- Adjust player pain handling.
- Limit player damage reduction so chip damage doesn't get nullified below 25 health or if it's self-damage.
- Reduced Silver Bullet JET self-damage.
- Price adjustments.
- Ammo spawn adjustments.
- Prevent Sabreclaws and other Heretic enemies from dropping TOO MUCH ammo.
- Increased Silver Bullet JET damage and penetration.
- Add blood recolors for vanilla Heretic and Hexen enemies.
Omnisight now handles 3d floors and midtextures, and exit line merging works properly.
Reduced Pusher primary fire damage slightly.
Cleared improper usages of GetAge().
- Fix incorrect pain sounds.
- Don't play pain voices on very low damage.
- Adjusted effects of being on fire, should be slightly less expensive.
- Adjusted splash damage of Golden Shells (again).
- Reduced lifespan of big biosparks.
Add slight delay between Silver Bullet altfire release and re-press, for those with twitchy fingers like me.
"Enhanced" Silver Bullet scope shader by blurring the darkened part of the screen.
Adjusted price of crystal boxes, reasonable considering their rarity.
Subtract prices of obtained ammo from sold weapons.
Give pickup sounds CHANF_OVERLAP (unless happening on the same tic, e.g.: items occupying the same space).
Ragekit now heals like Berserk Pack on activation.
Jump height accounts for Ragekit being active.
Pusher autoswitches to the next weapon after it (skipping the Deep Impact if possible) when thrown, instead of switching to the best weapon, which may have undesirable consequences.
Added icons for weapons and ammo, this doesn't have any actual use yet, but will in the future if I ever implement a custom alt hud.