Commit graph

131 commits

Author SHA1 Message Date
ca24d63f1f Add key gesture items. 2020-12-30 22:30:44 +01:00
354ab676aa Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
b91a253c37 Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
Slight rebalances to Dragon's Breath and Biospark beam.
Ynykron actually has to cool down after fire (as originally intended).
2020-12-18 00:58:35 +01:00
82053dfd15 Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
1f649790dd Prep work for future DLC Weaponset.
DLC Weaponset: Slot 0 weapon added.
2020-12-15 20:47:51 +01:00
ad2a96b676 Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00
1ed441a0ef Gesture "weapon" fixups, to prepare for collectibles.
Split quick grenade into a separate model.
2020-12-11 17:49:22 +01:00
28eb322504 Add milk breads model.
Fix scaling of some collectibles.
Add some sounds that might be used somewhere?
2020-12-04 17:56:25 +01:00
b8fba1f39e Don't mind me. 2020-12-02 23:29:56 +01:00
004baa4965 Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
5d51b18c3f Rewrite physics of lightweight actors. Now using Linetrace-based approach.
Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
4acd02d7b5 Tweak cell replacement pool.
Fix incorrect condition for lore entry replacement.
Add extra model notes for post-release.
2020-11-27 14:23:13 +01:00
30682bf369 Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
Polysort pass on some models.
Fix a broken color escape in the Akari Project lore entry.
2020-11-27 13:11:29 +01:00
7fb504c161 Book collectible textures finished. 2020-11-25 14:06:00 +01:00
828271ac2f More collectible model work:
- Finished Peach Juice texture.
- Demo Plush added.
- Semi-finished Akari Project / Kirin Manga textures.
2020-11-20 21:20:26 +01:00
ca4d765aa5 The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
ff0bb018da Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
360a0dcd8b Added NUTATCO bar model.
Adjusted collectible prices again (tried to make some of them more realistic).
Fixed event handlers self-destructing too soon, causing the whole chain to break.
Discarded two collectibles, time's running out.
2020-11-05 18:43:05 +01:00
bb061ee98a Fix typo in A_Headpat that would cause a crash. 2020-10-30 13:21:11 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
5e60973d1b 0.9.7b release:
- Quick Grenade function added.
 - Blow Kiss gesture added (+score bonus).
 - Fix Hellblazer not autoswitching ammo on empty reload.
 - Fix Eviscerator chunk glows not dying with the chunk itself.
 - Fix give cheat giving excess powerups/weapons inflating your score.
 - Fix dashing over bridge actors.
 - Fix dual Explodium Guns not autoswitching to single when dropping one from the inventory menu.
 - Adjust manual reload priority for dual Explodium Guns (gun with less bullets left will be reloaded first).
 - Add default binds for all actions.
2020-09-21 21:39:06 +02:00
2ddf41d16d 0.9.4b release: Dual Explodium Guns. 2020-09-20 22:03:46 +02:00
a8a74556a8 0.9.3b release:
- Add models for debris, akin to DT chunks.
 - Eviscerator chunks have a glow sprite like in DT.
 - Fix potential palette light crash under very special circumstances.
 - Double range of Ynykron altfire explosion.
 - Reduce Ynykron vortex lifetime (grows quicker), and reduce mass gain from kills by 40% (allows it to suck in a couple more enemies in hordes).
 - Adjust v-field compression formula for Ynykron vortex.
 - Reduce max blockmap iterator range of Ynykron vortex, should perform slightly better (maybe) on large maps.
 - Fix Ynykron altfire beam clipping through the world due to incorrect offsets.
 - Adjust Golden shell explosion propagation math.
 - Omnisight doesn't increase the item detection range (clutters screen too much).
 - The people have spoken, build only PK3 for releases from now on.
2020-09-20 15:05:43 +02:00
d0b01798d6 Add wall/ceiling bumping when dashing.
Switched stomp shockwave ring to models, rather than flatsprites.
2020-09-11 16:20:58 +02:00
058a85e274 Add PP shaders when submerged. 2020-09-01 18:10:34 +02:00
3667903815 More work on Ynykron altfire, still not functional (give it time). 2020-08-31 22:24:36 +02:00
7020dadbc3 "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
a0feaf2b36 Update patrons. 2020-08-16 01:24:54 +02:00
417f2fd1be Get rid of leftover blend1 files 2020-08-09 17:18:47 +02:00
18c2a59015 Trigger discipline update 2020-08-09 17:18:32 +02:00
9024175f53 Various changes:
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
2020-08-06 20:21:32 +02:00
f3e2f35708 Splash dmg overhaul, infinitely better than A_Explode. 2020-07-30 11:09:56 +02:00
2781c1bad5 Voodoo dolls have a custom look.
Ynykron impacts no longer deal splash damage through walls.
2020-06-23 16:59:36 +02:00
ce1d0a4858 Optimize my PNGs senpai. 2020-06-21 21:46:29 +02:00
64915879a5 Oh look, it's more Ynykron soundwork. 2020-06-21 21:40:38 +02:00
20161b17d4 Also forgot these PNGs. 2020-06-14 23:36:25 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
cbddd2acdc Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
fd85077b62 Re-sort Silver Bullet polys, fixes buggy jet rendering. 2020-06-13 23:31:39 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
0975e30107 Ynykron animations done. 2020-06-12 20:53:32 +02:00
b9852fe18d Finished Silver Bullet anims, Ynykron next. 2020-06-12 13:56:42 +02:00
f5252ca113 Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
df3166b683 Wallbuster model adjustments for high FOV 2020-06-05 11:51:50 +02:00
80a5cad228 Wallbuster hand-spin to previous group on reload if current full, helps shorten partial reloads. 2020-06-05 11:01:09 +02:00
30302a2eb0 Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
60ee220992 Third person melee/reload/checkgun animations (at last). 2020-06-04 15:58:26 +02:00