Commit graph

24 commits

Author SHA1 Message Date
0fa6207cb6 Some more progress here:
- Added all armor and health items.
 - Added Grilled Cheese Sandwich and Ghost Artifact.
 - Started work on Chanceboxes, just need to finish adding the drop lists.
 - Fixed Ammo division.
 - Reduced backpack amounts of some ammo types.
 - Added inventory box/bar to HUD, plus armor and powerup display.
 - Fix jumps still alerting monsters even if not boosting.
 - Added "future plans" document.
2020-02-03 22:16:06 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
631fcb4e7c Lore edits to Candy Gun behaviour. 2020-01-27 03:04:05 +01:00
cf29142ff5 Stuff and things. 2020-01-26 21:17:20 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
e8e2f18339 Added notes for animation progress.
Removed mention of a scope on the hellblazer in the readme, I forgot about that.
2020-01-22 15:52:46 +01:00
071d614ab7 Readme correction. 2020-01-15 23:10:31 +01:00
583a442c4e WIP Eviscerator model. 2020-01-09 23:35:36 +01:00
652f1b820e Note on ammo usage restrictions for Wallbuster. 2020-01-06 23:53:06 +01:00
c40c58baf3 Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
45a67e359c DEEP LORE 2019-12-28 22:13:26 +01:00
bdedbe1576 more readme updates 2019-12-25 20:23:22 +01:00
39fe753b4c Readme update.
Also nothing at all, do not look into that folder.
2019-12-23 22:11:31 +01:00
ac2d22db29 Some skeletal work on stuff.
- Functional brutal doom handler.
- Functional crash handler.
- Skeletal titlemap.
- Skeletal zscript files.
- Default voicepack (the sound files, at least).
2019-12-23 21:52:09 +01:00
3635a447c6 Additional note on scoring for secrets/items. 2019-12-18 13:06:30 +01:00
134e611755 Updated readme with some Demolitionist lore. 2019-12-18 13:02:44 +01:00
9d2103e764 WIP Wallbuster model. Updated Readme. 2019-12-17 23:12:35 +01:00
e3fb7994fa Pusher model created.
Will be animated once the player model is done and I can use its arms.
2019-12-14 19:56:22 +01:00
Marisa Kirisame
6af586ccdd
Again 2019-11-20 13:52:25 +01:00
Marisa Kirisame
0497e78349
More markdown tweaks 2019-11-20 13:47:44 +01:00
d525d69188 Fix markdown on README. 2019-11-20 13:41:18 +01:00
db95812f7a Making this public. 2019-11-20 13:39:52 +01:00