vkdoom_m/wadsrc/static/zscript/actors
2025-09-24 19:39:17 +02:00
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chex Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet. 2025-07-27 17:34:08 -03:00
doom Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge 2025-08-06 21:06:53 +02:00
heretic Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
hexen Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
inventory Added to CreateTossable and PowerWeaponLevel2 2025-08-22 12:09:51 -03:00
player Added rumble from damage 2025-08-24 03:02:06 -04:00
raven Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
shared Merge remote-tracking branch 'gzdoom/master' into gzdoom_merge 2025-09-24 19:39:17 +02:00
strife Made the BFG and EXPLOSIVE weapon flags usable. 2025-02-20 20:37:20 -03:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Merge remote-tracking branch 'gzdoom/master' into gzdoom_merge 2025-09-24 19:39:17 +02:00
attacks.zs bFriendly should not be set from scripts because this omits needed bookkeeping. 2024-10-04 18:32:06 +02:00
checks.zs Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs DepleteBy virtual 2025-05-02 20:27:28 -03:00
mbf21.zs Fixed MBF21_GunFlashTo 2025-05-22 11:43:23 -03:00
morph.zs - Fixed <Pre/Post>Morph() being called twice for monsters. 2025-06-30 22:21:10 -03:00