Magnus Norddahl
|
f34cce5614
|
Replace RectPacker with a version that can do dynamic allocations
|
2025-03-16 18:42:49 +01:00 |
|
nashmuhandes
|
799011d327
|
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
|
2025-03-13 03:00:11 +08:00 |
|
Magnus Norddahl
|
640a2b2c41
|
Cache all GLSL shader compilation
|
2025-02-26 01:47:07 +01:00 |
|
Ricardo Luís Vaz Silva
|
a4cc4ab9e2
|
fix pushconstants validation issues
|
2025-02-25 17:21:14 +01:00 |
|
Ricardo Luís Vaz Silva
|
32e22a7866
|
add missing padding to pushconstants
|
2025-02-25 17:21:14 +01:00 |
|
Magnus Norddahl
|
3aaf2cc639
|
Add SPIRV cache to VkShaderCache
|
2025-02-25 02:15:15 +01:00 |
|
Magnus Norddahl
|
41a345d399
|
Update shader builder code and add initial work on a shader caching class
|
2025-02-25 00:15:22 +01:00 |
|
RaveYard
|
163ebb5721
|
Fix mistake caused when moving constants
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
666f38ee71
|
Move constants from VkLightProber to DFrameBuffer
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
7dc050edb0
|
Refactor to reduce reallocations and copying
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
04195e8331
|
Minor refactor of lightprobe related code
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
2dd7ad8eb2
|
WIP multiple probes support
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
88115cfedd
|
Add CCMD addlightprobe and support simple binding of light probes to sides+sectors
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
ac1da90d34
|
Add struct LightProbe
|
2025-02-20 15:14:51 +01:00 |
|
dpjudas
|
aca088d601
|
Add uniform for specifying the light probe
|
2025-02-19 02:16:21 +01:00 |
|
Ricardo Luís Vaz Silva
|
77f19ba6f5
|
initial work for ubershaders
|
2025-02-18 09:45:25 +01:00 |
|
Magnus Norddahl
|
18ea5c9da7
|
Actually load the BRDF LUT texture
|
2025-02-17 16:45:20 +01:00 |
|
Magnus Norddahl
|
6ebc48f96c
|
Fix PBR cubemaps being upside down
|
2025-02-17 15:53:23 +01:00 |
|
Ricardo Luís Vaz Silva
|
961e74e0fa
|
add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
|
2025-02-17 02:34:45 +01:00 |
|
Ricardo Luís Vaz Silva
|
7c2b228c46
|
add uCameraNormal
|
2025-02-17 02:34:45 +01:00 |
|
RaveYard
|
08f41596be
|
Fix upload of prefilterred maps
|
2025-02-17 02:33:16 +01:00 |
|
dpjudas
|
c13de68d4a
|
Another attempt at swapping the order
|
2025-02-17 01:36:11 +01:00 |
|
dpjudas
|
85c8f931d4
|
Swap mipmap and side order when downloading
|
2025-02-17 01:07:16 +01:00 |
|
Magnus Norddahl
|
48e769b635
|
Fix the cube map directions, hopefully
|
2025-02-16 23:20:33 +01:00 |
|
Magnus Norddahl
|
3f01630b8a
|
Render environment probe at player position
|
2025-02-16 19:03:45 +01:00 |
|
Magnus Norddahl
|
513f90db3e
|
Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
|
2025-02-16 13:37:40 +01:00 |
|
dpjudas
|
6bd629d640
|
Add function for rendering into environment map
|
2025-02-16 03:57:06 +01:00 |
|
nashmuhandes
|
166f0cdc5b
|
Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models
|
2025-02-03 16:30:22 +08:00 |
|
Magnus Norddahl
|
7a59234bb4
|
Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
|
2025-02-01 21:21:33 +01:00 |
|
Magnus Norddahl
|
0d976d35c5
|
Fix crash when building the accel struct for scenes with no level mesh
|
2025-01-27 21:21:14 +01:00 |
|
Ricardo Luís Vaz Silva
|
3d2f9e06ed
|
remove bone component cache to decrease memory consumption
caching this is entirely unnecessary, as it changes every frame
|
2025-01-27 17:04:46 -03:00 |
|
Magnus Norddahl
|
a36316e7c5
|
Log vulkan device lost faults
|
2025-01-26 13:59:40 +01:00 |
|
Magnus Norddahl
|
4da3317020
|
Fix descriptor set pool being too small
|
2025-01-25 09:20:33 +01:00 |
|
dpjudas
|
17e59fb52e
|
Add some error checks
|
2025-01-23 21:40:56 +01:00 |
|
Magnus Norddahl
|
1d2a4961ad
|
Fix descriptor set bug
|
2025-01-23 15:01:23 +01:00 |
|
Magnus Norddahl
|
68489d6bf0
|
Fix the vertex attribute bindings
|
2025-01-23 14:52:25 +01:00 |
|
Magnus Norddahl
|
4ff328e074
|
Should have launched the app before committing the previous commit :)
|
2025-01-23 13:22:38 +01:00 |
|
Magnus Norddahl
|
02603370b5
|
Fix how layout_shared is added to the shader
|
2025-01-23 13:19:31 +01:00 |
|
Magnus Norddahl
|
f813ff517f
|
Fix BLAS vertex format (has to be XYZ and not XYZW)
|
2025-01-23 12:52:19 +01:00 |
|
Magnus Norddahl
|
6cbd89d032
|
Fix surface index upload bug and add bounds checking
|
2025-01-22 20:10:36 +01:00 |
|
Ricardo Luís Vaz Silva
|
53187ec640
|
add fake light for model contrast
|
2025-01-20 18:18:01 +01:00 |
|
Ricardo Luís Vaz Silva
|
fb0df2a5b6
|
remove bad cast
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
421029e1df
|
fix mipmapping
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
5a3a415811
|
add '-1' as the default cvar option
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
7f8830a4ff
|
fix gpu model lighting
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
91fb87e95e
|
trace from actor center
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
b862adb747
|
fix normals for sprite lighting
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
a7b20183f1
|
gpu actor tracing (NOT WORKING)
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
50e4eb34b2
|
lower MAX_LIGHT_DATA since it's now a count of structs not of bytes
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
5adb61a9b4
|
implement per-vertex shading in preparation for actor tracing
|
2025-01-20 16:45:08 +01:00 |
|