Magnus Norddahl
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4306d2d3d8
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Fix using wrong light list for 3d floors
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2023-10-01 00:27:22 +02:00 |
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Magnus Norddahl
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0c0ca70b28
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Remove dead code
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2023-09-30 23:17:22 +02:00 |
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Magnus Norddahl
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925e0b114d
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Remove unused MeshUVIndex array
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2023-09-30 22:58:37 +02:00 |
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Magnus Norddahl
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61635772fe
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Remove XFloorToSurface and XFloorToSurfaceSides as they aren't needed
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2023-09-30 22:56:10 +02:00 |
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Magnus Norddahl
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e2e0a78a2b
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More code cleanup
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2023-09-30 22:24:24 +02:00 |
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Magnus Norddahl
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b5095a4790
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Group LightList variables
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2023-09-30 21:46:27 +02:00 |
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Magnus Norddahl
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7bc52386f9
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Make doom specific surface fields private to doom
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2023-09-30 21:33:07 +02:00 |
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Magnus Norddahl
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4336f0e58d
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Remove warning
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2023-09-30 21:30:34 +02:00 |
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Magnus Norddahl
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6ec58006ad
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Fixed crash when second submesh is empty
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2023-09-30 13:19:33 +02:00 |
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Magnus Norddahl
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757320c5bc
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Fix node buffers not working for the rayquery polyfill shader path
Rearrange how the upload code is done for the level mesh
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2023-09-30 01:31:07 +02:00 |
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Magnus Norddahl
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40509ef845
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Move BufferTransfer class to zvulkan
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2023-09-30 01:28:41 +02:00 |
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Magnus Norddahl
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4e8e3aa546
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Add soft shadows the lightmapper
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2023-09-28 22:32:53 +02:00 |
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Magnus Norddahl
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ef0fb85103
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Fix some image transition errors
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2023-09-28 21:33:17 +02:00 |
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Magnus Norddahl
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4dbe9bacc0
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Make shadows slightly softer and fix sampling one time too many
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2023-09-27 01:42:20 +02:00 |
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Magnus Norddahl
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d132a6842f
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Use vogel disk sampling for the raytraced soft shadows and reduce the number of samples used for each quality mode
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2023-09-27 01:03:05 +02:00 |
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Magnus Norddahl
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2d2fb5efaa
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Fix crash if there are no surfaces in the mesh
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2023-09-27 00:29:13 +02:00 |
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Magnus Norddahl
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987421451f
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Remove global variable return value hacks!
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2023-09-26 23:04:12 +02:00 |
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Magnus Norddahl
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743ba922b8
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Split frag_raytrace.glsl into multiple files as it has become completely unreadable
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2023-09-26 22:56:01 +02:00 |
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Magnus Norddahl
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bfdca1a069
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Implement dynamic update of the acceleration structure
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2023-09-26 18:10:45 +02:00 |
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Magnus Norddahl
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2b7394cbb1
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Update the dynamic submesh with poly lines
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2023-09-26 00:06:10 +02:00 |
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Magnus Norddahl
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65929d021f
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Add support for multiple meshes (DoomLevelSubmesh)
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2023-09-25 23:28:49 +02:00 |
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Magnus Norddahl
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fae22f1bb7
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Remove smoothing groups from vk_lightmap and fix some warnings
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2023-09-25 20:35:34 +02:00 |
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dpjudas
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9677453f6b
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Prepare VkRaytrace to have a dynamic bottom level acceleration structure
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2023-09-25 00:17:53 +02:00 |
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nashmuhandes
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4817ea2d8c
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Rename "static lights" to "lightmap lights" -- they're technically not limited to being completely static anymore...
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2023-09-24 20:34:35 +08:00 |
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Magnus Norddahl
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6bdc1d44b4
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Prevent buffer overrun
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2023-09-24 13:15:00 +02:00 |
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Magnus Norddahl
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e6f0fec1b8
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Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
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2023-09-24 12:40:04 +02:00 |
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dpjudas
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8a40cf39d2
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Prepare for doing indirect draw calls
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2023-09-24 01:37:00 +02:00 |
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Magnus Norddahl
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1dd2605200
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Retrieve the light list on the fly rather than try to sync it
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2023-09-22 16:35:50 +02:00 |
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RaveYard
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f9b7332aed
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Fix mid textures not pushed into visible surface list
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2023-09-22 15:43:11 +02:00 |
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RaveYard
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f23a18352c
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Use more accurate light formula for transparency
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2023-09-22 15:43:11 +02:00 |
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RaveYard
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9f5e8b5e4d
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Minor cleanup and lightmapper fixes
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2023-09-22 15:42:05 +02:00 |
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Magnus Norddahl
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5b2dad99a7
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Disable moving lights for now as that's what caused the FPS drop for lm_always_update
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2023-09-22 11:32:20 +02:00 |
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Magnus Norddahl
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6f4730d5ae
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Fix view index binding error
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2023-09-22 11:31:50 +02:00 |
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Magnus Norddahl
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015aa59992
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Update zvulkan
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2023-09-22 11:27:20 +02:00 |
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Magnus Norddahl
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30db3feb5a
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Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
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2023-09-22 01:41:56 +02:00 |
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Magnus Norddahl
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9715f28917
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Add lightmap stats to stat gpu
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2023-09-21 02:07:50 +02:00 |
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Magnus Norddahl
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3213175e06
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Minor adjustments
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2023-09-21 01:45:48 +02:00 |
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RaveYard
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8012f3bce3
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Temporary measure to avoid crashing in non-rtx mode
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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eb134d3fbf
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Add color blending for lights
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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5cf202f24e
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Fix surface midtexture yscale
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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bf87748380
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Fix uninitialized surface.TextureIndex crash and cleanup
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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19adf71ba9
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Add alpha testing for TraceFirstHitTriangle
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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3827d51784
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WIP wall UVs for levelmesh
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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7989b389c7
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Fix flat UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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fff23e0724
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Extract flat rotation from SetPlaneTextureRotation
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c525ec1b68
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c8146d33b5
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Fix lights being slightly shifted
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2023-09-20 01:01:18 +02:00 |
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Magnus Norddahl
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bb7a33d7b1
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Add bindless texture support
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2023-09-19 23:58:17 +02:00 |
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RaveYard
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78e4f67e83
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Reimplement ZDRay SectorGroup
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2023-09-19 16:23:02 +02:00 |
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