Commit graph

66 commits

Author SHA1 Message Date
9757aed5e6 Add blood pools to the effect queue system. 2025-03-16 21:02:13 +01:00
cbf72492f7 Tweak green, blue and purple blood color replacements. 2025-03-14 23:57:32 +01:00
9060702e19 Fix massive oopsie in blood pool linked list handling. 2025-03-14 15:59:42 +01:00
80db58b0d0 Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class.
 - Use FindClass where needed.
 - Used a map in a case where a dictionary was unneeded.
 - Use new bounce flags where needed.
 - Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
ceae806b68 Try to reduce think time of blood pools. 2025-03-09 17:08:51 +01:00
af27fbd987 Player blood footprints now implemented. 2025-03-09 14:17:35 +01:00
f89393ca81 Unconditional blood replacement, new blood decals, corpse blood pools.
TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
a064184777 Fix incorrect math for excess gib spawn throttling. 2024-07-18 13:36:37 +02:00
77b1ad89a9 Begin VisualThinker migration. Some effects still pending. 2024-06-21 19:32:13 +02:00
c757acf7aa Generic gib models (for now). 2024-04-10 12:40:45 +02:00
525b9e33eb Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
8c9daed1b5 Remove XDeath injection. It is a gross hack and it should not be used. 2022-12-28 22:20:01 +01:00
aa591989be Fix some sprite conflicts with monster mods. 2022-12-28 22:18:03 +01:00
b1683dae8e Generalized hitnormal functions (where possible). 2022-12-18 20:03:36 +01:00
79c5678656 Fix particles glitching when loading saves. 2022-12-11 00:44:51 +01:00
7be1793900 Switch all particle spawns to level.SpawnParticle(). 2022-12-05 14:13:47 +01:00
4762e67fe7 Fix ceiling blood flickering 2022-11-26 22:13:48 +01:00
23947d8471 Remove unnecessary uses of "action" and "invoker". 2022-11-26 11:57:17 +01:00
31ea4f73b1 Fix wacky-ass water physics for projectiles. 2022-11-11 01:46:39 +01:00
db4f6e317f Use meta variables where needed. 2022-11-08 13:01:16 +01:00
843a79ac42 Use textured particles. 2022-11-06 17:06:54 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
c80c2f0e1b More Quadravol progress. Document charge levels in library. 2022-08-18 18:33:57 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
678b1c9fd2 Fix sprite conflict with Pandemonia. 2022-02-17 10:32:26 +01:00
a91e73f51e Add throttling for blood and gib spawning.
Reduce effects of flying gibs.
Add a command to instantly clear queued effects.
2021-11-30 18:14:49 +01:00
24edbb11ec Fix Candygun spares disappearance.
Fix weapons being autoselected on pickup while empty.
Fix Divine Sigil having no expiration message.
Fix gibs getting stuck (this time for real).
2021-09-14 22:44:14 +02:00
f6f2854bf6 Fun with dialogues. 2021-09-14 18:40:22 +02:00
ead490dbc3 Try to fix gibs getting stuck in bars. 2021-09-06 23:38:28 +02:00
19c0c462ac Explodium Gun / Candy Gun sound overhaul. 2021-08-11 17:46:12 +02:00
1d6a7fb0c6 Oh look another oopsie. 2021-08-11 14:21:18 +02:00
ab1f8ac125 Additional gore tweaks. 2021-08-10 23:41:54 +02:00
6af3c415d9 Fancify blood a bit more with particles. 2021-08-05 22:02:26 +02:00
810b92b5e4 Gore finetuning. 2021-07-20 12:08:22 +02:00
8c2979326d Add XDeath sprites for Arachnotron and Mancubus. 2021-06-13 18:49:43 +02:00
d07bc12a8f Some extra debug code and some fixes. 2021-04-10 19:27:19 +02:00
e2d2305f8b A more fancy way to deface nazi texturing. (Bonus: curly mustaches on demon faces)
Fix gibs/blood and other non-interacting projectiles being tracked in the minimap.
2021-03-21 03:35:14 +01:00
ddd198974d Detect when all clear levels get "uncleared" by newly spawning stuff.
Try to fix blood pools on skies (hopefully).
2021-02-16 21:05:27 +01:00
6a8987a53d Actually, fix this properly. 2021-01-30 10:38:52 +01:00
376fd87da3 Fix blood spurts causing divisions by zero at random. 2021-01-30 10:19:42 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
1212026e79 Aggressive attempt to fix annoying physics glitches on light actors.
More rebalances to Hellblazer Ravagers and Candygun.
2020-12-30 18:29:23 +01:00
9995a5ebf0 Sandwich can only be eaten if at 500 hp or lower.
Rebalances to ammo spawns.
Hellblazer gives 3 ammo instead of 6.
Recolored Hellblazer explosion sprites to be more Nokron-tinted.
Rebalances to ammo max amounts.
Rebalanced damages across the board (notable nerf of Golden Shells, they're no longer "I win" ammo)
Fix certain hitscan attacks not splashing in liquids.
Fix blood drops sometimes going out of bounds.
Don't stack refresher regen time if multiple copies were auto-used.
Pusher can now propel you underwater.
2020-12-21 01:18:16 +01:00
5d51b18c3f Rewrite physics of lightweight actors. Now using Linetrace-based approach.
Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
1350817718 Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
ab82bda595 Fix blood drops preventing saves 2020-10-23 22:26:31 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00