Commit graph

366 commits

Author SHA1 Message Date
Magnus Norddahl
5491aecd5f Add commandlets 2025-01-08 23:29:01 +01:00
nashmuhandes
f455990b7b Bump the lightmap lump version to invalidate really old (ZDRay) lightmaps. 2024-12-21 18:43:07 +08:00
Rachael Alexanderson
b85b7c18da
Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge 2024-12-18 10:23:00 -05:00
Rachael Alexanderson
2a940a7418
- this is version 4.14.0 2024-12-16 04:38:27 -05:00
Rachael Alexanderson
1d04bd36d0
- allow forks to set OPTIONALWAD to (null) to disable searching for it. 2024-12-10 01:28:56 -05:00
nashmuhandes
e02b3565d0 Bump VKDoom's ZScript version 2024-11-05 21:52:10 +08:00
nashmuhandes
8402f3f7fa Update Discord AppID 2024-11-05 05:31:34 +08:00
Rachael Alexanderson
573cd2f12c
g4.14pre
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2024-10-12 01:30:20 -04:00
nashmuhandes
f193e2134d Bump ZScript version 2024-09-17 06:10:13 +08:00
Magnus Norddahl
bde15af593 Merge remote-tracking branch 'gzdoom/master' 2024-07-23 19:23:26 +02:00
Rachael Alexanderson
bcad040fd3
- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h 2024-05-03 10:14:29 -04:00
Rachael Alexanderson
d63d720d4c
- version g4.13pre
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2024-04-21 02:59:39 -04:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
Ricardo Luís Vaz Silva
0ce4b3e7fb update/cleanup function pointers 2023-10-11 19:12:48 +02:00
nashmuhandes
9e0bf90be6 Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
Professor Hastig
666a99f204 lightmode refactor
* make all legacy light modes except 'Doom' MAPINFO only. A CVAR still exists for testing but its value won't be saved to the config.
* user can only select between "performance', 'software' and 'vanilla'. 'performance' is the old 'Doom' mode which is still needed to speed things up on low end hardware.
* MAPINFO can not enforce any of the two software light modes, as low end users require the option to change this to the 'performance' setting. Selecting one will always revert to the user's light mode selection.
2023-07-17 22:50:05 +02:00
Mitchell Richters
c10ab58f70 - Properly fix default mouse x sensitivity. 2023-04-21 00:43:13 +08:00
Mitchell Richters
034202e6f6 - Properly fix default mouse x sensitivity. 2023-04-04 17:08:02 +02:00
Magnus Norddahl
38a1a8d5cb Rename the project 2023-03-16 21:12:29 +01:00
Christoph Oelckers
3ea49a66d1 - cleaned up the pitch management in the sound backend.
This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
Rachael Alexanderson
911d27148b g4.11pre
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2022-12-05 10:31:11 -05:00
Rachael Alexanderson
35f07008cf - create g4.10pre tag
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2022-11-05 18:04:50 -04:00
Rachael Alexanderson
9050ded1c2 - version.h update 2022-07-07 08:27:33 -04:00
Rachael Alexanderson
0344462684 - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
Rachael Alexanderson
85c432c699 - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
Christoph Oelckers
708717b6ab - we're past 4.7 now.
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2021-09-23 14:01:14 +02:00
Christoph Oelckers
c4ed0cefde - MBF21: implemented new line flags.
While 'block players' was just a simple remap, 'block land monsters' required quite a bit of work...
This also fixes the bug that BLOCK_FLOATERS was never checked for sliding against a wall.
2021-06-28 20:17:08 +02:00
Rachael Alexanderson
5cde02141c - version bump 2021-05-22 12:48:46 -04:00
Christoph Oelckers
a80775a1e8 - adapt mod_dumb_mastervolume to the increased default volume in ZMusic. 2021-03-14 08:40:34 +01:00
Christoph Oelckers
841a9b3017 - 4.6 pre
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2020-10-31 12:29:47 +01:00
Christoph Oelckers
51518d63a4 - cleanup of mouse input code and removal of all magic factors.
Sensitivity scaling of both axes is now exposed as a raw factor to the user instead of obscuring it behind an unclear 'prescale' boolean.
This also consolidates the coordinate processing code to prevent such discrepancies as were present here from happening again.
Migration code for old config settings is present so that this change does not affect existing configurations.
2020-09-28 21:13:34 +02:00
dondiego
c8fe5bcb2e
Bumped version number to 4.5pre. (#1132)
* - Bumped version number to 4.5pre.

* - Delete superfluous include.
2020-07-08 23:24:36 -04:00
nashmuhandes
6371fa91f9 Fixed wrong MINDEMOVERSION which was committed in https://github.com/coelckers/gzdoom/pull/360/commits/95f447927aee2350c1dd6bb8a317a69012890a33 2020-06-08 15:10:00 +02:00
Christoph Oelckers
ddef3f7b98 - made video base code game independent 2020-04-28 22:54:53 +02:00
Christoph Oelckers
02832297ff - moved most of the OpenGL backend to 'common'.
A few things are yet to do, because they still need some changes.
2020-04-26 14:44:19 +02:00
Christoph Oelckers
686aa9779d - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
Christoph Oelckers
cf51508ce6 - moved around some pieces of code to make sharing with Raze easier. 2020-04-11 20:20:52 +02:00
Alexander Kromm
9daec9dc46 bring minimal save version back, as most of the savegames load fine 2020-03-08 18:46:37 +01:00
Alexander Kromm
3607ffaf66 fix Dictionary and DictionaryIterator memory leaks 2020-03-08 18:46:37 +01:00
Christoph Oelckers
dc3b36ebda - we are past 4.3 now. 2020-01-12 23:22:41 +01:00
Christoph Oelckers
e3eae62af2 - store CVARs non-destructively in savegames.
The old method using a single string with a backslash as separator is unable to handle anything with actual backslashes in the data.
It now uses a JSON object with each CVAR being a separate key.
2020-01-12 12:59:08 +01:00
Rachael Alexanderson
edd7fe1e16 - migrate vid_enablevulkan to vid_preferbackend in config file 2019-12-06 12:05:52 -05:00
Christoph Oelckers
347f6cf89a - 4.3pre 2019-08-13 17:48:36 +02:00
Christoph Oelckers
9de462ee07 - renamed zd_extra.pk3 to game_support.pk3 2019-07-16 22:24:43 +02:00
Rachael Alexanderson
777a4c600a - bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time 2019-04-29 00:14:03 -04:00
alexey.lysiuk
63d30e27a6 - bump versions to match the latest release
we don't want to miss deprecation warnings
2019-04-28 11:24:24 +03:00
Rachael Alexanderson
5e95329424 - 4.2pre 2019-04-28 02:37:42 -04:00
Rachael Alexanderson
7b06fbe28e Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-10 04:02:42 -04:00
Christoph Oelckers
8b0dd1376f - changed the filter name for Doom IWADs
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.

This also removes the duplicated content necessitated by the old naming scheme.
2019-04-10 00:15:16 +02:00
Rachael Alexanderson
06c0aa911d Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2 2019-04-07 07:03:43 -04:00