vkdoom_m/wadsrc/static/zscript/actors
Boondorl d7d71177d7 Reworked Travelling logic
Added safety barriers for STAT_STATIC and STAT_TRAVELLING to avoid potential exploits. Properly clear all internal fields pointing towards non-read barriered data and always relink properly when finishing travelling. Moved ZScript callback to after travelling has finished for all Thinkers, that way everything is initialized correctly.  Allow arbitrary thinkers (excluding native ones) to be added to the travelling list (for Actors, their positioning will need to be handled by modders). Ensure lights get re-enabled after travelling.
2025-08-02 17:35:16 -03:00
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chex Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet. 2025-07-27 17:34:08 -03:00
doom Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet. 2025-07-27 17:34:08 -03:00
heretic Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
hexen Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
inventory Reworked Travelling logic 2025-08-02 17:35:16 -03:00
player Reworked Travelling logic 2025-08-02 17:35:16 -03:00
raven Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
shared limit light alpha mult to renderflag 2025-04-29 15:47:28 -03:00
strife Made the BFG and EXPLOSIVE weapon flags usable. 2025-02-20 20:37:20 -03:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Export DecalBase 2025-07-28 15:24:04 -03:00
attacks.zs bFriendly should not be set from scripts because this omits needed bookkeeping. 2024-10-04 18:32:06 +02:00
checks.zs Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs DepleteBy virtual 2025-05-02 20:27:28 -03:00
mbf21.zs Fixed MBF21_GunFlashTo 2025-05-22 11:43:23 -03:00
morph.zs - Fixed <Pre/Post>Morph() being called twice for monsters. 2025-06-30 22:21:10 -03:00