Magnus Norddahl
3cc38c1d14
Merge remote-tracking branch 'gzdoom/master'
2024-01-18 10:43:42 +01:00
Ricardo Luís Vaz Silva
79d9217340
Add action versions of the animation/model methods
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
98e6330eaa
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
Magnus Norddahl
805bce1166
Merge remote-tracking branch 'gzdoom/master'
2024-01-10 04:03:35 +01:00
jekyllgrim
19435293af
Add Actor.HasReceived
2024-01-04 14:33:06 -05:00
jekyllgrim
d0288264a2
Add Actor.CanReceive ( #2295 )
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Adds CanReceive() to Actor, called by items from CallTryPickup(). This will let actors themselves determine if they can receive the item before any other checks.
Co-authored-by: Rachael Alexanderson <18584402+madame-rachelle@users.noreply.github.com>
2024-01-04 07:24:32 -05:00
Boondorl
fc6191deb9
Added CollidedWith
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Guarantees a collision happened unlike CanCollideWith. Called in TryMove so it only calls when an actual movement was attempted and not just a potential positional check.
2024-01-04 07:17:13 -05:00
Magnus Norddahl
73ada7f84b
Merge remote-tracking branch 'gzdoom/staging'
2024-01-02 17:10:47 +01:00
Christoph Oelckers
3f05f38a60
fix max health for Doom's health bonus with Dehacked modifications present.
2023-12-20 00:11:09 +01:00
jekyllgrim
df5dc5ebd8
Moved the enum to doombase.zs
2023-12-17 13:20:08 +01:00
jekyllgrim
fc809cfab6
Virtualized returns for SpecialMissileHit/SpecialBounceHit
2023-12-17 13:20:08 +01:00
Rachael Alexanderson
4850ee3776
- fix nullptr check for target in HolySpirit.Slam ( fixes #2296 )
2023-12-13 09:59:14 -05:00
nashmuhandes
72e3c01449
Revert Fogball to a scripted class
2023-12-11 11:38:18 +01:00
nashmuhandes
17aac06007
- Use the Fogball's 4th arg for the radius
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- Add Fogball DoomEdNum
2023-12-11 11:37:24 +01:00
nashmuhandes
054ca24328
Implement fogball class
2023-12-11 11:28:04 +01:00
Ricardo Luís Vaz Silva
52c878c0d7
Fix vanilla weapon functions passing ammo count to DepleteAmmo
2023-12-10 07:19:21 +01:00
Ricardo Luís Vaz Silva
5d5e7ca042
Decoupled IQM Model Animations
2023-11-20 22:08:33 -05:00
nashmuhandes
a04f909d06
Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
2023-11-11 20:50:31 -05:00
Christoph Oelckers
f0c9b1765e
gave translations a dedicated scripted type.
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This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Christoph Oelckers
92bbaa7531
fix a few minor issues.
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* make Corona a fully scripted class so that AActor can be made final again.
* add global vkversion variable for use by the survey code.
* move progress bar on generic start screen to the bottom and made it longer.
* revert BulletPuff to its GZDoom version because the changes are not compatible with Dehacked.
2023-10-19 22:48:25 +02:00
Magnus Norddahl
e75e5a387b
Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
2023-10-19 21:05:17 +02:00
Ricardo Luís Vaz Silva
d699ba248e
warn when fewer returns than expected are given for a function
2023-10-15 18:51:05 +02:00
Rachael Alexanderson
29368f0f4e
- make zs Actor.GetReplacement and Actor.GetReplacee clearscope
2023-10-05 12:29:20 -04:00
Professor Hastig
40ec46e6ea
added missing hit obituaries to Hexen's Chaos Serpents.
2023-09-26 06:21:02 -04:00
Rachael Alexanderson
ce893d2cd4
- remove some double semicolons
2023-09-19 07:29:36 -04:00
nashmuhandes
aec39ef90b
- Add static variants of pulsing and flickering lights
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- Clean up and reorganize dynlights.zs
2023-09-16 15:12:34 +02:00
jekyllgrim
d354d7332f
Allow viewbob speed adjustment through properties
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This adds ViewBobSpeed to PlayerPawn that is passed in CalcHeight() instead of the value of 20 and can be adjusted with the Player.ViewBobSpeed variable. This will let modders dynamically adjust how to only how far the camera bobs up and down, but also how *quickly* it does that, which allows to easily convey a feeling of a heavy, slow-moving character whose view might bob a lot but would do it slowly.
2023-09-15 22:40:14 +02:00
Christoph Oelckers
79ef78e2b5
- fix ammo consumption of powered up Phoenix Rod.
2023-09-14 22:32:20 +02:00
Ricardo Luís Vaz Silva
0e70e95fa4
Add Inventory::ModifyBob and Inventory::ModifyBob3D
2023-09-14 16:28:38 +02:00
Christoph Oelckers
0980b53881
- fixed: MBF21's BOSS flag implies NORADIUSDMG.
2023-09-13 20:48:57 +02:00
Christoph Oelckers
f72da434a8
- fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
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This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
nashmuhandes
9f7dd88a4f
Mark Corona as abstract as it's not meant to be spawned directly
2023-09-10 23:22:12 +08:00
Major Cooke
44623daafe
Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed.
2023-08-28 19:33:46 +02:00
nashmuhandes
9e0bf90be6
Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
2023-08-22 09:09:51 +08:00
Ricardo Luís Vaz Silva
bcbb85b1dd
Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
2023-08-02 01:05:24 -04:00
Boondorl
5a74e79b92
Added bounce virtual
2023-08-02 00:42:06 -04:00
Boondorl
fe1acc7f40
Localized fix to its own field
2023-08-02 00:41:39 -04:00
Boondorl
239a288a9a
Exported reflection functionality
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Localized reflection code to a single function. Fixed an error where NOSHIELDREFLECT was being checked on the wrong Actor. Fixed an oversight where MIRRORREFLECT was checking for valid target despite not needing one.
2023-08-02 00:40:01 -04:00
inkoalawetrust
150e893c67
Added ShadowAimFactor and ShadowPenaltyFactor.
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These properties allow to specify how much an actors' aim is degraded when shooting at a shadow actor. And how much the shadow actor itself affects the shooters' aim, respectively.
2023-08-02 00:39:35 -04:00
inkoalawetrust
a7f76fe8b9
Added damage property to earthquakes.
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When this property is set to any value above 0. The earthquake does the exact amount of damage specified, instead of a random amount.
2023-08-02 00:38:24 -04:00
inkoalawetrust
a38b151940
Added damage and thrust multipliers to quakes.
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These properties allow for scaling the amount of damage an earthquake does and how much it pushes actors around.
2023-08-02 00:38:24 -04:00
inkoalawetrust
194f73a94b
Added (XF/RADF)_CIRCULAR.
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This flag makes explosions use a spherical radius, instead of a cubic one. Only took almost 30 years.
2023-08-02 00:37:58 -04:00
inkoalawetrust
ca1f3ac580
Added (XF/RADF)_NOALLIES.
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This flag allows explosions to not harm any actors that are friendly to its' source.
2023-08-02 00:37:58 -04:00
inkoalawetrust
6489b05db9
Added (XF/RADF)_THRUSTLESS.
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This flag allows for explosions that do not thrust any of the actors caught in the blast.
2023-08-02 00:37:58 -04:00
Ricardo Luís Vaz Silva
b0d6d82dfd
Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
2023-07-14 16:01:55 +02:00
Ricardo Luís Vaz Silva
542676368b
Add Inventory::ModifyBob and Inventory::ModifyBob3D
2023-07-14 16:01:55 +02:00
nashmuhandes
07f722b6f3
Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
2023-07-12 20:51:41 +08:00
Ricardo Luís Vaz Silva
99850ea216
fix the ammocount parameter in Weapon.CheckAmmo
2023-07-09 10:47:39 +02:00
Ricardo Luís Vaz Silva
1589afb46e
Add Voodoo Zombie Compatflag
2023-05-14 08:14:47 +02:00
Blue Shadow
85debd46f3
- added MaxEffectTics field to Powerup
2023-04-21 00:44:29 +08:00