansion to be complete. I've only partially written some of the mission texts
and rudimentarily enhanced some boss fights.
Currently there is one major limitation in that the intermission texts cannot
be replaced, as they're hardcoded inside the UMAPINFO. I don't know if I can
work around that.
2025-08-20 16:47:24 +02:00
a5e58add12
Remove Gutamatics, use bespoke projection code from UT99 modding days.
2025-03-16 15:50:48 +01:00
80db58b0d0
Bump zscript ver to 4.14.1, plus a whole lot of stuff.
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- Try to get rid of all implicit casts from string to name, color or class.
- Use FindClass where needed.
- Used a map in a case where a dictionary was unneeded.
- Use new bounce flags where needed.
- Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
bd55e2ad57
Bump ZScript ver to 4.14, address usage of deprecated actor flags (MISSILEMORE/MISSILEEVENMORE).
2025-02-20 16:01:59 +01:00
ea6b424633
I'm dumb and forgot what year it is.
2025-02-20 15:27:52 +01:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
639f9f4a77
Full removal of references to DLC2, only DLC Weaponset left.
2024-04-03 21:45:12 +02:00
4aa9a0f2f7
Some simplification of future updates.
2024-04-03 21:31:44 +02:00
19769ecf0b
Update copyright year.
2024-01-03 00:24:58 +01:00
d3d503cd81
Disable unimplemented weapons and ammo for now.
2023-10-10 14:39:12 +02:00
bb8478af4a
Overhaul stat screen, remove fanart.
2023-09-09 14:47:30 +02:00
ee1ec8c997
Remove full message log (potential buffer overflow).
2023-06-15 22:25:44 +02:00
d0fddbf8a3
Testing changes for GZDoom 4.11/5.0.
2023-01-08 14:58:06 +01:00
fef9d69f46
Move some files around.
2022-12-15 17:15:42 +01:00
44f39d1024
Split player and utility code.
2022-12-15 17:12:53 +01:00
1fe50b5c32
Split item code.
2022-12-15 14:31:43 +01:00
3ba2e921bc
Split statscreen code for each game mode.
2022-12-15 14:07:15 +01:00
1aef77f0ac
Split HUD code into multiple files.
2022-12-15 13:59:44 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
4ad26239d4
Remove first person key gestures.
2022-11-26 03:42:35 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
0fbbb91b8e
Revert "Remove ZPolyobject due to licensing concerns."
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This reverts commit f134375f7e .
Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
f134375f7e
Remove ZPolyobject due to licensing concerns.
2022-10-07 00:55:20 +02:00
84fb9c036f
Decouple precise crosshairs from weapons. 100% smoother now.
2022-09-24 21:33:48 +02:00
58b1a7ebba
Move canvas stuff to separate files/folders.
2022-09-08 13:56:42 +02:00
c41e9c4615
Somehow forgot to bump zscript ver to 4.9.
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Now there's a shitload of warnings about signed/unsigned comparisons, but those are a gzdoom oversight, they'll be fixed soon.
2022-08-05 21:02:09 +02:00
ffca2597ba
More lenient bounce angles for Explodium Gun altfire.
2022-07-13 16:17:38 +02:00
4661d0f2f3
Replace original hud with alt hud entirely.
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Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
98729363e2
ZScript req to 4.8.1 due to required GetTimeFrac() bugfix.
2022-07-05 19:27:32 +02:00
aa560cb312
Ammo buffer is fully implemented and working.
2022-06-07 16:56:41 +02:00
e296c02608
Remove Dragon's Breath shells.
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Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
efa20cdd30
Prepare for Alt Hud implementation.
2022-06-01 12:06:35 +02:00
984b2c39ba
The Pusher is gone.
2022-05-16 16:39:11 +02:00
21d6fbdba4
Personal rebranding.
2022-05-13 18:29:45 +02:00
faed30c118
Minigames begin.
2022-04-15 18:30:29 +02:00
fc6096f150
Bump zscript version to 4.8.
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I know this may seem outrageous, but if a critical bug in stable releases prevents the mod from working properly, there is nothing to do but ask players to rely on GZDoom devbuilds until the next release is out.
2022-04-07 13:06:29 +02:00
33f8e060b7
Multiplayer end of support. Simplify for ease of maintenance.
2022-03-23 10:50:12 +01:00
0680b2f382
Sometimes plans change. DLC Weaponsets merged into one.
2022-03-05 18:26:20 +01:00
a7eda2702a
Migrate various thinkers to plain objects.
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WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
be1f1d083f
Additional branding changes.
2022-01-15 15:37:29 +01:00
56dca15b52
Title sequence has more "oomph" added.
2022-01-05 20:42:03 +01:00
505fbd2808
Happy new year.
2022-01-01 17:33:39 +01:00
f6efc5d3f2
4.7.1 features here too.
2021-10-21 17:57:18 +02:00
1297e49a44
Give 'er a bump here too.
2021-10-16 22:44:48 +02:00
93330ae562
Behold, actual progress on the Demolitionist Menu.
2021-10-15 21:09:52 +02:00
651376f182
Original voice acting (batch 1). Plus other stuff.
2021-10-05 19:22:34 +02:00
ef735548e8
I really need to get to work on this branch, but alas, here I am still pulling in changes from master.
2021-10-03 14:36:51 +02:00
5dea5ab4d6
More changes from master.
2021-09-29 18:47:23 +02:00