Commit graph

2,209 commits

Author SHA1 Message Date
Magnus Norddahl
cc8681a9aa Fix memory leak in mixins 2025-03-16 18:54:35 +01:00
Magnus Norddahl
f34cce5614 Replace RectPacker with a version that can do dynamic allocations 2025-03-16 18:42:49 +01:00
nashmuhandes
799011d327 Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
Magnus Norddahl
640a2b2c41 Cache all GLSL shader compilation 2025-02-26 01:47:07 +01:00
Ricardo Luís Vaz Silva
a4cc4ab9e2 fix pushconstants validation issues 2025-02-25 17:21:14 +01:00
Ricardo Luís Vaz Silva
32e22a7866 add missing padding to pushconstants 2025-02-25 17:21:14 +01:00
Magnus Norddahl
3aaf2cc639 Add SPIRV cache to VkShaderCache 2025-02-25 02:15:15 +01:00
Magnus Norddahl
41a345d399 Update shader builder code and add initial work on a shader caching class 2025-02-25 00:15:22 +01:00
RaveYard
163ebb5721 Fix mistake caused when moving constants 2025-02-22 10:15:15 +01:00
RaveYard
666f38ee71 Move constants from VkLightProber to DFrameBuffer 2025-02-22 10:15:15 +01:00
RaveYard
7dc050edb0 Refactor to reduce reallocations and copying 2025-02-22 10:15:15 +01:00
RaveYard
04195e8331 Minor refactor of lightprobe related code 2025-02-22 10:15:15 +01:00
RaveYard
2dd7ad8eb2 WIP multiple probes support 2025-02-22 10:15:15 +01:00
RaveYard
88115cfedd Add CCMD addlightprobe and support simple binding of light probes to sides+sectors 2025-02-22 10:15:15 +01:00
Ricardo Luís Vaz Silva
0d0469bd05
don't allow changing out-ness of parameters in virtual overrides 2025-02-21 07:18:15 -05:00
marrub
dcbd66a528
add default cvar getters 2025-02-21 07:18:03 -05:00
Boondorl
5a5bed5c31
Added FindClass
Allows for classes to be looked up during run time without having to use string casting.
2025-02-21 07:17:49 -05:00
RaveYard
ac1da90d34 Add struct LightProbe 2025-02-20 15:14:51 +01:00
dpjudas
aca088d601 Add uniform for specifying the light probe 2025-02-19 02:16:21 +01:00
Ricardo Luís Vaz Silva
77f19ba6f5 initial work for ubershaders 2025-02-18 09:45:25 +01:00
Magnus Norddahl
18ea5c9da7 Actually load the BRDF LUT texture 2025-02-17 16:45:20 +01:00
Magnus Norddahl
6ebc48f96c Fix PBR cubemaps being upside down 2025-02-17 15:53:23 +01:00
Chronos Ouroboros
7d180069e3 Fix FxExpression::EmitCompare not properly handling constant registers. 2025-02-17 07:53:27 -03:00
Ricardo Luís Vaz Silva
961e74e0fa add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
Ricardo Luís Vaz Silva
7c2b228c46 add uCameraNormal 2025-02-17 02:34:45 +01:00
RaveYard
08f41596be Fix upload of prefilterred maps 2025-02-17 02:33:16 +01:00
dpjudas
c13de68d4a Another attempt at swapping the order 2025-02-17 01:36:11 +01:00
dpjudas
85c8f931d4 Swap mipmap and side order when downloading 2025-02-17 01:07:16 +01:00
Magnus Norddahl
48e769b635 Fix the cube map directions, hopefully 2025-02-16 23:20:33 +01:00
Magnus Norddahl
3f01630b8a Render environment probe at player position 2025-02-16 19:03:45 +01:00
Magnus Norddahl
513f90db3e Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors 2025-02-16 13:37:40 +01:00
dpjudas
6bd629d640 Add function for rendering into environment map 2025-02-16 03:57:06 +01:00
Rachael Alexanderson
047e1e8b74
- remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background 2025-02-08 21:42:39 -05:00
Ricardo Luís Vaz Silva
bfd9b6f720 add static function to convert ints to names 2025-02-08 16:49:00 -03:00
Ricardo Luís Vaz Silva
fcc2fc65de change id type fixes version from 4.15 to 4.14.1 2025-02-08 10:56:55 -05:00
nashmuhandes
166f0cdc5b Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models 2025-02-03 16:30:22 +08:00
Magnus Norddahl
7a59234bb4 Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps 2025-02-01 21:21:33 +01:00
Magnus Norddahl
b8078fdb32 Replace wildcards with something that is faster overall and for debug builds in particular 2025-02-01 12:11:42 +01:00
Rachael Alexanderson
f21b68c8f6
- revamp priority changing on windows, add cvar i_allowprioritychange to disallow priority changing entirely, allowing batch scripts to dictate GZDoom's process priority 2025-01-31 06:07:14 -05:00
Ricardo Luís Vaz Silva
e543e26bdc expand deprecation allowance for gzdoom.pk3 2025-01-30 13:34:25 -03:00
nashmuhandes
87bda3d8d4 Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
nashmuhandes
aba5cbf768 Revert "fix for vkdoom"
This reverts commit 5eb9a1095e.

Revert "upload bones 😅"

This reverts commit cc766311f7.

Revert "remove bone component cache to decrease memory consumption"

This reverts commit e2908ce0a3.
2025-01-30 20:44:14 +08:00
Ricardo Luís Vaz Silva
5eb9a1095e fix for vkdoom 2025-01-30 20:37:08 +08:00
Ricardo Luís Vaz Silva
cc766311f7 upload bones 😅 2025-01-30 20:37:08 +08:00
Ricardo Luís Vaz Silva
e2908ce0a3 remove bone component cache to decrease memory consumption
caching this is entirely unnecessary, as it changes every frame
2025-01-30 20:37:08 +08:00
Jon Daniel
3adddd6674 fix compile error missing tarray.h 2025-01-29 20:37:46 -03:00
Magnus Norddahl
0d976d35c5 Fix crash when building the accel struct for scenes with no level mesh 2025-01-27 21:21:14 +01:00
Ricardo Luís Vaz Silva
3d2f9e06ed remove bone component cache to decrease memory consumption
caching this is entirely unnecessary, as it changes every frame
2025-01-27 17:04:46 -03:00
Magnus Norddahl
a36316e7c5 Log vulkan device lost faults 2025-01-26 13:59:40 +01:00
Magnus Norddahl
4da3317020 Fix descriptor set pool being too small 2025-01-25 09:20:33 +01:00