Commit graph

57 commits

Author SHA1 Message Date
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
00ffa8d2f6 0.9.5b release: Forgot to update the text files™. 2020-09-20 22:15:54 +02:00
cf028f7faa Silver Bullet rebalancing, add prone mechanic. 2020-09-07 23:29:06 +02:00
59ef89374a Lore: A clarification was needed here. 2020-08-10 16:41:36 +02:00
9024175f53 Various changes:
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
2020-08-06 20:21:32 +02:00
63602dab30 Lore addition about Ynykron. 2020-08-01 21:30:28 +02:00
68099809c0 Prepare for Polish localization. 2020-06-26 16:07:38 +02:00
2fa3f4c396 lore typofixes 2020-06-24 01:17:53 +02:00
2200bc061f Ynykron finetuning. 2020-06-23 01:52:44 +02:00
9658d82bae Important lore addition. 2020-06-21 22:34:04 +02:00
f5f18eb8c0 Wallbuster busting implemented.
Renamed Demolitionist voice files to prevent mod conflicts.
2020-06-19 19:54:39 +02:00
f69a3b1ab8 Looks like this won't be needed 2020-06-16 16:58:22 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
57bd97e13e small typofix, thanks sledg. 2020-06-10 01:00:43 +02:00
94ec41af38 Typofix 2020-06-06 23:56:13 +02:00
40a093c297 Prepare for potential latin american translation. 2020-06-06 22:17:44 +02:00
046f06e695 Tiny typo fix 2020-06-06 22:04:27 +02:00
ef92bdb1d1 Added shuffle function to Wallbuster menu.
Eviscerator shells have higher range with an extended barrel.
Dashing backwards deals more damage (buttslam).
Wallbuster damage tweaks (longer barrel == more hurt).
Allow buying Gravity Suppressors in Doom, and Barriers in Heretic/Hexen.
2020-06-05 09:44:14 +02:00
e53d035910 oopsie 2020-06-03 13:46:02 +02:00
87930d3cb6 Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
9c874ca6e8 Spanish retranslation finally done, AT LAST. 2020-05-22 21:53:04 +02:00
bbb09cbd50 Almost done with the Spanish retranslation.
Also more fixes, as usual.
2020-05-21 22:00:14 +02:00
a36174da5b Extra Spanish entries before I go to slep.
More fixes to English entries too.
2020-05-21 00:26:15 +02:00
a4d79300ae Second to last batch of Spanish retranslation.
Additionally, punctuation fixes and others for some English entries.
2020-05-20 20:30:54 +02:00
a9193319bc Hell article had incorrect year for Manakei's summoning. 2020-05-20 11:05:44 +02:00
c9aef0e606 hackaround for translators who don't do their job properly 2020-05-19 15:10:31 +02:00
d49e9dc466 Second batch of Spanish retranslations. 2020-05-17 20:50:55 +02:00
2409a8115b First batch of Spanish retranslations.
Some small fixes, too.
2020-05-16 21:17:08 +02:00
01ab428b1e Template files for other languatges, why not. 2020-05-16 12:22:43 +02:00
a712793e75 Support/Template files for Russian 2020-05-16 12:10:20 +02:00
8424a33b20 Lore Library refinement complete, at last.
Spanish retranslation will come later.
2020-05-16 00:08:33 +02:00
69bd3c9bb9 Lore entry for Saya's dad. 2020-05-15 17:29:30 +02:00
d835617eca Missed a lil' thing. 2020-05-15 14:31:07 +02:00
a1c9b4fe5c Some more lore updates, plus small fixes. 2020-05-15 13:32:10 +02:00
221c5f8e54 Moar lore entries, and some fixes. Almost done! 2020-05-13 01:57:30 +02:00
7417691318 Last remaining item lore entries, also other small changes. 2020-05-12 14:27:05 +02:00
bb5e8083e0 Lore entries for wallbuster, ynykron.
Small adjustments in stuff.
2020-05-09 21:01:35 +02:00
3510e277c6 Lore entry for Spreadgun. 2020-05-09 12:11:26 +02:00
7d3f77a3ca entries for silver bullet and sparkster. 2020-05-09 01:44:58 +02:00
81300ac2b5 Minor lore entry edits, will continue later. 2020-05-08 18:39:04 +02:00
56a6390938 Ported Soundless Mound blood (disabled by default).
Added some more lore.
Added custom nashgore footprint.
2020-05-08 17:03:02 +02:00
a7be95060c Typo fixes and adjustments 2020-05-07 02:02:07 +02:00
a7f51a8007 Some more lore entries. Gonna take a break now. 2020-05-06 22:21:24 +02:00
fc767d44a0 Additional round of lore file rewrites. 2020-05-06 21:26:24 +02:00
9ed8d6fde9 One more revised lore entry. 2020-05-06 16:08:05 +02:00
b3c5c1c974 Update lore files. Still going slowly tho... 2020-05-04 23:14:33 +02:00
2123a4564b One more lore entry (sorry, didn't feel motivated today).
Adjusted ammo fabricator prioritization.
Adjusted weapon spawns for Hexen (more logical progression).
Increased probability of Embiggener spawns from Hexen weapon pieces.
2020-05-04 20:49:49 +02:00