1fe50b5c32
Split item code.
2022-12-15 14:31:43 +01:00
32d1037d66
Remove leftover old "for" loop below "foreach" in some places.
...
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
133cd382cc
A couple others.
2022-12-10 22:31:50 +01:00
a632c8edf7
Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
2022-12-08 20:06:41 +01:00
57327fa8f6
Patch IsActorPlayingSound calls until next GZDoom update.
2022-12-06 18:47:26 +01:00
48b364cbce
Tiny oopsfixes.
2022-12-05 18:20:42 +01:00
7be1793900
Switch all particle spawns to level.SpawnParticle().
2022-12-05 14:13:47 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
eb624f15e3
Fix zero-damage hits spawning blood.
...
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
23947d8471
Remove unnecessary uses of "action" and "invoker".
2022-11-26 11:57:17 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
843a79ac42
Use textured particles.
2022-11-06 17:06:54 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
...
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
c770276bd7
Various changes related to items:
...
- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
dbd887e8db
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
186229c421
Special Devastation Sigil behavior for Mortal Rifle damage.
2022-09-15 01:59:10 +02:00
9fc3bf98fb
Respect UsePlayerStartZ level flag in Sandwich/Tether.
2022-08-26 10:21:29 +02:00
2f5ffdfe41
Use Vec3FromAngles to create random unit vectors.
2022-08-24 15:20:57 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
b6138aa396
Itamex Hammer fully implemented.
2022-08-12 14:48:33 +02:00
b876515745
Removal of various configurable settings.
2022-07-28 21:01:08 +02:00
2d2dcf7ad5
Tag colors and animated face using A_ChangeModel.
2022-07-26 18:36:38 +02:00
83c3e2e5b0
Add DONTGIB to all mod items.
2022-07-23 16:49:18 +02:00
1f7cbdfc1a
Use squared distance functions in a bunch of places.
...
Doesn't make much of a difference in practice, actually, but oh well.
2022-07-17 13:03:55 +02:00
fab3b27ad0
Missed a bit of code there.
2022-07-15 21:48:05 +02:00
f83a0d5a1f
Fix hurtfloor detection breaking with 3D floors.
2022-07-15 21:45:10 +02:00
9d0287ef50
Additional face reactions.
2022-07-06 13:10:46 +02:00
4661d0f2f3
Replace original hud with alt hud entirely.
...
Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
099d7fd55b
Nuggets give 2 health / 5 armor.
...
Mag ammo can now be sold.
Fix selling prices of bulk items.
Fix rare case where mag ammo can be picked up without a parent.
Fix alt hud crash when no weapon is selected.
Various other adjustments.
2022-06-22 01:47:34 +02:00
6825146e51
A whole fat load of micro-optimizations.
...
Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
b9a58adabc
Code cleanup.
2022-06-15 10:58:47 +02:00
eb2e023c58
Fixes for corner cases related to sell-only items.
2022-06-07 13:42:13 +02:00
fa80c346ec
Add QF_3D to every single A_QuakeEx call.
2022-06-02 00:48:17 +02:00
e4bcb33a10
Make some messages first-person for the local player.
2022-04-12 17:06:20 +02:00
e9cb1005ac
Additional voicelines (incomplete).
2022-03-29 22:35:06 +02:00
33f8e060b7
Multiplayer end of support. Simplify for ease of maintenance.
2022-03-23 10:50:12 +01:00
15d259be36
Hitscan locational damage compatibility.
2022-03-08 14:54:32 +01:00
39f40ad639
Fix VM abort if InvinciballArmor.HandleDamage is called right as the powerup ends.
2022-02-19 00:38:39 +01:00
7b6f9ccf71
Mykradvo should still spawn in Deathmatch.
...
(Especially because it is an essential part of DM-TheBase5)
2022-02-16 17:58:52 +01:00
59426a1316
Use the SWWMArmor class for its intended purpose instead of doing gross hacks.
2022-01-25 17:03:58 +01:00
00f150b832
A collection of hackfixes related to items.
2022-01-25 01:40:52 +01:00
69b38e5e9b
Fix Elemental Coating breaking "End Level" damage sectors.
2021-12-08 18:07:02 +01:00
95d92cb8a5
Some cleanup.
2021-11-23 22:18:41 +01:00
0f929d0dff
Most ragekit lines added (VA needs some rest now).
2021-11-03 22:49:12 +01:00
f6efc5d3f2
4.7.1 features here too.
2021-10-21 17:57:18 +02:00
46e2819759
Ass.
2021-10-07 19:50:34 +02:00