swwmgz_m/models
2021-02-09 18:40:56 +01:00
..
extra Ultrafancify ALL CLEAR visuals. 2021-02-09 18:40:56 +01:00
nashgore/Footprint Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
AkariProject.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
AkariProject.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
AmmoFabricator_a.3d Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
AmmoFabricator_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
ASmallPriceToPay.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ASmallPriceToPay_a.3d Added Lead Ball ammo type to Spreadgun. 2020-03-04 17:05:22 +01:00
ASmallPriceToPay_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Barrier.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Barrier_a.3d Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_bright.png Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
barrierbar.png Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
barriermap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
BlastSuit.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
BlastSuit_a.3d Added Blast Suit model. 2020-01-04 00:48:47 +01:00
BlastSuit_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
blumap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Book.blend More collectible model work: 2020-11-20 21:20:26 +01:00
Book_a.3d Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
Book_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Boolet.png Added projectile parrying. Hitscan parry will come soon. 2020-03-15 22:47:41 +01:00
Boolet_a.3d Added projectile parrying. Hitscan parry will come soon. 2020-03-15 22:47:41 +01:00
Boolet_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
BooletCandy.png Various changes: 2020-08-06 20:21:32 +02:00
BooletExplodium.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyCasing.png Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
CandyCasing_Boolet.png Various changes: 2020-08-06 20:21:32 +02:00
CandyGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_mask.png Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
CD.blend Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
CD_a.3d Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
CD_d.3d Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
Chancebox.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chancebox_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_bright.png "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chancebox_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Chancebox_Side_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Side_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chancebox_Top_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Top_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chunky.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chunky_a.3d 0.9.3b release: 2020-09-20 15:05:43 +02:00
Chunky_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
CubeHealth.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
CubeHealth_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
CubeHealth_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
CubeHealth_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
darkmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DeepImpact.blend Deep Impact model added. 2019-12-16 19:18:35 +01:00
DeepImpact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DeepImpact1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
DeepImpactPickup_a.3d Deep Impact model added. 2019-12-16 19:18:35 +01:00
DeepImpactPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
DemoArms.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoBody.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace.xcf Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Blank.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Blink.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Booty.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_bright.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
DemoFace_Dead.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Default.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Dizzy.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Evil.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Grin.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Head.png Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Hurt.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace_HurtLeft.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_HurtRight.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Off.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoFace_Ouch.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Sad.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Smug.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Unamused.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Wink.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoHead.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoKeys.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoLegs.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Demolitionist.blend Voodoo dolls shouldn't run most of the player Tick override. 2021-01-12 09:57:56 +01:00
DemolitionistArmDup.blend Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
DemolitionistArms.blend More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
DemolitionistDoll_a.3d Voodoo dolls have a custom look. 2020-06-23 16:59:36 +02:00
DemolitionistDoll_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
DemolitionistInter.blend Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DemolitionistPlayer.blend Voodoo dolls shouldn't run most of the player Tick override. 2021-01-12 09:57:56 +01:00
DemolitionistPlayer_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DemolitionistPlayer_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
DemoMisc.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoPlush.blend More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoPlush2.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush2_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_a.3d More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
DemoSoft.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoTags.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoTags_bright.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomBlackKey.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomBlueKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomBlueSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomCard1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomCard1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomCard1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomGreenKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKey_bright.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomKey_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight2.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight3.png Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomOrangeKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomRedKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomRedSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSilverKey.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomSkull1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull_bright.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkull_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomWhiteKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Embiggener.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_a.3d Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_bright.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Embiggener_mask.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
errormap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Eviscerator.blend Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
Eviscerator.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Eviscerator1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
Eviscerator1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
Eviscerator1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
EvisceratorAmmo.png Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorAmmo_a.3d Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorPickup_a.3d Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorProj_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
EvisceratorProj_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorShell.png Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_a.3d Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumBullet_a.3d Various changes: 2020-08-06 20:21:32 +02:00
ExplodiumBullet_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
ExplodiumCasing.png Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumCasing_a.3d Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumCasing_Boolet.png Various changes: 2020-08-06 20:21:32 +02:00
ExplodiumCasing_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumGun.blend Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGun1st.blend Add option to force pistol starts. 2021-01-29 21:32:43 +01:00
ExplodiumGun1st_a.3d Add option to force pistol starts. 2021-01-29 21:32:43 +01:00
ExplodiumGun1st_d.3d Add option to force pistol starts. 2021-01-29 21:32:43 +01:00
ExplodiumGun1stL_a.3d Add option to force pistol starts. 2021-01-29 21:32:43 +01:00
ExplodiumGun1stL_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
ExplodiumGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGunPickup_a.3d Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumGunPickup_d.3d Implemented selling at the store (right click / backspace to toggle). 2021-01-25 17:32:44 +01:00
ExplodiumMag_a.3d Add separate Explodium Gun mag model, and "empty" alt skin. 2020-01-06 16:58:04 +01:00
ExplodiumMag_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Fabricator.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_bright.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_Tier2.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_Tier3.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_Tier4.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Flech.png Spreadgun ammo change: Napalm → Acid flechettes. 2021-01-21 09:23:24 +01:00
FrispyCorn.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
FrispyCorn_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
FrispyCorn_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
GestureArms.blend Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_a.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GhostArtifact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
GhostArtifact_a.3d Ghost Artifact model. Eight items left. 2020-01-15 20:32:08 +01:00
GhostArtifact_bright.png Added "silver" matcap, in case I need it. 2020-01-15 22:33:03 +01:00
GhostArtifact_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
glassmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
goldmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Gravity.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Gravity_a.3d Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_bright.png Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
greenmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Grenade1st.blend Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Grenade1st_a.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Grenade1st_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Hellblazer.blend Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
Hellblazer.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Hellblazer1st.blend Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_a.3d Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
HellblazerAmmo.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerAmmo_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Cluster.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
HellblazerAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerAmmo_Fire.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
HellblazerAmmo_Nuke.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
HellblazerAmmo_Three_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Three_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerAmmo_Two_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Two_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerMissile.png Revert normal missile texture, they don't need a colored tip. 2020-04-25 10:01:55 +02:00
HellblazerMissile_Cluster.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerMissile_Fire.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerMissile_Nuke.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerPickup_a.3d Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
HellblazerPickup_d.3d Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
HellblazerProj_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerProj_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HereticBlue1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlue1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlue1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlueKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticBlueKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticGreen1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreen1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreen1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreenKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticGreenKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticRed1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRed1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRed1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRedKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticRedKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticYellow1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellow1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellow1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellowKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticYellowKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Invinciball.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Invinciball_a.3d I'm Fucking Invinciball. 2020-01-16 13:57:58 +01:00
Invinciball_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
invincimap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinManga.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinManga.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
KirinPlush.blend The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinPlush_a.3d The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Lamp.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Lamp_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_bright.png Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Lamp_off.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
leadmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Lootbox.blend "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
LoveSignals.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
LoveSignals.xcf Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
MilkBreads.blend Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads.png Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads_a.3d Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads_d.3d Add milk breads model. 2020-12-04 17:56:25 +01:00
modelnotes.txt Moth plushy pushed to post-release update, replaced by generic cube. 2021-01-29 17:21:19 +01:00
Moth.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_a.3d Discard unnecessary extra frame on Moth. 2020-01-19 20:14:52 +01:00
Moth_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Moth_Mashiro.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_Mashiro_bright.png Fluffy moth friends. 2020-01-18 15:12:07 +01:00
Nugget.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nugget_a.3d Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00
Nugget_Armor.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nugget_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Nugget_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Nutatco.blend Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nutatco_a.3d Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Omnisight.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Omnisight_a.3d Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
Omnisight_bright.png Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
Omnisight_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
PerfectlyGeneric.png Moth plushy pushed to post-release update, replaced by generic cube. 2021-01-29 17:21:19 +01:00
pinkmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
purpmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Pusher.blend Deep Impact model added. 2019-12-16 19:18:35 +01:00
Pusher.png Pusher model created. 2019-12-14 19:56:22 +01:00
Pusher1st.blend Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
Pusher1st_a.3d Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
Pusher1st_d.3d Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
PusherPickup_a.3d Deep Impact model added. 2019-12-16 19:18:35 +01:00
PusherPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
QuickPunch1st.blend Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
QuickPunch1st_a.3d Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
QuickPunch1st_d.3d Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
Ragekit.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Ragekit_a.3d Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_bright.png Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ragemap.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
redmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Refresher.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Refresher_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Refresher_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Refresher_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Sandwich.png Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
Sandwich_a.3d Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
Sandwich_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SayaBean.blend Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
SayaBean.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SayaBean_a.3d Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
SayaBean_d.3d Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
Shell_Ball.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Ball_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Dragon.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Shell_Dragon_Used.png Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
Shell_Fuck.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Fuck_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Gold.png Golden Shells now visibly use a different material. 2020-03-18 14:40:08 +01:00
Shell_Gold_mask.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shell_Gold_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Gold_Used_mask.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shell_Kinylum.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Kinylum_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Normal.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Normal_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Slug.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Slug_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ShellAmmo_Eight_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Eight_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Four_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Four_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_One_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_One_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Sixteen_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Sixteen_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Twelve_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Twelve_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Two_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Two_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShotShell_a.3d Added Spreadgun model. 2020-01-08 19:49:53 +01:00
ShotShell_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Silverbullet.blend Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
Silverbullet.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Silverbullet1st.blend Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Silverbullet1st_a.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Silverbullet1st_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
SilverbulletAmmo.png Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletAmmo_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletAmmo_FCB.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletAmmo_FCB_EmptyMag.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletBullet.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletBullet_a.3d Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
SilverbulletBullet_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
SilverbulletBullet_FCB.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletBullet_FCB_a.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletBullet_FCB_d.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletCase_a.3d Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
SilverbulletCase_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
SilverbulletCase_FCB_a.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletCase_FCB_d.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletJetNoise.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletJetSmoke.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletMag_a.3d Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletMag_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SilverbulletPickup_a.3d Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
silvermap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Sparkster.blend Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
Sparkster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Sparkster1st.blend Oh man the amount of stuff I've done today: 2020-04-25 02:31:55 +02:00
Sparkster1st_a.3d Oh man the amount of stuff I've done today: 2020-04-25 02:31:55 +02:00
Sparkster1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
SparksterAmmo.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterAmmo_a.3d Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
SparksterAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SparksterBall.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterBall_a.3d Added Sparkster tertiary fire capsule model. 2020-01-16 15:39:08 +01:00
SparksterBall_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SparksterPickup_a.3d Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
SparksterPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Spreadgun.blend Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
Spreadgun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Spreadgun1st.blend Spreadgun can now be unloaded and left empty (hold altfire + tap fire). 2021-02-03 18:13:49 +01:00
Spreadgun1st_a.3d Spreadgun can now be unloaded and left empty (hold altfire + tap fire). 2021-02-03 18:13:49 +01:00
Spreadgun1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
SpreadgunPickup_a.3d Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
SpreadgunPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
TetraHealth.png Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_a.3d Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
TetraHealth_mask.png Added health item models. 2019-12-24 17:51:43 +01:00
TootFroot.blend More collectible model work: 2020-11-20 21:20:26 +01:00
TootFroot.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
TootFroot_a.3d Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
TootFroot_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Wallbuster.blend Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
Wallbuster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Wallbuster1st.blend Fix left hand clipping during Wallbuster reload animations. 2021-01-23 18:27:52 +01:00
Wallbuster1st_a.3d Fix left hand clipping during Wallbuster reload animations. 2021-01-23 18:27:52 +01:00
Wallbuster1st_d.3d Fix left hand clipping during Wallbuster reload animations. 2021-01-23 18:27:52 +01:00
WallbusterPickup_a.3d Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
WallbusterPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
WarArmor.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
WarArmor_a.3d War Armor model. 2020-01-15 16:19:10 +01:00
WarArmor_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Ynykron.blend Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
Ynykron.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Ynykron1st.blend Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_a.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_d.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
YnykronAmmo.png Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_a.3d Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
YnykronPickup_a.3d Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
YnykronSmoke.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
YnykronSmokeNoise.png Also forgot these PNGs. 2020-06-14 23:36:25 +02:00