Commit graph

64 commits

Author SHA1 Message Date
750277e262 Add notes about DLC weapons that zap water. 2020-11-14 11:01:54 +01:00
360a0dcd8b Added NUTATCO bar model.
Adjusted collectible prices again (tried to make some of them more realistic).
Fixed event handlers self-destructing too soon, causing the whole chain to break.
Discarded two collectibles, time's running out.
2020-11-05 18:43:05 +01:00
5a9fb9f056 The plot thickens. 2020-11-03 18:53:27 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
32b948477e Spanish localization of new lore entries. 2020-10-22 17:49:22 +02:00
8c34afee9c Finish up lore files for English.
Disable precise crosshairs if crosshairforce cvar is true.
2020-10-22 00:12:06 +02:00
4b687ab4df More Mashiro sounds. I am positively creeped out. 2020-10-21 12:46:07 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
00ffa8d2f6 0.9.5b release: Forgot to update the text files™. 2020-09-20 22:15:54 +02:00
cf028f7faa Silver Bullet rebalancing, add prone mechanic. 2020-09-07 23:29:06 +02:00
59ef89374a Lore: A clarification was needed here. 2020-08-10 16:41:36 +02:00
9024175f53 Various changes:
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
2020-08-06 20:21:32 +02:00
63602dab30 Lore addition about Ynykron. 2020-08-01 21:30:28 +02:00
68099809c0 Prepare for Polish localization. 2020-06-26 16:07:38 +02:00
2fa3f4c396 lore typofixes 2020-06-24 01:17:53 +02:00
2200bc061f Ynykron finetuning. 2020-06-23 01:52:44 +02:00
9658d82bae Important lore addition. 2020-06-21 22:34:04 +02:00
f5f18eb8c0 Wallbuster busting implemented.
Renamed Demolitionist voice files to prevent mod conflicts.
2020-06-19 19:54:39 +02:00
f69a3b1ab8 Looks like this won't be needed 2020-06-16 16:58:22 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
57bd97e13e small typofix, thanks sledg. 2020-06-10 01:00:43 +02:00
94ec41af38 Typofix 2020-06-06 23:56:13 +02:00
40a093c297 Prepare for potential latin american translation. 2020-06-06 22:17:44 +02:00
046f06e695 Tiny typo fix 2020-06-06 22:04:27 +02:00
ef92bdb1d1 Added shuffle function to Wallbuster menu.
Eviscerator shells have higher range with an extended barrel.
Dashing backwards deals more damage (buttslam).
Wallbuster damage tweaks (longer barrel == more hurt).
Allow buying Gravity Suppressors in Doom, and Barriers in Heretic/Hexen.
2020-06-05 09:44:14 +02:00
e53d035910 oopsie 2020-06-03 13:46:02 +02:00
87930d3cb6 Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
9c874ca6e8 Spanish retranslation finally done, AT LAST. 2020-05-22 21:53:04 +02:00
bbb09cbd50 Almost done with the Spanish retranslation.
Also more fixes, as usual.
2020-05-21 22:00:14 +02:00
a36174da5b Extra Spanish entries before I go to slep.
More fixes to English entries too.
2020-05-21 00:26:15 +02:00
a4d79300ae Second to last batch of Spanish retranslation.
Additionally, punctuation fixes and others for some English entries.
2020-05-20 20:30:54 +02:00
a9193319bc Hell article had incorrect year for Manakei's summoning. 2020-05-20 11:05:44 +02:00
c9aef0e606 hackaround for translators who don't do their job properly 2020-05-19 15:10:31 +02:00
d49e9dc466 Second batch of Spanish retranslations. 2020-05-17 20:50:55 +02:00
2409a8115b First batch of Spanish retranslations.
Some small fixes, too.
2020-05-16 21:17:08 +02:00
01ab428b1e Template files for other languatges, why not. 2020-05-16 12:22:43 +02:00
a712793e75 Support/Template files for Russian 2020-05-16 12:10:20 +02:00
8424a33b20 Lore Library refinement complete, at last.
Spanish retranslation will come later.
2020-05-16 00:08:33 +02:00
69bd3c9bb9 Lore entry for Saya's dad. 2020-05-15 17:29:30 +02:00
d835617eca Missed a lil' thing. 2020-05-15 14:31:07 +02:00
a1c9b4fe5c Some more lore updates, plus small fixes. 2020-05-15 13:32:10 +02:00
221c5f8e54 Moar lore entries, and some fixes. Almost done! 2020-05-13 01:57:30 +02:00
7417691318 Last remaining item lore entries, also other small changes. 2020-05-12 14:27:05 +02:00
bb5e8083e0 Lore entries for wallbuster, ynykron.
Small adjustments in stuff.
2020-05-09 21:01:35 +02:00
3510e277c6 Lore entry for Spreadgun. 2020-05-09 12:11:26 +02:00
7d3f77a3ca entries for silver bullet and sparkster. 2020-05-09 01:44:58 +02:00
81300ac2b5 Minor lore entry edits, will continue later. 2020-05-08 18:39:04 +02:00