Commit graph

518 commits

Author SHA1 Message Date
Magnus Norddahl
4665f8ff79 Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
Christoph Oelckers
eeac40fffc take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
Christoph Oelckers
1f5df23818 took several functions out of HWDrawInfo.
The only thing they needed from that class is the Level pointer and the light mode, this is better passed in as function argument.
2023-10-25 21:19:58 +02:00
Rachael Alexanderson
6d1ebf5f27 - allow FORCEBACKCULLFACES to work with hud models 2023-10-25 10:57:48 -04:00
Christoph Oelckers
b48caddb96 reworked the skewing properties.
The Eternity-based definitions are currently disabled due to unclear semantics and overall unsatisfying design. They can be re-enabled once their precise working has been established.
New properties were added to replace them with something that will be clearly specified and is fully ortohonal i.e. they will allow to align an upper tier skew with the floor as well and a lower tier's skew with a ceiling.
2023-10-20 18:14:20 +02:00
Professor Hastig
f92f6b8de4 added wall texture skewing.
This uses the same UDMF properties as Eternity recently introduced for the same feature.
2023-10-20 08:23:56 +02:00
Christoph Oelckers
92bbaa7531 fix a few minor issues.
* make Corona a fully scripted class so that AActor can be made final again.
* add global vkversion variable for use by the survey code.
* move progress bar on generic start screen to the bottom and made it longer.
* revert BulletPuff to its GZDoom version because the changes are not compatible with Dehacked.
2023-10-19 22:48:25 +02:00
Magnus Norddahl
3cff0de273 Turn off gl_levelmesh 2023-10-19 22:37:17 +02:00
Magnus Norddahl
dec03cb265 Fix compile errors after rebase 2023-10-19 22:16:11 +02:00
Magnus Norddahl
05e46e0cb4 Fix DrawLevelMesh bugs 2023-10-19 22:10:26 +02:00
Magnus Norddahl
fc65d43ae8 Add code that should draw the mesh 2023-10-19 22:09:26 +02:00
Magnus Norddahl
6dd72e5439 Begin code for drawing the level mesh 2023-10-19 22:09:26 +02:00
Magnus Norddahl
ff8b51a1b6 Remove SplitWallComplex 2023-10-19 22:07:21 +02:00
Magnus Norddahl
52ec71b05b Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan 2023-10-19 21:31:12 +02:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
Christoph Oelckers
9cd57faec1 rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
Magnus Norddahl
9a334570f0 Add lm_dynamic UDMF boolean on sectors for marking if a sector should update its lightmap dynamically 2023-10-17 19:10:39 +02:00
Magnus Norddahl
5e3d6e39a0 Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
Rename gl_shadowmap_filter to gl_light_shadow_filter as it applies to raytraced shadows as well
2023-10-15 16:14:00 +02:00
Rachael Alexanderson
bac12948e5 - add forcecullbackfaces in modeldef 2023-10-14 14:37:40 -04:00
dpjudas
411b281e7c Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
Christoph Oelckers
89535b803a Backend update from Raze. 2023-10-07 18:42:24 +02:00
Professor Hastig
ab8711b57a removed several bad casts to 'long'.
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Magnus Norddahl
bcea260f33 Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper 2023-10-02 02:40:40 +02:00
Magnus Norddahl
cc8ba3b6f3 Simplify code 2023-10-01 22:11:05 +02:00
Magnus Norddahl
241a2aa621 Split CreateSideSurfaces into multiple functions 2023-10-01 22:09:18 +02:00
Magnus Norddahl
be2ed695c8 More SetSideTextureUVs adjustments 2023-10-01 15:17:05 +02:00
Magnus Norddahl
70e0e85764 Remove CreateSurfaceTextureUVs 2023-10-01 14:56:01 +02:00
Magnus Norddahl
c6d03f8660 Fix U texture calculation 2023-10-01 13:37:44 +02:00
Magnus Norddahl
864925df25 More clean up 2023-10-01 12:52:23 +02:00
Magnus Norddahl
4306d2d3d8 Fix using wrong light list for 3d floors 2023-10-01 00:27:22 +02:00
Magnus Norddahl
0c0ca70b28 Remove dead code 2023-09-30 23:17:22 +02:00
Magnus Norddahl
925e0b114d Remove unused MeshUVIndex array 2023-09-30 22:58:37 +02:00
Magnus Norddahl
61635772fe Remove XFloorToSurface and XFloorToSurfaceSides as they aren't needed 2023-09-30 22:56:10 +02:00
Magnus Norddahl
e2e0a78a2b More code cleanup 2023-09-30 22:24:24 +02:00
Magnus Norddahl
7bc52386f9 Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
Magnus Norddahl
2b7394cbb1 Update the dynamic submesh with poly lines 2023-09-26 00:06:10 +02:00
Magnus Norddahl
65929d021f Add support for multiple meshes (DoomLevelSubmesh) 2023-09-25 23:28:49 +02:00
Magnus Norddahl
fae22f1bb7 Remove smoothing groups from vk_lightmap and fix some warnings 2023-09-25 20:35:34 +02:00
Magnus Norddahl
1dd2605200 Retrieve the light list on the fly rather than try to sync it 2023-09-22 16:35:50 +02:00
RaveYard
f9b7332aed Fix mid textures not pushed into visible surface list 2023-09-22 15:43:11 +02:00
RaveYard
9f5e8b5e4d Minor cleanup and lightmapper fixes 2023-09-22 15:42:05 +02:00
Magnus Norddahl
5b2dad99a7 Disable moving lights for now as that's what caused the FPS drop for lm_always_update 2023-09-22 11:32:20 +02:00
RaveYard
eb134d3fbf Add color blending for lights 2023-09-21 00:15:23 +02:00
RaveYard
5cf202f24e Fix surface midtexture yscale 2023-09-21 00:15:23 +02:00
RaveYard
3827d51784 WIP wall UVs for levelmesh 2023-09-21 00:15:23 +02:00
RaveYard
7989b389c7 Fix flat UVs 2023-09-21 00:15:23 +02:00
RaveYard
fff23e0724 Extract flat rotation from SetPlaneTextureRotation 2023-09-21 00:15:23 +02:00
RaveYard
c525ec1b68 Add access to vertex indices in frag_raytrace.glsl 2023-09-21 00:15:23 +02:00
RaveYard
08b03f2d73 Add SurfaceVertex to store texture UVs 2023-09-21 00:15:23 +02:00
RaveYard
78e4f67e83 Reimplement ZDRay SectorGroup 2023-09-19 16:23:02 +02:00