Magnus Norddahl
8a51044c68
Second attempt at fixing the build for the crapple platform
2024-07-04 01:13:58 +02:00
Magnus Norddahl
c56197b1d2
Remove std::filesystem::absolute dependency for glslang on macOS as it is only supported on macOS 14
2024-07-04 01:10:40 +02:00
Magnus Norddahl
415dfb859b
Update glslang to 14.3.0
2024-07-04 00:58:54 +02:00
Nash Muhandes
971bd0b3cb
Add highlighting to the code blocks
2024-07-03 21:26:45 +08:00
Nash Muhandes
45c002225f
Styling fixes
2024-07-03 21:25:13 +08:00
Magnus Norddahl
130171d608
Add comment about builds
2024-07-02 14:42:27 +02:00
Magnus Norddahl
a69603997d
Move the build guide into README.md
2024-07-02 14:36:50 +02:00
Rachael Alexanderson
9a81932b25
- add a small little build guide to replace the now missing build scripts
2024-07-02 14:34:35 +02:00
Rachael Alexanderson
8b0bae0abf
- remove the useless build scripts that caused more confusion than they helped
2024-07-02 07:52:31 -04:00
Magnus Norddahl
d649a75e75
Add missing value count
2024-06-30 19:48:42 +02:00
Magnus Norddahl
c02d041b23
Enable MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS for Apple
2024-06-30 19:44:00 +02:00
nashmuhandes
128f78bee4
Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too
2024-06-30 20:01:18 +08:00
Magnus Norddahl
2eab98b4fb
Fix level mesh upload crash if too large textures gets uploaded
2024-06-24 16:57:10 +02:00
Magnus Norddahl
330ec45d84
Merge tag 'g4.12.2'
2024-06-23 22:27:45 +02:00
Magnus Norddahl
dab624b8b5
Fix compile error for gcc 14
2024-06-23 16:59:26 +02:00
Magnus Norddahl
8c713794a0
Add missing arm64 dlls
2024-06-20 18:45:17 +02:00
Magnus Norddahl
e76e86ca4b
Fix compile error on Windows ARM64
2024-06-20 18:11:58 +02:00
RaveYard
57d39048c8
Apply 2D shadowmapping to particles as they do not use levelmesh raytracing
2024-06-20 11:33:06 +08:00
RaveYard
c72092ffed
Fix redundant 2D shadowmap test for lightmap lights
2024-06-19 13:23:32 +02:00
dpjudas
c66b809d4e
Initialize COM early as we call SHGetKnownFolderPath as part of crash reporter setup
2024-06-16 02:31:34 +02:00
dpjudas
8c1351a363
Use a win32 message box if a fatal error happens before we got the chance to initialize zwidget's resources
2024-06-16 01:19:09 +02:00
nashmuhandes
1a89307ee7
Rename SourceRadius to SoftShadowRadius
2024-06-15 18:08:37 +08:00
nashmuhandes
1f8c617e4f
Fix Mac bundle identifier
2024-06-14 17:54:17 +08:00
Magnus Norddahl
8d320ec31c
Add textureGrad compatibility
2024-06-13 12:50:43 +02:00
dpjudas
621d052c74
Update to latest ZWidget
2024-05-26 14:04:15 +02:00
Magnus Norddahl
a25a5b5b76
Add missing include statement
2024-05-26 00:23:53 +02:00
Magnus Norddahl
d24d5ae2c8
Update to latest ZWidget
2024-05-26 00:14:44 +02:00
Magnus Norddahl
6dd59c7787
Make the volume multipliers a little less aggressive
2024-05-19 12:59:46 +02:00
Magnus Norddahl
e7f06ab1a3
Modify the volume defaults and total maximum volume in such a way that if a user puts everything on maximum the chance of audio clipping is reduced
2024-05-18 17:31:07 +02:00
Magnus Norddahl
a0d15768bb
Revert "Add startscreen_console cvar for showing the console during loading instead of the start screen"
...
This reverts commit 147a136e27 .
2024-05-14 10:52:16 +02:00
dpjudas
147a136e27
Add startscreen_console cvar for showing the console during loading instead of the start screen
2024-05-14 00:19:52 +02:00
dpjudas
92230626c1
Add additional null pointer checks for spot lights
2024-05-12 02:55:44 +02:00
Magnus Norddahl
b575ffd36d
Add null pointer check for light->target
2024-05-10 18:42:57 +02:00
Magnus Norddahl
59ad52299e
Fix path in copy command
2024-05-09 22:14:06 +02:00
Magnus Norddahl
316003dbf6
Stop building packages for debug builds
2024-05-09 22:06:36 +02:00
Magnus Norddahl
cf7be62721
Create stripped PDB and include it in the nightly builds
2024-05-09 21:56:58 +02:00
Magnus Norddahl
a7a95f4800
According to people on the zdoom forum this isn't working properly.
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Since it isn't part of the other yml file it causes more trouble than it solves.
2024-05-09 21:27:46 +02:00
Magnus Norddahl
096b92f1b4
Rewrite the crash reporter code
2024-05-09 20:50:53 +02:00
Boondorl
71c40432e5
Reworked clientside lerping
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Continuous Integration / Linux Clang 12 | AppImage (push) Has been cancelled
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux Clang 11 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 12 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 9 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 15 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Release (push) Has been cancelled
g4.12.2
Now acts as a rubberbanding effect. The result is that movement is now considered correct and adjusted towards the real position if not rather than cautiously moving towards the predicted position.
2024-04-28 09:51:00 -03:00
Rachael Alexanderson
22fd9b66ad
- mirror changes with ZWidget, remove SDL_Wait failure message
2024-04-28 04:07:08 -04:00
Rachael Alexanderson
92e509e771
- this is 4.12.2
2024-04-28 02:41:00 -04:00
Rachael Alexanderson
d00fc3b9b8
- shorten sdl_waitevent error message
2024-04-28 01:33:00 -04:00
Rachael Alexanderson
9d460d3f46
- demote SDL_Wait errors to console printouts
2024-04-28 01:32:59 -04:00
Rachael Alexanderson
25f791156f
- fixed: rollsprites now 'unstretch' properly in regular y-billboarding
2024-04-28 01:32:33 -04:00
Rachael Alexanderson
5971d521d9
- -norun now implies -stdout on Windows as it's useless without it
2024-04-28 01:32:18 -04:00
nashmuhandes
54ee0391d7
ZDRay specs fix
2024-04-28 01:32:13 -04:00
Christoph Oelckers
98a0b5f8d2
fix lifetime of skyinfo variable in HWWall::SkyPlane.
2024-04-28 01:32:04 -04:00
Christoph Oelckers
387e59cba7
text update
2024-04-27 12:56:20 +02:00
Christoph Oelckers
0049a00fe5
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 12:32:19 +02:00
Boondorl
0e8325401d
Player spawn fix in co-op new games
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If there aren't enough player spawns present in co-op, the game will instead fail to spawn extra players, waiting for the ticker to automatically capture the fact they have PST_ENTER. This presents a problem in WorldLoaded() where it becomes unreliable whether or not a player has truly spawned. This also means those extra players had slightly different spawn behavior compared to regular pawns.
2024-04-27 12:31:14 +02:00