Magnus Norddahl
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46ad7f622c
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Fix compile errors
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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77b23a58f0
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Boot vulkan without a surface
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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306303b9a6
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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c7e1eb5f78
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Force linking of .obj files not directly referenced
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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a466fbd35a
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Create two executables - one for the game and one for the baking tool
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2025-01-08 23:28:59 +01:00 |
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Ricardo Luís Vaz Silva
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fee7fed1d0
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add in/out varyings to materials in gldefs
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2025-01-09 05:49:10 +08:00 |
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Ricardo Luís Vaz Silva
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ea09ae1461
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implement custom uniforms for material shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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d23c727350
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refactor custom uniforms in preparation for custom material uniforms
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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6a2ade1988
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fix TMap
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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711f2b5f92
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add custom vertex shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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3a31008aa8
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implement global shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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5938204fa9
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add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
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2025-01-07 00:42:50 +01:00 |
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Ricardo Luís Vaz Silva
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9073fb8501
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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Ricardo Luís Vaz Silva
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e75d8d35eb
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move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey
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2025-01-03 07:30:54 +01:00 |
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Magnus Norddahl
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55144b3330
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Explicitly set the symbol options, image and pdb paths
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2025-01-02 02:16:05 +01:00 |
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Magnus Norddahl
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c85b0096a2
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Maybe we also need the image path
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2025-01-02 01:49:44 +01:00 |
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Magnus Norddahl
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e5648eae9d
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Explicitly add the executable directory to the windbg search path
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2025-01-02 01:23:18 +01:00 |
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Magnus Norddahl
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3cf479fff8
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Check if PDB file can be found as it seem people either don't install it or windbg doesn't always use it?
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2025-01-01 23:31:28 +01:00 |
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Ricardo Luís Vaz Silva
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9d9938cccc
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Fix cache while trace isn't moved to GPU
isn't the fastest or most memory efficient fix, but should hopefully only be temporary
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2024-12-31 04:43:27 +08:00 |
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Ricardo Luís Vaz Silva
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728b6c0039
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add portals/midtextures to ray-traced dynamic lights
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2024-12-30 20:37:18 +01:00 |
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Ricardo Luís Vaz Silva
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aa51ac7b6d
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only lightmap updated tiles once they're visible
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2024-12-22 00:28:03 +01:00 |
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nashmuhandes
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c2808809b7
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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nashmuhandes
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22eb817db1
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Don't save the lm_ao and lm_bounce CVARs as they're meant to be used during the baking step only, on top of being too slow for realtime use.
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2024-12-21 18:57:20 +08:00 |
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Magnus Norddahl
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bd6101bf13
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Fix crash if the BLAS turned out to be completely empty
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2024-12-19 03:31:18 +01:00 |
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Rachael Alexanderson
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b85b7c18da
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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Rachael Alexanderson
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c2bce2760b
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Merge commit 'e73969d' into gzd4-12-merge
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2024-12-18 10:20:53 -05:00 |
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Magnus Norddahl
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acdf49ee7a
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Don't use glcycle_t
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2024-12-17 00:39:38 +01:00 |
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Magnus Norddahl
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e30831a409
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Clean up the ranges code a bit
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2024-12-16 22:17:18 +01:00 |
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Magnus Norddahl
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0d87875003
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Add some more null checks
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2024-12-16 11:32:39 +01:00 |
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Ricardo Luís Vaz Silva
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b5b3fe1b5e
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remove "DECORATE" from error string
* print warning count as well
* allow treating warnings as errors
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2024-12-16 04:36:48 -05:00 |
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Magnus Norddahl
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e0a7e2e8cc
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Add build time to cpublasinfo
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2024-12-15 22:42:24 +01:00 |
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Magnus Norddahl
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82e748cb49
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Fix typo
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2024-12-15 16:41:24 +01:00 |
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Magnus Norddahl
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e002697598
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Add cpublasinfo ccmd
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2024-12-15 16:30:19 +01:00 |
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Boondorl
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4d5bba8d02
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Clean up decal behavior
Only update the mesh if a decal was truly created/destroyed
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2024-12-14 05:40:45 +08:00 |
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Ricardo Luís Vaz Silva
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7fed2b85f6
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remove version check for array type fix, to prevent crashes/etc with bad types
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2024-12-12 15:19:18 -05:00 |
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Magnus Norddahl
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1004d6ae20
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Exclude inactive triangles from subdivide
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2024-12-12 20:18:27 +01:00 |
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Magnus Norddahl
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ab7c7cb465
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Allocate from the start of the free lists
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2024-12-12 20:08:38 +01:00 |
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Magnus Norddahl
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c46896599c
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Use the SSE2 version in debug builds as its faster when the optimizer isn't running
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2024-12-12 20:08:08 +01:00 |
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Magnus Norddahl
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9729d8abc0
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Fix median not getting initialized
Added some SSE2 code that wasn't faster unfortunately
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2024-12-11 01:28:52 +01:00 |
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Magnus Norddahl
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6190ffecda
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Also expand the bbox for the TLAS tree
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2024-12-10 23:12:12 +01:00 |
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Magnus Norddahl
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bc5bf8ca7b
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Increase the bounding box for numerical stability
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2024-12-10 23:10:16 +01:00 |
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RaveYard
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3e10e3f551
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Fix M_SaveBitmap stream buffer size
- credits to dpJudas for the solution
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2024-12-10 01:28:56 -05:00 |
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dpjudas
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55aa1d44eb
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Resize node buffer if too small
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2024-12-08 04:40:24 +01:00 |
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Christoph Oelckers
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9b62379645
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removed -hashfiles after finding out it had been broken for an extended time period.
this is a strong indicator that nobody was using it - and I do not feel like fixing such an invasive feature with little utility.
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2024-11-23 21:10:11 +01:00 |
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Christoph Oelckers
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e0778e23eb
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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Christoph Oelckers
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ca3b0737ea
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contain the statnum hack for visual thinkers on the game side.
This got used from precisely one place, which can easily handle it itself.
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2024-11-23 20:39:23 +01:00 |
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Christoph Oelckers
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2dcd0fcda4
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
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Christoph Oelckers
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f2b52f620b
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move game-specific CVAR out of low level system code.
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2024-11-23 20:39:22 +01:00 |
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nashmuhandes
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2e09abc4e8
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
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2024-11-16 13:16:21 +08:00 |
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Boondorl
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3ea5be1ea7
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Reworked FRandom constructors
Removes ambiguity while keeping old constructor syntax in check for better overall portability.
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2024-11-15 23:56:23 -03:00 |
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