Magnus Norddahl
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d435c9c144
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Fix crash when switching from a level with lightmaps to one without
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2025-01-19 12:36:40 +01:00 |
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Ricardo Luís Vaz Silva
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54b8dbc0b3
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stop crash with vec3 uniforms
(remove legacy bullshit)
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2025-01-13 10:15:53 +08:00 |
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Magnus Norddahl
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6ba2cff8cb
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Replace the savelightmap and deletelightmap ccmds with vktool
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2025-01-12 20:03:19 +01:00 |
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Magnus Norddahl
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5879c0dc79
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Support directories for the -iwad parameter
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2025-01-12 19:57:29 +01:00 |
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Magnus Norddahl
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303a7c27b0
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Bake the lightmap
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2025-01-12 15:24:42 +01:00 |
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Ricardo Luís Vaz Silva
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1584e8c5fd
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remove lightmap uv from material
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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19b395b296
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fix indentation
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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f4b7c3933e
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let cpu traces pass through non-opaque surfaces
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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5b1c1db0e9
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move PBR and SPECULAR handling into SetMaterialProps
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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5eb58d2212
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move LightmapCoord out of SetMaterialProps for better compat with older shaders
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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73e17842d3
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remove AActor from common
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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fcf4c9d07e
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implement actor uniforms
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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d4d379c476
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parse actor actor uniform field bindings
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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91300ac3b4
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implement per-class globalshaders
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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8c3268ae1c
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pass actor to FModelRenderer::SetMaterial
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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24abcc18d1
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deduplicate defines/layout block code
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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e246639085
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implement per-map shaders
per-class shaders TODO
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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102a189525
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Remove dead code in FMaterial
not called anywhere
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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3ae7bf3911
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allow lightmap coords to be modified by SetupMaterial
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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57f4fb1d37
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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Rachael Alexanderson
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71cafec63b
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- allow defcvars from pwad files
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2025-01-10 05:22:03 -05:00 |
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Ricardo Luís Vaz Silva
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c72bad053f
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add gl_wireframe and gl_wireframecolor
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2025-01-09 21:53:28 +01:00 |
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Magnus Norddahl
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d8c0e4284f
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Remove vcpkg because that garbage thing keeps failing builds...
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2025-01-08 23:29:01 +01:00 |
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Magnus Norddahl
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bddf1a2548
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Load a map
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2025-01-08 23:29:01 +01:00 |
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Magnus Norddahl
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794cfd78c8
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Process commandlets without always initializing the entire engine
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2025-01-08 23:29:01 +01:00 |
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Magnus Norddahl
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5491aecd5f
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Add commandlets
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2025-01-08 23:29:01 +01:00 |
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Magnus Norddahl
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79a8202121
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Fix extern bool statement containing an assignment
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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46ad7f622c
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Fix compile errors
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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77b23a58f0
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Boot vulkan without a surface
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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306303b9a6
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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f91b9e62d4
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Link frameworks on macOS
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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c7e1eb5f78
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Force linking of .obj files not directly referenced
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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a466fbd35a
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Create two executables - one for the game and one for the baking tool
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2025-01-08 23:28:59 +01:00 |
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Ricardo Luís Vaz Silva
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1845de1428
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allow omitting "material" for globalshader in gldefs
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2025-01-09 05:49:10 +08:00 |
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Ricardo Luís Vaz Silva
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fee7fed1d0
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add in/out varyings to materials in gldefs
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2025-01-09 05:49:10 +08:00 |
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Ricardo Luís Vaz Silva
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0bbc0cd8b4
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make sure cvar uniforms are replicated for every instance of global shader
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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65aef94671
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improve global target choices
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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ea09ae1461
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implement custom uniforms for material shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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d23c727350
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refactor custom uniforms in preparation for custom material uniforms
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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6a2ade1988
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fix TMap
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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711f2b5f92
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add custom vertex shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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3a31008aa8
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implement global shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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5938204fa9
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add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
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2025-01-07 00:42:50 +01:00 |
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Ricardo Luís Vaz Silva
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9073fb8501
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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Ricardo Luís Vaz Silva
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e75d8d35eb
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move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey
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2025-01-03 07:30:54 +01:00 |
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Magnus Norddahl
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55144b3330
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Explicitly set the symbol options, image and pdb paths
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2025-01-02 02:16:05 +01:00 |
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Magnus Norddahl
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c85b0096a2
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Maybe we also need the image path
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2025-01-02 01:49:44 +01:00 |
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Magnus Norddahl
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e5648eae9d
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Explicitly add the executable directory to the windbg search path
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2025-01-02 01:23:18 +01:00 |
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Magnus Norddahl
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3cf479fff8
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Check if PDB file can be found as it seem people either don't install it or windbg doesn't always use it?
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2025-01-01 23:31:28 +01:00 |
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Boondorl
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3a179ec1c6
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Make coronas array global
Correctly collect all coronas to be drawn across all view points
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2025-01-01 23:12:48 +01:00 |
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