Dileep V. Reddy
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6c93c3d564
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Allow portal rendering and sky rendering (with stencils) and reflective flats with OoB and Ortho viewpoints. Works with r_radarclipper too.
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2025-03-13 03:07:46 +08:00 |
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nashmuhandes
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51bd612f6f
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Fix ZScript version
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2025-03-13 03:02:57 +08:00 |
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nashmuhandes
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799011d327
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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nashmuhandes
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bf64d6b9b6
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Add missing localization for GLLIGHTMNU_PRECISEMIDTEXTRACE. Also some beautification reformatting in the MENUDEF
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2025-03-08 22:11:18 +08:00 |
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nashmuhandes
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1c5cb1d1fb
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Make the file description look slightly nicer in Windows
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2025-02-28 20:50:15 +08:00 |
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Rachael Alexanderson
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ac58779e28
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- renormalize normals on scaled models
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux Clang 11 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 12 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 9 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 15 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Release (push) Has been cancelled
g4.14.1
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2025-02-27 13:08:20 -05:00 |
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Rachael Alexanderson
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5fc1d36cf3
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- fix classic doom.doom filter
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2025-02-27 13:07:28 -05:00 |
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Rachael Alexanderson
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44494bfdc3
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- fix erroneous check in previous commit
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2025-02-27 13:07:18 -05:00 |
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Rachael Alexanderson
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cf0ec91a53
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- don't load idres24.wad in multiplayer games by default; allow override with cvar setting
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2025-02-27 13:07:09 -05:00 |
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dpjudas
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92b08a5c18
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Update to latest ZWidget
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2025-02-27 02:54:04 +01:00 |
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Magnus Norddahl
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640a2b2c41
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Cache all GLSL shader compilation
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2025-02-26 01:47:07 +01:00 |
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Ricardo Luís Vaz Silva
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a4cc4ab9e2
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fix pushconstants validation issues
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2025-02-25 17:21:14 +01:00 |
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Ricardo Luís Vaz Silva
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32e22a7866
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add missing padding to pushconstants
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2025-02-25 17:21:14 +01:00 |
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Magnus Norddahl
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3aaf2cc639
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Add SPIRV cache to VkShaderCache
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2025-02-25 02:15:15 +01:00 |
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Magnus Norddahl
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41a345d399
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Update shader builder code and add initial work on a shader caching class
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2025-02-25 00:15:22 +01:00 |
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Magnus Norddahl
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7ba1f35142
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Split GLSL compiler from shader module creation
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2025-02-25 00:14:07 +01:00 |
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nashmuhandes
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65ade3e017
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Apply scaled model normals fix from GZDoom (538f62a556)
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2025-02-24 23:23:33 +08:00 |
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Rachael Alexanderson
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5bfb095078
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- language update
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2025-02-22 12:02:46 -05:00 |
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RaveYard
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163ebb5721
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Fix mistake caused when moving constants
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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666f38ee71
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Move constants from VkLightProber to DFrameBuffer
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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7dc050edb0
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Refactor to reduce reallocations and copying
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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04195e8331
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Minor refactor of lightprobe related code
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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8717076d96
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attempt to fix collected amount etc.
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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daf3444200
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Add autoaddlightprobes as a quick probe spawner ccmd
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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2dd7ad8eb2
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WIP multiple probes support
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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88115cfedd
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Add CCMD addlightprobe and support simple binding of light probes to sides+sectors
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2025-02-22 10:15:15 +01:00 |
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Ricardo Luís Vaz Silva
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46d6a5dfd0
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fix 😓
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2025-02-22 15:25:49 +08:00 |
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Ricardo Luís Vaz Silva
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0d0469bd05
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don't allow changing out-ness of parameters in virtual overrides
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2025-02-21 07:18:15 -05:00 |
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marrub
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dcbd66a528
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add default cvar getters
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2025-02-21 07:18:03 -05:00 |
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Boondorl
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5a5bed5c31
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Added FindClass
Allows for classes to be looked up during run time without having to use string casting.
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2025-02-21 07:17:49 -05:00 |
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RaveYard
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4e9127c0a1
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Fix shader compilation error
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2025-02-20 15:14:51 +01:00 |
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RaveYard
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ac1da90d34
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Add struct LightProbe
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2025-02-20 15:14:51 +01:00 |
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dpjudas
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aca088d601
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Add uniform for specifying the light probe
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2025-02-19 02:16:21 +01:00 |
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Ricardo Luís Vaz Silva
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77f19ba6f5
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initial work for ubershaders
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2025-02-18 09:45:25 +01:00 |
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Magnus Norddahl
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81062ecebe
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Sample from the correct location
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2025-02-17 17:06:09 +01:00 |
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Magnus Norddahl
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18ea5c9da7
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Actually load the BRDF LUT texture
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2025-02-17 16:45:20 +01:00 |
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Magnus Norddahl
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6ebc48f96c
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Fix PBR cubemaps being upside down
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2025-02-17 15:53:23 +01:00 |
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Chronos Ouroboros
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7d180069e3
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Fix FxExpression::EmitCompare not properly handling constant registers.
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2025-02-17 07:53:27 -03:00 |
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Ricardo Luís Vaz Silva
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43ba3ad0a6
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clean up comments
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2025-02-17 02:34:45 +01:00 |
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Ricardo Luís Vaz Silva
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961e74e0fa
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add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
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2025-02-17 02:34:45 +01:00 |
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Ricardo Luís Vaz Silva
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7c2b228c46
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add uCameraNormal
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2025-02-17 02:34:45 +01:00 |
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RaveYard
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08f41596be
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Fix upload of prefilterred maps
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2025-02-17 02:33:16 +01:00 |
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dpjudas
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c13de68d4a
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Another attempt at swapping the order
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2025-02-17 01:36:11 +01:00 |
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dpjudas
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85c8f931d4
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Swap mipmap and side order when downloading
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2025-02-17 01:07:16 +01:00 |
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Magnus Norddahl
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59f1d71361
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Tone down how much light is contributed from the environment
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2025-02-16 23:53:41 +01:00 |
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Magnus Norddahl
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48e769b635
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Fix the cube map directions, hopefully
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2025-02-16 23:20:33 +01:00 |
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Magnus Norddahl
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3f01630b8a
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Render environment probe at player position
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2025-02-16 19:03:45 +01:00 |
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Magnus Norddahl
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c4c249cd7c
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Fix timer crash
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2025-02-16 19:03:15 +01:00 |
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Magnus Norddahl
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513f90db3e
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Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
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2025-02-16 13:37:40 +01:00 |
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Rachael Alexanderson
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e01297803a
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- language update
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2025-02-16 00:29:50 -05:00 |
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