Dileep V. Reddy
f6481b2876
Stacked-sector portal and reflective flat stencils rewrite to address rendering bug with stencil cap.
2025-07-17 23:26:25 -03:00
Marcus Minhorst
79855337c8
Fixed oob array access
2025-07-17 23:24:45 -03:00
Ricardo Luís Vaz Silva
385c8db2cc
fix window showing with norun
2025-07-17 04:21:46 -03:00
Boondorl
a44632f41b
Fixed EFX enum
2025-07-17 03:19:52 -03:00
Boondorl
73445f6f6a
Fixed arithmetic state jumps going out-of-bounds
2025-07-17 03:19:52 -03:00
Ricardo Luís Vaz Silva
99ffd8727b
rewrite array codegen for field access
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fixes major codegen bug
2025-07-17 03:19:12 -03:00
Rachael Alexanderson
c4b4705acf
- update CI deps to temporary archives until next release
2025-07-15 18:27:21 -04:00
Rachael Alexanderson
240bac81c2
- update zmusic
2025-07-15 17:18:10 -04:00
Wohlstand
ee7e913e1a
Added gaining factor for OPL Synth Emulation too
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Also, fixed default gaining values at libADL and libOPN (they should be 1.0, not 0.5)
2025-07-15 17:17:47 -04:00
Wohlstand
c461ecf19b
ADLMIDI: Added support for GENMIDI as a custom bank
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Now, libADLMIDI can use GENMIDI bank too as the "OPL Synth Emulation"
2025-07-15 17:17:47 -04:00
Wohlstand
798ceddea6
Added gain for libADLMIDI and for libOPNMIDI
2025-07-15 17:17:47 -04:00
Wohlstand
8954463f0e
Added new libADLMIDI and libOPNMIDI options
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Not yet translated
2025-07-15 17:17:47 -04:00
DyNaM1Kk
99af0fb970
Added the Discord RPC option to the menu
2025-07-15 15:34:22 -04:00
Marcus Minhorst
61cfbee739
Updated .gitignore
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Organized and add some more rules
2025-07-15 13:00:12 -04:00
Boondorl
b23f050b88
c_cvars.cpp: d_protocol.h -> i_protocol.h
2025-07-15 00:16:34 -03:00
Boondorl
f513e3de99
Moved stream reading/writing protocol to common
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Allow this to be used anywhere within the engine, especially for internal network handling.
2025-07-15 00:16:34 -03:00
Marcus Minhorst
b40af0c923
Add hideInsteadOfGraying bool
2025-07-15 00:16:06 -03:00
Marcus Minhorst
6b22be3e28
Expose visible flag to menudef
2025-07-15 00:16:06 -03:00
Marcus Minhorst
32cf838ecf
Added Home/End menu binds
2025-07-12 22:33:02 -03:00
Marcus Minhorst
bef78dbe19
Scrolling now makes sound if cursor moves
2025-07-12 22:33:02 -03:00
Marcus Minhorst
37ba8a6a4d
Refactored. Scrolling no longer always moves cursor
2025-07-12 22:33:02 -03:00
Marcus Minhorst
2923afc99a
Refactored. Scrolling now jumps 2 items again
2025-07-12 22:33:02 -03:00
Marcus Minhorst
23b69769e8
Fixed optionmenu regression
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Option menu would index into a negative item if natigating up and wrapping
around in a menu with exactly N items where only N items can be displayed.
2025-07-11 17:47:16 -03:00
Boondorl
c284aa366d
Use TArrayView instead of TArray for ClearNativePointerFields
2025-07-10 14:12:31 -03:00
Boondorl
269689703d
Clear references to map data on level change
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These shouldn't be left as they'll now point towards potentially invalid memory and also cause errors with serializing. Arrays and maps holding them are cleared. Also unlinks and relinks inventory items correctly from the hashmap on traveling.
2025-07-10 14:12:31 -03:00
Ricardo Luís Vaz Silva
29b2253bdb
TArray list constructor
2025-07-10 14:12:31 -03:00
Boondorl
8a020fbe9d
Mark offensive items and ammo as WEAPONSPAWN
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Better filters these when playing in co-op mode with multiplayer things enabled.
2025-07-10 14:12:21 -03:00
Chris Cowan
ab7b1642bc
Prevent buffer overflows when using streams
2025-07-10 14:11:08 -03:00
Chris Cowan
13a8b0e5ba
Fixed incorrect buffer grow calls
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Fixes minor mistake introduced in 94be307225 .
2025-07-10 14:11:08 -03:00
Boondorl
42a3ca3d56
Move OnLoad to after everything is done serializing
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Makes behavior much more consistent and safer.
2025-07-09 22:08:54 -04:00
Marcus Minhorst
5bd8c7f3be
Unified name capitalization: *menu -> *Menu
2025-07-08 16:30:17 -03:00
Boondorl
ca98f33f42
Added support for client-side VisualThinkers
2025-07-08 16:28:40 -03:00
Boondorl
7e90f3a0f3
Fixed teleporters breaking view interpolation
2025-07-08 16:28:16 -03:00
Boondorl
a73d9f6e8f
Added support for client-side Behaviors
2025-07-08 11:34:04 -03:00
Boondorl
17f1c90d4a
Always back up players even in singleplayer
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This way client-side actions will be consistent between multiplayer and singleplayer.
2025-07-08 11:32:15 -03:00
Boondorl
ccf178577d
Updated client-side ACS handling
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Moved to a new ownership system. Only clients that own the activators will be allowed to call truly client-side scripts. Server objects that attempt to do this will instead run on the server.
2025-07-08 11:32:15 -03:00
Marcus Minhorst
5810faec1d
Removed debug printout
2025-07-08 10:11:28 -03:00
Marcus Minhorst
d7bb21e2e3
Implemented sdl stubs and improved controller reconnection
2025-07-08 10:11:28 -03:00
Marcus Minhorst
4340c6df0b
Implemeted cocoa stubs
2025-07-08 10:11:28 -03:00
Marcus Minhorst
e9dbf55f2e
Implemented dinput stubs
2025-07-08 10:11:28 -03:00
Marcus Minhorst
a41ced099c
Implemented rawps2 stubs
2025-07-08 10:11:28 -03:00
Marcus Minhorst
bac24118c2
Implemented xinput stubs
2025-07-08 10:11:28 -03:00
Marcus Minhorst
8c12037ef4
Unified gamepad settings
2025-07-08 10:11:28 -03:00
Marcus Minhorst
33b22d99da
Implemented saving, ccmd, and options menu
2025-07-08 10:11:28 -03:00
Marcus Minhorst
92e66479fc
Added stubs and helper functions
2025-07-08 10:11:28 -03:00
Marcus Minhorst
d75d3aacf9
SDL2 GameController API utilized
2025-07-08 10:11:28 -03:00
Marcus Minhorst
6ec17f28eb
Cleanup: Alignment, long lines, Replace 0 with SDLK_UNKNOWN
2025-07-08 10:11:28 -03:00
Marcus Minhorst
6a126e616d
Enable gamepad by default
2025-07-08 10:11:28 -03:00
Marcus Minhorst
1bbd6c136f
Only block keydown
2025-07-08 10:11:28 -03:00
Marcus Minhorst
8182c02947
Added ability to set visibility of menu options
2025-07-07 14:18:16 -03:00