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47b0cad882
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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8e952f412f
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4.10 support update (unfinished and untested).
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2022-12-05 02:10:56 +01:00 |
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43593f9e89
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Allow envmask shader to use multiple masks (up to 3).
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2022-11-28 00:35:12 +01:00 |
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e8420c74c4
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More model conversions.
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2022-11-25 23:39:29 +01:00 |
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b9e3fbe184
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Stuff for Plasma Blaster.
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2022-10-21 20:11:59 +02:00 |
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de9b32e077
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Small lore tweaks.
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2022-10-05 01:15:09 +02:00 |
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e903130b8e
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"Generalize" canvas proxy shader so it's useful for other people.
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2022-09-11 12:16:47 +02:00 |
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be9a1b2606
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Work on Mortal Rifle continues.
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2022-09-10 22:16:22 +02:00 |
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1efaf7a6f9
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All Mortal Rifle base models done. Animation next.
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2022-09-07 19:46:56 +02:00 |
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f21eec69d8
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Simplified the grain shader for whatever reason.
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2022-08-26 16:17:50 +02:00 |
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c77504b9a2
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Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
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2022-08-25 20:03:54 +02:00 |
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c7e85563cc
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Missed this too.
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2022-08-22 18:14:53 +02:00 |
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b9cfcaee04
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Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
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2022-08-13 20:27:51 +02:00 |
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311bf6e899
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Combat hammer tertiary fire implemented.
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2022-08-11 16:25:01 +02:00 |
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7e40edff1b
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Fix wording in a quote.
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2022-08-03 11:17:25 +02:00 |
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12515e9107
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Wrist tags in first person also update now.
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2022-07-26 21:11:06 +02:00 |
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bb367e75c5
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Merge branch 'scriptex' into devel
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2022-07-26 17:13:42 +02:00 |
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92abbf5cf0
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More delta touch shader fixes.
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2022-07-25 09:29:13 +02:00 |
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b77498781a
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Fully functional scripted texture for Sheen HMG.
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2022-07-25 02:07:07 +02:00 |
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58711d3649
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Delete junk file.
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2022-07-25 02:04:56 +02:00 |
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57253d5434
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Sheen HMG fully functional. May need touchups later.
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2022-07-22 20:20:58 +02:00 |
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1ba22e8eb6
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Sheen HMG progress (still not functional).
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2022-07-21 22:01:41 +02:00 |
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de0ee36829
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Placeholder Sheen display.
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2022-07-21 13:25:16 +02:00 |
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b453560f59
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Oops.
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2022-07-08 23:33:04 +02:00 |
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eb22908e95
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Please PLEASE work now.
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2022-07-08 22:49:53 +02:00 |
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c8be23c07d
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More shader tweaks.
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2022-07-08 22:38:24 +02:00 |
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004e0cc3e3
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NO_BILINEAR macro was never used in logo shader.
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2022-07-08 22:26:26 +02:00 |
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4ed74289ed
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Make shaders compile on mobile (untested).
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2022-07-08 22:22:35 +02:00 |
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93891b2ccf
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Add mugshot to HUD.
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2022-07-05 23:33:29 +02:00 |
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460ee725e2
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Remove old branding.
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2022-07-05 20:37:09 +02:00 |
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21d6fbdba4
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Personal rebranding.
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2022-05-13 18:29:45 +02:00 |
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e81dbdd142
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Fix rim lighting math.
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2022-05-08 13:12:51 +02:00 |
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27bba4605c
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Goodbye matcaps, hello envmaps.
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2022-05-07 22:39:40 +02:00 |
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d1ea1d3310
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Shinemap math requires unmodified eye normals.
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2022-05-05 22:59:42 +02:00 |
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e6d26f6076
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WTF no don't use "double" in GLSL!
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2022-01-15 17:10:06 +01:00 |
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4c17c145f1
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Mod rebranding to "Codename: Demolitionist".
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2022-01-13 00:27:14 +01:00 |
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b22be796bd
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Backported map marker drawing from common library.
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2021-12-29 21:41:34 +01:00 |
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f10b3b0d6d
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Fix animated logo glitching on some GPUs.
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2021-12-21 22:03:38 +01:00 |
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2724f77389
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Fix broken math on Ghost Artifact shader.
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2021-12-18 00:03:22 +01:00 |
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8015338cf3
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Re-do logo shader. Use separate layer textures.
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2021-12-06 18:10:58 +01:00 |
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eb9fa98d97
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ditto
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2021-10-25 16:30:43 +02:00 |
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b917ac95b1
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Divine Sprite fully implemented.
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2021-09-06 13:02:14 +02:00 |
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555530c164
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Devastation sigil fully implemented.
Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
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2021-09-01 18:53:53 +02:00 |
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dc4bd4d45d
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Initial 1.1 development setup.
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2021-09-01 09:56:20 +02:00 |
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761281db92
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Finetune KDiZD key replacements.
Tweak ERROR shader.
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2021-06-10 17:20:04 +02:00 |
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789262b8c0
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Fix material shaders not working with dynamic lights.
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2021-06-03 13:44:20 +02:00 |
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3500f72db0
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Add "exclusive use to pickup" option.
Make "pickup through melee" optional (disabled by default).
Increased leniency of use to pickup (nice for items with small hitboxes).
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2021-05-29 23:26:12 +02:00 |
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76019492ca
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Modernize material shaders.
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2021-05-27 10:55:44 +02:00 |
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b98b80667f
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Fix Hellblazer having no crosshair.
Rebalance ammo drops/spawns again.
Add random chance for ammo drops to not spawn.
Minor adjustment to forced bilinear shader.
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2021-05-21 10:42:19 +02:00 |
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bbd43c58e4
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Enforce intermission bg filtering through shaders, to fix jaggies at certain resolutions.
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2021-04-11 21:20:27 +02:00 |
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