Magnus Norddahl
|
ea02067b0a
|
Delay finding the light lists until after map has loaded
|
2023-09-03 06:28:41 +02:00 |
|
Magnus Norddahl
|
44d830df31
|
Release the resources so the lightmapper can run again
|
2023-09-03 05:22:25 +02:00 |
|
Magnus Norddahl
|
c0c0271c7b
|
Perform the copy from the atlas resolve image to the lightmap texture on the GPU
|
2023-09-03 05:03:57 +02:00 |
|
Magnus Norddahl
|
0835ae415b
|
Use the command buffers from VkCommandBufferManager
|
2023-09-02 15:14:01 +02:00 |
|
Magnus Norddahl
|
7c862dd861
|
Finish upload before using buffers
|
2023-09-02 14:50:57 +02:00 |
|
Magnus Norddahl
|
13819967f1
|
Merge LightmapSurface into DoomLevelMeshSurface
|
2023-09-02 13:50:28 +02:00 |
|
Magnus Norddahl
|
e297b78a25
|
Create DoomLevelMeshSurface
|
2023-09-02 13:24:04 +02:00 |
|
Magnus Norddahl
|
375e71dc0d
|
Namespace fixes
|
2023-09-02 13:09:57 +02:00 |
|
Magnus Norddahl
|
52a1c62b2c
|
Move SurfaceInfo and PortalInfo to vk_raytrace
Add VSMatrix * FVector4 operator
|
2023-09-02 12:54:07 +02:00 |
|
Magnus Norddahl
|
1e47db3cf3
|
Rename MeshSurfaces to MeshSurfaceIndexes for clarity
|
2023-09-02 12:34:00 +02:00 |
|
Magnus Norddahl
|
44c75fb9a7
|
Fix unmap asserts
|
2023-09-02 12:27:12 +02:00 |
|
Magnus Norddahl
|
706256b969
|
Fix misc typos
|
2023-09-02 12:03:32 +02:00 |
|
RaveYard
|
2b74f408aa
|
Use lightmapper output
|
2023-09-02 11:07:14 +02:00 |
|
RaveYard
|
689e764830
|
Fix copying of pixels from surface.texPixels to LMTextureData
|
2023-09-02 11:07:14 +02:00 |
|
RaveYard
|
6f00cacdcc
|
WIP Attempt to fix the temporary ZDRay tracecoder lightmap write
|
2023-09-02 11:07:14 +02:00 |
|
Magnus Norddahl
|
cff50b8087
|
Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
|
2023-09-01 00:03:18 +02:00 |
|
RaveYard
|
18842eb30c
|
GenerateLightmap in DFrameBuffer
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
6fc7eaf2fa
|
First step towards refactoring
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
ef031c2073
|
WIP fake raytracer output
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
651903fe71
|
WIP VkLightmap integration
|
2023-08-31 22:57:56 +02:00 |
|
Magnus Norddahl
|
1162a5017a
|
Adjust names of variables for better readability
|
2023-08-31 03:11:24 +02:00 |
|
Magnus Norddahl
|
3750173eae
|
Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically
|
2023-08-31 02:47:11 +02:00 |
|
nashmuhandes
|
4aa6ac5585
|
Merge remote-tracking branch 'remotes/origin/gzd_staging'
|
2023-08-31 08:37:25 +08:00 |
|
Magnus Norddahl
|
370bf24d2c
|
Fix crash when frame buffers are resized
|
2023-08-30 18:53:45 +02:00 |
|
RaveYard
|
97eaa46b69
|
Configurable sampling per custom texture in material shaders
|
2023-08-25 18:18:03 +02:00 |
|
Christoph Oelckers
|
ebb71cebf1
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
|
Christoph Oelckers
|
2c2bf0265f
|
- refactored all places which treated FileData as zero terminated.
|
2023-08-22 22:54:53 +02:00 |
|
Christoph Oelckers
|
4906d287cb
|
- use std::vector<std::string> to pass the file list to InitMultipleFiles
|
2023-08-22 22:54:52 +02:00 |
|
Christoph Oelckers
|
eccbafc1bc
|
- let FileData.GetString only return a const char pointer.
Not exposing the implementation will allow a lot more optimization in the backend and we also want to get rid of FString here.
|
2023-08-22 22:18:53 +02:00 |
|
nashmuhandes
|
9e0bf90be6
|
Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
|
2023-08-22 09:09:51 +08:00 |
|
Cacodemon345
|
fe7beaaf17
|
Add support for HDR canvas textures
Vulkan only.
|
2023-08-12 06:46:05 -04:00 |
|
nashmuhandes
|
07f722b6f3
|
Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
|
2023-07-12 20:51:41 +08:00 |
|
Christoph Oelckers
|
62b9243142
|
- made some changes to vectors.h so that it can be used without the floating point function replacements.
Using __has_include and providing fallback implementations.
|
2023-06-16 20:51:25 +02:00 |
|
Christoph Oelckers
|
acfe82b9a8
|
- Backend update from Raze.
|
2023-05-27 09:31:17 +02:00 |
|
Magnus Norddahl
|
7bdf3f7364
|
Create a RenderState object for each thread
|
2023-05-17 22:39:22 +02:00 |
|
Magnus Norddahl
|
83254204ff
|
Add support for submitting command buffers from worker threads
|
2023-05-17 22:02:27 +02:00 |
|
Magnus Norddahl
|
9067d7529d
|
Make VkMaterial::GetDescriptorSet thread safe
|
2023-05-17 19:08:57 +02:00 |
|
Magnus Norddahl
|
79d958f665
|
Add thread safe render pass and pipeline creation and fetching
|
2023-05-17 00:46:43 +02:00 |
|
Magnus Norddahl
|
4a0a4d2fb3
|
Move VkRSBuffers to new file
|
2023-05-16 23:51:00 +02:00 |
|
Magnus Norddahl
|
753c5b1997
|
Split postprocess pipeline creation to its own files
|
2023-05-16 23:14:14 +02:00 |
|
Magnus Norddahl
|
d74ee4088e
|
Create RenderState buffers for each thread
|
2023-05-12 03:30:40 +02:00 |
|
Magnus Norddahl
|
1fd14f1140
|
Remove FFlatVertexBuffer
|
2023-05-08 23:12:14 +02:00 |
|
Magnus Norddahl
|
154cb2e967
|
Prepare FFlatVertexBuffer for removal
|
2023-05-07 03:19:43 +02:00 |
|
Magnus Norddahl
|
84c2980398
|
Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
|
2023-05-07 00:49:54 +02:00 |
|
Magnus Norddahl
|
f05fccb110
|
Fix offset bug when using more than 1024 lights in a scene
|
2023-05-06 06:14:15 +02:00 |
|
Magnus Norddahl
|
9203784ee0
|
Use a uniform buffer for the light list
|
2023-05-06 02:45:17 +02:00 |
|
Magnus Norddahl
|
eba0bee9f6
|
Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
|
2023-05-06 00:34:42 +02:00 |
|
Magnus Norddahl
|
96ac7ba3f0
|
Don't use VkHardwareDataBuffer for internal backend buffers
|
2023-05-05 22:04:11 +02:00 |
|
Magnus Norddahl
|
1d8f406162
|
Let the backend manage the shadowmap buffers
|
2023-05-01 02:10:43 +02:00 |
|
Magnus Norddahl
|
d7a7953d10
|
Move bone buffer to backend
|
2023-04-30 04:49:06 +02:00 |
|