Commit graph

22,404 commits

Author SHA1 Message Date
Magnus Norddahl
8a51044c68 Second attempt at fixing the build for the crapple platform 2024-07-04 01:13:58 +02:00
Magnus Norddahl
c56197b1d2 Remove std::filesystem::absolute dependency for glslang on macOS as it is only supported on macOS 14 2024-07-04 01:10:40 +02:00
Magnus Norddahl
415dfb859b Update glslang to 14.3.0 2024-07-04 00:58:54 +02:00
Nash Muhandes
971bd0b3cb
Add highlighting to the code blocks 2024-07-03 21:26:45 +08:00
Nash Muhandes
45c002225f
Styling fixes 2024-07-03 21:25:13 +08:00
Magnus Norddahl
130171d608 Add comment about builds 2024-07-02 14:42:27 +02:00
Magnus Norddahl
a69603997d Move the build guide into README.md 2024-07-02 14:36:50 +02:00
Rachael Alexanderson
9a81932b25 - add a small little build guide to replace the now missing build scripts 2024-07-02 14:34:35 +02:00
Rachael Alexanderson
8b0bae0abf
- remove the useless build scripts that caused more confusion than they helped 2024-07-02 07:52:31 -04:00
Magnus Norddahl
d649a75e75 Add missing value count 2024-06-30 19:48:42 +02:00
Magnus Norddahl
c02d041b23 Enable MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS for Apple 2024-06-30 19:44:00 +02:00
nashmuhandes
128f78bee4 Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too 2024-06-30 20:01:18 +08:00
Magnus Norddahl
2eab98b4fb Fix level mesh upload crash if too large textures gets uploaded 2024-06-24 16:57:10 +02:00
Magnus Norddahl
330ec45d84 Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
Magnus Norddahl
dab624b8b5 Fix compile error for gcc 14 2024-06-23 16:59:26 +02:00
Magnus Norddahl
8c713794a0 Add missing arm64 dlls 2024-06-20 18:45:17 +02:00
Magnus Norddahl
e76e86ca4b Fix compile error on Windows ARM64 2024-06-20 18:11:58 +02:00
RaveYard
57d39048c8 Apply 2D shadowmapping to particles as they do not use levelmesh raytracing 2024-06-20 11:33:06 +08:00
RaveYard
c72092ffed Fix redundant 2D shadowmap test for lightmap lights 2024-06-19 13:23:32 +02:00
dpjudas
c66b809d4e Initialize COM early as we call SHGetKnownFolderPath as part of crash reporter setup 2024-06-16 02:31:34 +02:00
dpjudas
8c1351a363 Use a win32 message box if a fatal error happens before we got the chance to initialize zwidget's resources 2024-06-16 01:19:09 +02:00
nashmuhandes
1a89307ee7 Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
nashmuhandes
1f8c617e4f Fix Mac bundle identifier 2024-06-14 17:54:17 +08:00
Magnus Norddahl
8d320ec31c Add textureGrad compatibility 2024-06-13 12:50:43 +02:00
dpjudas
621d052c74 Update to latest ZWidget 2024-05-26 14:04:15 +02:00
Magnus Norddahl
a25a5b5b76 Add missing include statement 2024-05-26 00:23:53 +02:00
Magnus Norddahl
d24d5ae2c8 Update to latest ZWidget 2024-05-26 00:14:44 +02:00
Magnus Norddahl
6dd59c7787 Make the volume multipliers a little less aggressive 2024-05-19 12:59:46 +02:00
Magnus Norddahl
e7f06ab1a3 Modify the volume defaults and total maximum volume in such a way that if a user puts everything on maximum the chance of audio clipping is reduced 2024-05-18 17:31:07 +02:00
Magnus Norddahl
a0d15768bb Revert "Add startscreen_console cvar for showing the console during loading instead of the start screen"
This reverts commit 147a136e27.
2024-05-14 10:52:16 +02:00
dpjudas
147a136e27 Add startscreen_console cvar for showing the console during loading instead of the start screen 2024-05-14 00:19:52 +02:00
dpjudas
92230626c1 Add additional null pointer checks for spot lights 2024-05-12 02:55:44 +02:00
Magnus Norddahl
b575ffd36d Add null pointer check for light->target 2024-05-10 18:42:57 +02:00
Magnus Norddahl
59ad52299e Fix path in copy command 2024-05-09 22:14:06 +02:00
Magnus Norddahl
316003dbf6 Stop building packages for debug builds 2024-05-09 22:06:36 +02:00
Magnus Norddahl
cf7be62721 Create stripped PDB and include it in the nightly builds 2024-05-09 21:56:58 +02:00
Magnus Norddahl
a7a95f4800 According to people on the zdoom forum this isn't working properly.
Since it isn't part of the other yml file it causes more trouble than it solves.
2024-05-09 21:27:46 +02:00
Magnus Norddahl
096b92f1b4 Rewrite the crash reporter code 2024-05-09 20:50:53 +02:00
Boondorl
71c40432e5 Reworked clientside lerping
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g4.12.2
Now acts as a rubberbanding effect. The result is that movement is now considered correct and adjusted towards the real position if not rather than cautiously moving towards the predicted position.
2024-04-28 09:51:00 -03:00
Rachael Alexanderson
22fd9b66ad
- mirror changes with ZWidget, remove SDL_Wait failure message 2024-04-28 04:07:08 -04:00
Rachael Alexanderson
92e509e771
- this is 4.12.2 2024-04-28 02:41:00 -04:00
Rachael Alexanderson
d00fc3b9b8
- shorten sdl_waitevent error message 2024-04-28 01:33:00 -04:00
Rachael Alexanderson
9d460d3f46
- demote SDL_Wait errors to console printouts 2024-04-28 01:32:59 -04:00
Rachael Alexanderson
25f791156f
- fixed: rollsprites now 'unstretch' properly in regular y-billboarding 2024-04-28 01:32:33 -04:00
Rachael Alexanderson
5971d521d9
- -norun now implies -stdout on Windows as it's useless without it 2024-04-28 01:32:18 -04:00
nashmuhandes
54ee0391d7
ZDRay specs fix 2024-04-28 01:32:13 -04:00
Christoph Oelckers
98a0b5f8d2
fix lifetime of skyinfo variable in HWWall::SkyPlane. 2024-04-28 01:32:04 -04:00
Christoph Oelckers
387e59cba7 text update 2024-04-27 12:56:20 +02:00
Christoph Oelckers
0049a00fe5 added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 12:32:19 +02:00
Boondorl
0e8325401d Player spawn fix in co-op new games
If there aren't enough player spawns present in co-op, the game will instead fail to spawn extra players, waiting for the ticker to automatically capture the fact they have PST_ENTER. This presents a problem in WorldLoaded() where it becomes unreliable whether or not a player has truly spawned. This also means those extra players had slightly different spawn behavior compared to regular pawns.
2024-04-27 12:31:14 +02:00