Commit graph

30 commits

Author SHA1 Message Date
2d48f53b60 More accurate localization of a voice line.
(The old one was not even tangentially related to the original english).
2023-12-31 12:02:46 +01:00
622c0de22e The "Flechette Cannon" thing was an UT2k4 reference, but in hindsight, it's dum. 2023-12-26 20:19:39 +01:00
55e2279c19 Sunlust MAP29 easter egg. 2023-08-25 15:10:13 +02:00
a8f6417781 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 12:56:38 +01:00
ea39b3753c Remove legacy voice pack. 2023-03-07 08:15:41 +01:00
ae67e4691c More voice changes:
* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 10:11:24 +01:00
cd746067cd Localization fixes. 2022-11-19 13:33:56 +01:00
edbc19ce64 Unique voices for Mortal Rifle touchscreen and finger flick. 2022-09-24 14:56:35 +02:00
d85a3791db Buncha fixes from today's stream. 2022-07-31 21:14:35 +02:00
82c6be5cdc Sheen kill taunts + some fixes. 2022-07-23 17:54:41 +02:00
6f579ae102 Reorganize sndinfo. 2022-06-09 17:16:42 +02:00
6cca0eb623 Even more voice stuff. 2022-06-07 18:27:52 +02:00
e296c02608 Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
24d8772796 Add ass/ball kill oneliner variants. 2022-04-12 17:49:07 +02:00
e9cb1005ac Additional voicelines (incomplete). 2022-03-29 22:35:06 +02:00
df49a27ddb Re-add pre-1.2 voice as optional. 2022-03-25 18:39:59 +01:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
d6ce6ef068 Additional voice lines because fun. 2021-10-29 20:09:35 +02:00
b9206521fd Fix boss oneliners and boss detection. 2021-10-20 00:15:43 +02:00
fef9db20d0 Fourth batch of voices, we're almost there. 2021-10-19 22:56:03 +02:00
192071140f Third batch of voice lines (Korax responses). 2021-10-10 01:58:12 +02:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
f67849d04f Mission briefings now update with each cluster/episode.
Mission log can show multiple entries (scrollable).
Changed quit messages (Icarus already played Hexmas).
2020-12-08 17:41:11 +01:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
964f766409 Separate scaling for various UI elements.
Smol tweaks to Eviscerator chunk damage calculation.
2020-05-02 15:20:08 +02:00
f39d2ae42e combat taunt tweaks. 2020-04-28 23:42:47 +02:00
94bcf2095d Made lore library easier to maintain. 2020-04-28 22:42:13 +02:00
a9d1f0d691 Replaced gib sound (sorry).
Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00
4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00