Commit graph

523 commits

Author SHA1 Message Date
alexey.lysiuk
e63f3e394c - fixed format specifier compilation warnings
src/common/engine/serializer_internal.h:241: warning: format specifies type 'long long' but the argument has type 'int64_t' (aka 'long') [-Wformat]
src/common/engine/serializer_internal.h:250: warning: format specifies type 'long long' but the argument has type 'int64_t' (aka 'long') [-Wformat]
src/common/rendering/vulkan/system/vk_device.cpp:364:29: warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long') [-Wformat]
src/common/rendering/vulkan/system/vk_framebuffer.cpp:701:57: warning: format specifies type 'unsigned long long' but the argument has type 'VkDeviceSize' (aka 'unsigned long') [-Wformat]
2021-07-01 13:19:18 +03:00
Christoph Oelckers
c700682a36 - MBF21: ported the code pointers to ZScript.
So far it's just the functions and some initial changes to Dehacked's parser. None of this is usable yet.
2021-07-01 00:53:15 +02:00
Christoph Oelckers
9b3782ea0f - MBF21: remaining actor properties. 2021-06-29 22:32:38 +02:00
Christoph Oelckers
9b4a4157b9 - added an OnDestroy method to Shape2D so that its users can explicitly free the data it holds.
In this case it is very important to care about management, because this class will hold GPU-side buffers!
2021-06-28 22:21:27 +02:00
Cacodemon345
5b1b6f1db4 Add Windows 11 detection 2021-06-28 20:18:52 +02:00
Christoph Oelckers
c4ed0cefde - MBF21: implemented new line flags.
While 'block players' was just a simple remap, 'block land monsters' required quite a bit of work...
This also fixes the bug that BLOCK_FLOATERS was never checked for sliding against a wall.
2021-06-28 20:17:08 +02:00
alexey.lysiuk
256451115b - report correct macOS version with older SDKs
When built against 10.15 SDK or earlier, macOS 11.0+ returns 10.16 for compatibility, and external process is needed to output the actual version for us
2021-06-15 10:35:33 +03:00
Christoph Oelckers
4e46a83734 - fixed bad type in FxFontCast. 2021-06-14 08:00:08 +02:00
alexey.lysiuk
38f2402d2d - added TVector2<> constructor from float*
As we seem to do not like explicit constructors, this will make temporary `TVector3<>` object creation much less probable
2021-06-13 10:42:34 +03:00
alexey.lysiuk
ff784fc905 - fixed parsing of 2D vectors in OBJ model loader
There is no `TVector2<>` constructor that accepts a pointer to float. However, there is such constructor in `TVector3<>`, so `TVector2<>` can be constructed from `float*` implicitly via temporary `TVector3<>` object.
2021-06-13 10:42:34 +03:00
alexey.lysiuk
e166eeb13d - added detection of macOS 12 Monterey 2021-06-08 10:25:05 +03:00
Christoph Oelckers
b3fd8ce12a - fixed permission validation in OptionMenuItemCommand.DoCommand.
This was missing the InMenu check like the other critical menu functions.
2021-06-07 08:16:53 +02:00
Christoph Oelckers
b0ccd3a7df - moved Doom specific font init code out of the backend. 2021-05-31 22:13:40 +02:00
Christoph Oelckers
868220107b - added fallback to the parenthesis glyphs for the braces. 2021-05-28 12:36:47 +02:00
Christoph Oelckers
38520e36c8 - fixed generation of default color range for the option menu font. 2021-05-28 12:11:34 +02:00
Christoph Oelckers
d36fd4f42b - fixed: GetColorTranslation did not handle translation-less single pic 'fonts' properly. 2021-05-28 10:47:11 +02:00
Christoph Oelckers
36e84a3669 - do not calculate translations for empty fonts.
FONTDEFS will create some due to lack of game filtering.
2021-05-27 13:50:02 +02:00
Christoph Oelckers
5f02b92cd0 - font system overhaul.
This eliminates nearly all palette dependencies, most importantly font translation will now be done on True Color data, making translations on True Color font less destructive.
2021-05-24 21:28:21 +02:00
Christoph Oelckers
7eef7614f8 - do not send depth bias changes to the GPU if nothing has changed. 2021-05-21 21:01:20 +02:00
Christoph Oelckers
a3a65f184f - use stb-image to handle PNGs with 16 bit color channels.
It is still not recommended to use this format - images tend to be huge and setup time is normally prohibitive - but at least they work now.
2021-05-19 19:20:51 +02:00
Christoph Oelckers
bd0ca55a35 - fixed: explicit float to int casts should not emit truncation warnings. 2021-05-19 18:35:36 +02:00
Christoph Oelckers
8a4fa8b65f - backend update from Raze. 2021-05-17 20:44:19 +02:00
Christoph Oelckers
97b8c0ccfb Revert "- fixed some uses of postincre,ment/decrements on narrow types."
This reverts commit 668f8f2cf6.

Revert "- added a proper error message when '--' or '++' gets used on 8 or 16 bit values."

This reverts commit a94f5dd1b3.

None of this was necessary - the triggered assert was bogus and had to be removed.
2021-05-17 18:13:30 +02:00
Christoph Oelckers
6e9c85791c - pick the proper dot for cutting off the extension in ExtractFileBase. 2021-05-17 13:11:41 +02:00
Christoph Oelckers
5bf2a26b82 - removed bogus assert from FxMinMax.
This would also trigger on signed/unsigned mismatches which it is not supposed to do.
2021-05-17 12:48:22 +02:00
Christoph Oelckers
0b5b919352 - let the CSV parser for the string table handle hex escapes. 2021-05-17 12:42:45 +02:00
Christoph Oelckers
668f8f2cf6 - fixed some uses of postincre,ment/decrements on narrow types.
THe VM has no opcode for this, all these places produced code with undefined behavior.
2021-05-17 12:42:22 +02:00
Christoph Oelckers
a94f5dd1b3 - added a proper error message when '--' or '++' gets used on 8 or 16 bit values. 2021-05-17 12:27:27 +02:00
Christoph Oelckers
31b1d760b1 - include fix. 2021-05-12 09:58:26 +02:00
Cacodemon345
c1c4066c76 SDL: Report Vulkan initialization errors 2021-05-09 22:57:00 +03:00
Rachael Alexanderson
bc15ded2a1 - make DI_ALPHAMAPPED change the style to STYLE_Shaded in the status bar drawer 2021-05-07 03:41:41 -04:00
Christoph Oelckers
3477d6c7c1 - added missing default values. 2021-05-03 14:33:40 +02:00
Christoph Oelckers
52554dc32c - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
Cacodemon345
e4ada10e78
Remove support for SDL2 2.0.5 and earlier 2021-05-02 12:59:38 +03:00
Rachael Alexanderson
153968dc7c - change vid_allowtrueultrawide - -1 allows for any arbitrary ratio for hud aspects, 0 changed to old behavior (max 16:9), 1 changed to old behavior except at 21:9, 1 is now the default.
- `vid_allowtrueultrawide` is now placed in game-specific config, instead of global.
2021-05-02 01:25:21 -04:00
nashmuhandes
afd7b2e954 Allow settable render styles for status bar drawing functions DrawTexture, DrawImage and DrawString 2021-04-26 23:04:39 +02:00
alexey.lysiuk
8695325383 - fixed saving game to wrong save slot
This is a temporary solution as it makes GZDoom and Raze code bases incompatible

https://forum.zdoom.org/viewtopic.php?t=72085
2021-04-26 09:46:20 +03:00
Rachael Alexanderson
a2d3dbf74e - Change VKHardwareTexture::CreateTexture to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering. 2021-04-25 02:06:40 -04:00
alexey.lysiuk
4bcea0ab78 - handle empty command names when getting key binds
See https://github.com/Realm667/WolfenDoom/issues/498
2021-04-19 18:09:20 +03:00
Christoph Oelckers
ba146ed5e5 - Backend update from Raze 2021-04-19 12:58:35 +02:00
Magnus Norddahl
4e503a1d1b Removed depthClamp requirement (note: portals will not render correctly on such devices)
Added format fallback support for VK_FORMAT_A2R10G10B10_UNORM_PACK32 since the pi4 doesn't support it
2021-03-28 18:26:23 +02:00
Rachael Alexanderson
ad8ae0f146 - set libADL and libOPN bank settings (only) to game specific 2021-03-28 09:01:54 -04:00
Erick Vasquez Garcia
03473abea2 A software implementation for gamma, brightness, contrast and saturation effects on SoftPoly. Based on original code by @dpjudas, thanks for the code. 2021-03-27 10:35:41 +01:00
Erick Vasquez Garcia
bf3018cc84 Bug fix in invulnerability in Doom Software Render Mode and True Color SW Render in SoftPoly. 2021-03-27 10:35:41 +01:00
Cacodemon345
3b50f7dfa6 SDL: Don't write garbage to output if it is redirected 2021-03-21 12:09:19 +02:00
Christoph Oelckers
ae09ca7a48 - moved EColorManipulation into the backend. 2021-03-13 12:21:07 +01:00
Christoph Oelckers
a0cffca3bb - restore accidentally deleted 'testmusicvol' CCMD. 2021-03-12 08:48:59 +01:00
Christoph Oelckers
d1023046ba - default replay gain to 'off'. 2021-03-11 15:47:05 +01:00
Christoph Oelckers
b9dafaaa6b - fill in the MIDI defaults for generating the lookup string for replay gain.
Both synth and sound font can be very relevant here for the final volume so using the same song with different settings needs to create different strings.
2021-03-11 00:20:19 +01:00
Christoph Oelckers
f11780600f - implemented replay gain calculation and management.
This is done entirely on the streamed sound data, unlike the old relative volume which uses the backend's volume setting.
2021-03-10 23:06:21 +01:00