Commit graph

298 commits

Author SHA1 Message Date
e0d01f730e Added "<weapon> has no ammo." messages. 2019-09-29 18:19:18 +02:00
c5be5ae0c7 Hotfix: Pulsegun clipcount is ignored while firing. 2019-09-28 23:48:57 +02:00
4bbc308eaf Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class. 2019-09-28 21:24:37 +02:00
9e537f6159 Reduce blood effect spam on flak cannon chunks. 2019-09-28 20:56:31 +02:00
fb96c7523e Portal awareness adjustments to various vector operations.
Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye.
Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason.
Weapon code cleanup (most noticeable on states).
Backported scope shader from Doomreal.
Added optional "dummied out" Sniper zoom sounds from a dubious source.
2019-09-28 20:06:51 +02:00
cd72ee9688 Small fix: prevent various player animations from ever triggering when dead 2019-09-27 21:08:05 +02:00
00de3f29e1 This should fix all those damn VM aborts when using UT gibbing.
Small fixes and adjustments.
2019-09-27 00:42:28 +02:00
ab6b3519d1 Hotfix: I keep forgetting that sometimes actors can cease to exist out of the blue. 2019-09-18 16:49:53 +02:00
670bbb37d9 Flak chunk damage accumulator works properly now. 2019-09-12 20:26:18 +02:00
3bf0b8db74 New backpack mesh.
Adjusted another pitched sound (rocket fly loop).
2019-09-12 15:00:28 +02:00
c0c4023adf Additional 3D floor support code.
Added missing boss land grunt from beta files.
Correction: A specific death sound for male and female classes is meant to be used for decapitation.
2019-09-11 16:52:02 +02:00
3e5bd63029 Missed a merge conflict 2019-09-11 15:47:51 +02:00
0b4767d7de Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
b37c38ce9c Small fixup. 2019-09-11 15:45:06 +02:00
Marisa Kirisame
d7c7a7fb86
Merge pull request #6 from OrdinaryMagician/xdevel
Merge xdevel back into devel
2019-09-02 15:21:37 +02:00
fdcb9ea10e Bump gzdoom devbuild requirement. Since the dynlight fix is in, this branch can be merged back into devel. 2019-09-02 15:18:03 +02:00
cad3f9d1b9 Language adjustments.
Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00
a3449b5c5b This branch is a staging area for changes that will make it to devel once they are fully implemented.
Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
0667c4f0ad Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:30 +02:00
f005fa3c14 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:09 +02:00
ada67df8c0 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:19:26 +02:00
e2e55bf23b Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
510a05ce36 Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:50:40 +02:00
7d6d0f06f3 Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:50:35 +02:00
fd95c4e8aa Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:49:04 +02:00
aa9c1c6ab2 Forgot to update the zscript version. 2019-08-12 19:34:57 +02:00
8e5a352a6c Forgot to update the zscript version. 2019-08-12 19:34:32 +02:00
3bcd98636e Update readme with specific port requirement. 2019-08-12 19:33:53 +02:00
c594888716 Another pitch thing I missed. 2019-08-12 19:32:22 +02:00
fab01f26f1 Merge branch 'devel' 2019-08-12 19:31:56 +02:00
4915d5b4c6 Another pitch thing I missed. 2019-08-12 19:30:55 +02:00
383f555fec Use proper pitch control for some sounds now that it's available. 2019-08-12 19:28:49 +02:00
54464d60c2 Bump version requirement. 2019-08-12 19:28:00 +02:00
a8a720ab81 Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:26:07 +02:00
4f7117ff70 Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:25:51 +02:00
c3f2830c1e Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:25:07 +02:00
19f9ba107c Oops. 2019-08-08 12:07:09 +02:00
fb6eed17d1 Oops. 2019-08-08 12:06:03 +02:00
0fdfbeef7e Oops. 2019-08-08 12:05:36 +02:00
565192d2a6 Missing closing bracket 2019-08-08 12:04:47 +02:00
6a3d79502f Fix crash if HUD color is set to team in settings while player is not in a team. 2019-08-08 12:04:43 +02:00
b1aa6a7328 Missing closing bracket 2019-08-08 12:04:25 +02:00
6cba273654 Fix crash if HUD color is set to team in settings while player is not in a team. 2019-08-08 12:04:19 +02:00
d656640385 Missing closing bracket 2019-08-08 12:03:40 +02:00
d0ff1c35d1 Fix crash if HUD color is set to team in settings while player is not in a team. 2019-08-08 12:02:48 +02:00
6fbde56733 Very much needed credits menu has been added. 2019-08-07 20:32:50 +02:00
f25f5d2032 Very much needed credits menu has been added. 2019-08-07 20:32:33 +02:00
c6ac1931b9 Very much needed credits menu has been added. 2019-08-07 20:31:43 +02:00
460e1e8baa Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:33:01 +02:00
a99c5730a6 Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:32:41 +02:00