swwmgz_m/models
Marisa Kirisame b17fbd9a7d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
Use overlays for Eviscerator casing eject, add random offsets like with Explodium Gun.
Fix Candy Gun not being consistent with new animation changes of Explodium Gun.
Fix Explodium Gun not showing the loaded bullet when checking the chamber.
Give random offsets to Silver Bullet ejection overlays.
Some small texture wrangling.
Add projectile models for Silver Bullet (this will be used in the future).
Remove InterHubAmount from MagAmmo classes (not needed as this property is only used by items with the INVBAR flag).
Reduce BackpackMaxAmount of Ynykron Ammo to 3.
Adjust how Chanceboxes randomize their "dud" probability.
Tweak some of the Chancebox drops.
Set DROPPED flag to false for all Chancebox drops, so they don't get crushed.
Add 25% Crush damage factor to Demolitionist (in a future update, will try to make it so crushers have a chance to break while touching the player).
2021-02-15 23:46:04 +01:00
..
extra Ultrafancify ALL CLEAR visuals. 2021-02-09 18:40:56 +01:00
nashgore/Footprint Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
AkariProject.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
AkariProject.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
AmmoFabricator_a.3d Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
AmmoFabricator_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
ASmallPriceToPay.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ASmallPriceToPay_a.3d Added Lead Ball ammo type to Spreadgun. 2020-03-04 17:05:22 +01:00
ASmallPriceToPay_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Barrier.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Barrier_a.3d Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_bright.png Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
barrierbar.png Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
barriermap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
BlastSuit.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
BlastSuit_a.3d Added Blast Suit model. 2020-01-04 00:48:47 +01:00
BlastSuit_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
blumap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Book.blend More collectible model work: 2020-11-20 21:20:26 +01:00
Book_a.3d Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
Book_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Boolet.png Added projectile parrying. Hitscan parry will come soon. 2020-03-15 22:47:41 +01:00
Boolet_a.3d Added projectile parrying. Hitscan parry will come soon. 2020-03-15 22:47:41 +01:00
Boolet_Candy.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Boolet_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Boolet_Explodium.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Boolet_Flech.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyCasing.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyCasing_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_mask.png Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
CD.blend Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
CD_a.3d Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
CD_d.3d Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
Chancebox.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chancebox_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_bright.png "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chancebox_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Chancebox_Side_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Side_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chancebox_Top_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Top_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chunky.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chunky_a.3d 0.9.3b release: 2020-09-20 15:05:43 +02:00
Chunky_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
CubeHealth.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
CubeHealth_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
CubeHealth_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
CubeHealth_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
darkmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DeepImpact.blend Deep Impact model added. 2019-12-16 19:18:35 +01:00
DeepImpact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DeepImpact1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
DeepImpactPickup_a.3d Deep Impact model added. 2019-12-16 19:18:35 +01:00
DeepImpactPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
DemoArms.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoBody.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace.xcf Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Blank.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Blink.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Booty.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_bright.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
DemoFace_Dead.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Default.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Dizzy.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Evil.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Grin.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Head.png Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Hurt.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace_HurtLeft.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_HurtRight.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Off.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoFace_Ouch.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Sad.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Smug.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Unamused.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Wink.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoHead.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoKeys.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoLegs.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Demolitionist.blend Voodoo dolls shouldn't run most of the player Tick override. 2021-01-12 09:57:56 +01:00
DemolitionistArmDup.blend Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
DemolitionistArms.blend More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
DemolitionistDoll_a.3d Voodoo dolls have a custom look. 2020-06-23 16:59:36 +02:00
DemolitionistDoll_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
DemolitionistInter.blend Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DemolitionistPlayer.blend Voodoo dolls shouldn't run most of the player Tick override. 2021-01-12 09:57:56 +01:00
DemolitionistPlayer_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DemolitionistPlayer_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
DemoMisc.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoPlush.blend More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoPlush2.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush2_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_a.3d More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
DemoSoft.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoTags.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoTags_bright.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomBlackKey.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomBlueKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomBlueSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomCard1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomCard1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomCard1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomGreenKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKey_bright.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomKey_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight2.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight3.png Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomOrangeKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomRedKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomRedSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSilverKey.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomSkull1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull_bright.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkull_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomWhiteKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Embiggener.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_a.3d Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_bright.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Embiggener_mask.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
errormap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Eviscerator.blend Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
Eviscerator.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Eviscerator1st.blend Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Eviscerator1st_a.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Eviscerator1st_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
EvisceratorAmmo.png Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorAmmo_a.3d Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorPickup_a.3d Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorProj_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
EvisceratorProj_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorShell.png Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_a.3d Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumBullet_a.3d Various changes: 2020-08-06 20:21:32 +02:00
ExplodiumBullet_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
ExplodiumCasing.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumCasing_a.3d Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumCasing_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumCasing_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumGun.blend Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGun1st.blend Add option to force pistol starts. 2021-01-29 21:32:43 +01:00
ExplodiumGun1st_a.3d Add option to force pistol starts. 2021-01-29 21:32:43 +01:00
ExplodiumGun1st_d.3d Add option to force pistol starts. 2021-01-29 21:32:43 +01:00
ExplodiumGun1stL_a.3d Add option to force pistol starts. 2021-01-29 21:32:43 +01:00
ExplodiumGun1stL_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
ExplodiumGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGunPickup_a.3d Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumGunPickup_d.3d Implemented selling at the store (right click / backspace to toggle). 2021-01-25 17:32:44 +01:00
ExplodiumMag_a.3d Add separate Explodium Gun mag model, and "empty" alt skin. 2020-01-06 16:58:04 +01:00
ExplodiumMag_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Fabricator.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_bright.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_Tier2.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_Tier3.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_Tier4.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
FrispyCorn.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
FrispyCorn_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
FrispyCorn_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
GestureArms.blend Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_a.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GhostArtifact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
GhostArtifact_a.3d Ghost Artifact model. Eight items left. 2020-01-15 20:32:08 +01:00
GhostArtifact_bright.png Added "silver" matcap, in case I need it. 2020-01-15 22:33:03 +01:00
GhostArtifact_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
glassmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
goldmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Gravity.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Gravity_a.3d Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_bright.png Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
greenmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Grenade1st.blend Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Grenade1st_a.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Grenade1st_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Hellblazer.blend Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
Hellblazer.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Hellblazer1st.blend Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_a.3d Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
HellblazerAmmo.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerAmmo_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Cluster.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
HellblazerAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerAmmo_Fire.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
HellblazerAmmo_Nuke.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
HellblazerAmmo_Three_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Three_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerAmmo_Two_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Two_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerMissile.png Revert normal missile texture, they don't need a colored tip. 2020-04-25 10:01:55 +02:00
HellblazerMissile_Cluster.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerMissile_Fire.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerMissile_Nuke.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerPickup_a.3d Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
HellblazerPickup_d.3d Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
HellblazerProj_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerProj_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HereticBlue1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlue1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlue1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlueKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticBlueKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticGreen1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreen1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreen1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreenKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticGreenKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticRed1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRed1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRed1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRedKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticRedKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticYellow1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellow1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellow1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellowKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticYellowKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Invinciball.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Invinciball_a.3d I'm Fucking Invinciball. 2020-01-16 13:57:58 +01:00
Invinciball_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
invincimap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinManga.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinManga.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
KirinPlush.blend The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinPlush_a.3d The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Lamp.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Lamp_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_bright.png Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Lamp_off.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
leadmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Lootbox.blend "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
LoveSignals.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
LoveSignals.xcf Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
MilkBreads.blend Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads.png Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads_a.3d Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads_d.3d Add milk breads model. 2020-12-04 17:56:25 +01:00
modelnotes.txt Moth plushy pushed to post-release update, replaced by generic cube. 2021-01-29 17:21:19 +01:00
Moth.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_a.3d Discard unnecessary extra frame on Moth. 2020-01-19 20:14:52 +01:00
Moth_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Moth_Mashiro.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_Mashiro_bright.png Fluffy moth friends. 2020-01-18 15:12:07 +01:00
Nugget.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nugget_a.3d Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00
Nugget_Armor.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nugget_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Nugget_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Nutatco.blend Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nutatco_a.3d Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Omnisight.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Omnisight_a.3d Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
Omnisight_bright.png Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
Omnisight_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
PerfectlyGeneric.png Moth plushy pushed to post-release update, replaced by generic cube. 2021-01-29 17:21:19 +01:00
pinkmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
purpmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Pusher.blend Deep Impact model added. 2019-12-16 19:18:35 +01:00
Pusher.png Pusher model created. 2019-12-14 19:56:22 +01:00
Pusher1st.blend Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
Pusher1st_a.3d Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
Pusher1st_d.3d Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
PusherPickup_a.3d Deep Impact model added. 2019-12-16 19:18:35 +01:00
PusherPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
QuickPunch1st.blend Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
QuickPunch1st_a.3d Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
QuickPunch1st_d.3d Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
Ragekit.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Ragekit_a.3d Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_bright.png Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ragemap.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
redmap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Refresher.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Refresher_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Refresher_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Refresher_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Sandwich.png Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
Sandwich_a.3d Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
Sandwich_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SayaBean.blend Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
SayaBean.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SayaBean_a.3d Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
SayaBean_d.3d Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
Shell_Ball.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Ball_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Dragon.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Shell_Dragon_Used.png Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
Shell_Fuck.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Fuck_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Gold.png Golden Shells now visibly use a different material. 2020-03-18 14:40:08 +01:00
Shell_Gold_mask.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shell_Gold_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Gold_Used_mask.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shell_Kinylum.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Kinylum_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Normal.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Normal_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Slug.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Slug_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ShellAmmo_Eight_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Eight_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Four_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Four_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_One_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_One_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Sixteen_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Sixteen_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Twelve_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Twelve_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Two_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Two_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShotShell_a.3d Added Spreadgun model. 2020-01-08 19:49:53 +01:00
ShotShell_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Silverbullet.blend Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Silverbullet.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Silverbullet1st.blend Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Silverbullet1st_a.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Silverbullet1st_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletAmmo.png Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletAmmo_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletAmmo_FCB.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletAmmo_FCB_EmptyMag.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet_a.3d Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
SilverbulletBullet_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet_FCB.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet_FCB_a.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletBullet_FCB_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet_FCB_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletCase_a.3d Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
SilverbulletCase_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletCase_FCB_a.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletCase_FCB_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletJetNoise.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletJetSmoke.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletMag_a.3d Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletMag_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SilverbulletPickup_a.3d Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SilverbulletProjectile_a.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletProjectile_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
silvermap.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Sparkster.blend Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
Sparkster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Sparkster1st.blend Oh man the amount of stuff I've done today: 2020-04-25 02:31:55 +02:00
Sparkster1st_a.3d Oh man the amount of stuff I've done today: 2020-04-25 02:31:55 +02:00
Sparkster1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
SparksterAmmo.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterAmmo_a.3d Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
SparksterAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SparksterBall.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterBall_a.3d Added Sparkster tertiary fire capsule model. 2020-01-16 15:39:08 +01:00
SparksterBall_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SparksterPickup_a.3d Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
SparksterPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Spreadgun.blend Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
Spreadgun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Spreadgun1st.blend Spreadgun can now be unloaded and left empty (hold altfire + tap fire). 2021-02-03 18:13:49 +01:00
Spreadgun1st_a.3d Spreadgun can now be unloaded and left empty (hold altfire + tap fire). 2021-02-03 18:13:49 +01:00
Spreadgun1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
SpreadgunPickup_a.3d Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
SpreadgunPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
TetraHealth.png Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_a.3d Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
TetraHealth_mask.png Added health item models. 2019-12-24 17:51:43 +01:00
TootFroot.blend More collectible model work: 2020-11-20 21:20:26 +01:00
TootFroot.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
TootFroot_a.3d Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
TootFroot_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Wallbuster.blend Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
Wallbuster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Wallbuster1st.blend Fix left hand clipping during Wallbuster reload animations. 2021-01-23 18:27:52 +01:00
Wallbuster1st_a.3d Fix left hand clipping during Wallbuster reload animations. 2021-01-23 18:27:52 +01:00
Wallbuster1st_d.3d Fix left hand clipping during Wallbuster reload animations. 2021-01-23 18:27:52 +01:00
WallbusterPickup_a.3d Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
WallbusterPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
WarArmor.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
WarArmor_a.3d War Armor model. 2020-01-15 16:19:10 +01:00
WarArmor_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Ynykron.blend Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
Ynykron.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Ynykron1st.blend Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_a.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_d.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
YnykronAmmo.png Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_a.3d Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
YnykronPickup_a.3d Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
YnykronSmoke.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
YnykronSmokeNoise.png Also forgot these PNGs. 2020-06-14 23:36:25 +02:00