vkdoom_m/wadsrc/static/zscript/actors
Boondorl b6b3c311e1 Export DecalBase
Allows setting this between Actors with type safety. Now also serializes these fields.
2025-07-28 15:24:04 -03:00
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chex Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet. 2025-07-27 17:34:08 -03:00
doom Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet. 2025-07-27 17:34:08 -03:00
heretic Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
hexen Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
inventory Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
player Add mechanism for Prosperity Rune-like powerups 2025-07-04 09:25:28 -03:00
raven Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
shared limit light alpha mult to renderflag 2025-04-29 15:47:28 -03:00
strife Made the BFG and EXPLOSIVE weapon flags usable. 2025-02-20 20:37:20 -03:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Export DecalBase 2025-07-28 15:24:04 -03:00
attacks.zs bFriendly should not be set from scripts because this omits needed bookkeeping. 2024-10-04 18:32:06 +02:00
checks.zs Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs DepleteBy virtual 2025-05-02 20:27:28 -03:00
mbf21.zs Fixed MBF21_GunFlashTo 2025-05-22 11:43:23 -03:00
morph.zs - Fixed <Pre/Post>Morph() being called twice for monsters. 2025-06-30 22:21:10 -03:00