8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
eb624f15e3
Fix zero-damage hits spawning blood.
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(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
23947d8471
Remove unnecessary uses of "action" and "invoker".
2022-11-26 11:57:17 +01:00
4ad26239d4
Remove first person key gestures.
2022-11-26 03:42:35 +01:00
7f6b66b149
The Silver Bullet is an AMR, not a sniper rifle.
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Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
706a3488d1
Adjust ammo amounts again. Remove 12/16 shell pickups.
2022-11-16 22:35:32 +01:00
f9eef83dff
(Try to) fix auto-heal sounds stacking when hit multiple times in one tic.
2022-11-15 11:47:07 +01:00
24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
db4f6e317f
Use meta variables where needed.
2022-11-08 13:01:16 +01:00
843a79ac42
Use textured particles.
2022-11-06 17:06:54 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
c770276bd7
Various changes related to items:
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- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
62d10ed11c
Remove fat chodes, Silver Bullet reimplemented.
2022-10-07 20:13:10 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
cdd2792260
Prevent ear damage when mappers cluster bonuses together.
2022-10-03 00:21:57 +02:00
dbd887e8db
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
89e90825f1
I made warheads too cheap.
2022-09-29 19:51:36 +02:00
db9f61c3c9
Mortal Rifle grenades should only have single pickups.
2022-09-20 22:48:48 +02:00
fd99957396
Ammo cap tweaks.
2022-09-20 11:59:12 +02:00
3495929e50
Convert spare candy gun ammo into weapon if one is not owned.
2022-09-20 11:28:31 +02:00
b4dd0cd4be
Add Chancebox reward for Mortal Rifle.
2022-09-19 13:16:17 +02:00
6fef4692b6
Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked).
2022-09-19 13:12:06 +02:00
6baa8b8215
Allow embiggener to give mag ammo like in the sidemods.
2022-09-15 13:46:46 +02:00
186229c421
Special Devastation Sigil behavior for Mortal Rifle damage.
2022-09-15 01:59:10 +02:00
4de85d3534
Ammo spawn/price tweak.
2022-09-14 19:39:54 +02:00
9dd3e27bbd
All Mortal Rifle state code done. Actual firing later.
2022-09-12 22:10:53 +02:00
5243d533b1
Some stuff for custom map support (store/revive toggling, documentation for various functions, etc.).
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A couple tiny fixes here and there for issues I didn't notice until I loaded the mod into UDB.
2022-09-11 12:02:48 +02:00
0110868314
More modular chancebox reward system.
2022-09-09 12:41:56 +02:00
1efaf7a6f9
All Mortal Rifle base models done. Animation next.
2022-09-07 19:46:56 +02:00
764690b988
Chancebox tweaks.
2022-08-27 16:56:35 +02:00
9fc3bf98fb
Respect UsePlayerStartZ level flag in Sandwich/Tether.
2022-08-26 10:21:29 +02:00
2f5ffdfe41
Use Vec3FromAngles to create random unit vectors.
2022-08-24 15:20:57 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
3fcab013b7
Implement "dropped item magnet".
2022-08-15 15:07:27 +02:00
b518dfef64
Ammo spawners need to be in the blockmap, otherwise chanceboxes will spawn on top of them.
2022-08-15 12:29:35 +02:00
b6138aa396
Itamex Hammer fully implemented.
2022-08-12 14:48:33 +02:00
7d6562c326
Demoslayer mode now has "ammo orbs" as well.
2022-08-12 11:15:09 +02:00
b12303d4f6
Ammo spawns and pricing tweaks.
2022-08-09 18:00:51 +02:00
6ebd9358c8
Ammo spawn tweaks (AGAIN).
2022-08-09 00:53:32 +02:00
4af9e9de82
Tweak ammo spawns again.
2022-08-07 22:50:06 +02:00
afccfcb5ff
Tweak ammo spawns again.
2022-08-07 20:19:27 +02:00
64d256777b
Saya's Mug collectible.
2022-08-06 15:11:33 +02:00
fa6c8f68d6
Enemies only drop ammo for owned weapons.
2022-08-04 18:17:21 +02:00
791e5649fc
Adjust chaingunner ammo drops.
2022-07-30 16:55:11 +02:00