Magnus Norddahl
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59205533b2
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Bias the trace end point to reduce shadow acne
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2024-08-26 02:59:03 +02:00 |
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Dileep V. Reddy
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8a5e7449c1
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Consolidated isometric mode commits.
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2024-08-11 15:55:21 +02:00 |
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Ashley Miller-Jelfs
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7930ee807d
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Fix Specular not using Material definition for Glossiness and Level
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2024-08-08 08:51:10 +02:00 |
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nashmuhandes
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1a89307ee7
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Rename SourceRadius to SoftShadowRadius
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2024-06-15 18:08:37 +08:00 |
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Magnus Norddahl
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8d320ec31c
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Add textureGrad compatibility
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2024-06-13 12:50:43 +02:00 |
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Magnus Norddahl
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ab537a4879
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Hook up SourceRadius
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2024-03-05 16:37:59 +01:00 |
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Magnus Norddahl
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b436903a28
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Use constants as bad boys and girls seem to be shadowing the global variables :p
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2024-02-19 13:14:53 +01:00 |
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Magnus Norddahl
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dea8a7888a
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Also support texel fetch
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2024-02-19 13:07:55 +01:00 |
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Magnus Norddahl
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9bf1668195
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Improve compatibility with old shaders
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2024-02-19 09:46:12 +01:00 |
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Magnus Norddahl
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4fbb58d836
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Switch to using bindless textures for the entire hwrenderer
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2024-02-10 01:36:27 +01:00 |
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Magnus Norddahl
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d181774e02
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Fix shadows not working for non-rt render path
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2024-01-17 13:27:30 +01:00 |
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RaveYard
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7f7363e30b
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Convert fogball calculations from sRGB to linear
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2024-01-11 01:33:36 +08:00 |
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Magnus Norddahl
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4ca2ffd58e
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Implement line portals and improve sky handling
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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d0d964ae42
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Hook up HWWall and use the real main.fp shader for the level mesh
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2023-12-26 04:30:56 +01:00 |
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Magnus Norddahl
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5d107ecc49
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Apply lightmap
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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f1b15c5000
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Fix the second vertex buffer binding bug
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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f550f5b05a
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Hook up bindless textures for gl_levelmesh
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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9edfbcd10e
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Create different buffer for uniform indexes that works for the vertex shader
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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d06a9e1305
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Hook up surface index buffer
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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f8fd08a623
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Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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e713299410
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Rename StreamData to SurfaceUniforms
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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240d68d7ae
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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8c56963fdd
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Fix fogball bindings after rebase
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2023-12-11 11:41:12 +01:00 |
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nashmuhandes
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237899b17d
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Fogball actor alpha should influence the density, rather than the color
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2023-12-11 11:37:24 +01:00 |
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Magnus Norddahl
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a76dfafbaa
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Fix misc bugs in the fogball implementation - it works now
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2023-12-11 11:37:24 +01:00 |
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dpjudas
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81cdc402c9
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Add code collecting fogballs from the visible scene
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2023-12-11 11:34:14 +01:00 |
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Magnus Norddahl
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a4161eaefa
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Forgot to add the shader
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2023-12-11 11:28:55 +01:00 |
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Magnus Norddahl
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1d0fed0326
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Add the shader math needed to draw fogballs
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2023-12-11 11:28:55 +01:00 |
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Magnus Norddahl
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05e46e0cb4
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Fix DrawLevelMesh bugs
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2023-10-19 22:10:26 +02:00 |
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Magnus Norddahl
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fc65d43ae8
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Add code that should draw the mesh
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2023-10-19 22:09:26 +02:00 |
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Magnus Norddahl
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4dbe9bacc0
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Make shadows slightly softer and fix sampling one time too many
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2023-09-27 01:42:20 +02:00 |
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Magnus Norddahl
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d132a6842f
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Use vogel disk sampling for the raytraced soft shadows and reduce the number of samples used for each quality mode
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2023-09-27 01:03:05 +02:00 |
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Magnus Norddahl
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9203784ee0
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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Magnus Norddahl
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b7236f3031
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Remove unused uniforms and restrict push constants to only control offsets into buffers
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2023-04-24 22:10:17 +02:00 |
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Magnus Norddahl
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5c9ff283a6
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Only add the lightmode actually being used into the shader
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2023-04-19 02:28:32 +02:00 |
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Magnus Norddahl
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1f5b7a0256
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Add support for gl_light_raytrace for cards that do not support rayquery
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2023-04-12 02:09:28 +02:00 |
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Magnus Norddahl
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ba0243e378
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Fix sunlight not working on models
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2023-04-07 18:00:48 +02:00 |
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Magnus Norddahl
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caefc09549
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Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
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2023-04-07 04:22:43 +02:00 |
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Magnus Norddahl
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3b2507d072
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Fix the clear screen shader bug
Fix texture set layout not matching the c++ code's version (vulkan validation error)
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2023-04-06 21:03:05 +02:00 |
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Magnus Norddahl
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d5d6c07f53
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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Magnus Norddahl
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44fed1451d
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Fix shader build errors and remove support for old deprecated shader types
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2023-03-24 03:34:24 +01:00 |
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Magnus Norddahl
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c495c8c094
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |
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Magnus Norddahl
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6878dc5580
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Move static layout code back to wadsrc
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2023-03-21 20:24:08 +01:00 |
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dpjudas
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7816d33325
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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