cad3f9d1b9
Language adjustments.
...
Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00
a3449b5c5b
This branch is a staging area for changes that will make it to devel once they are fully implemented.
...
Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
0667c4f0ad
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
...
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:30 +02:00
f005fa3c14
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
...
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:09 +02:00
ada67df8c0
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
...
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:19:26 +02:00
e2e55bf23b
Cleanup of unneeded dummy textures
2019-08-15 11:58:17 +02:00
510a05ce36
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:50:40 +02:00
7d6d0f06f3
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:50:35 +02:00
fd95c4e8aa
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:49:04 +02:00
aa9c1c6ab2
Forgot to update the zscript version.
2019-08-12 19:34:57 +02:00
8e5a352a6c
Forgot to update the zscript version.
2019-08-12 19:34:32 +02:00
3bcd98636e
Update readme with specific port requirement.
2019-08-12 19:33:53 +02:00
c594888716
Another pitch thing I missed.
2019-08-12 19:32:22 +02:00
fab01f26f1
Merge branch 'devel'
2019-08-12 19:31:56 +02:00
4915d5b4c6
Another pitch thing I missed.
2019-08-12 19:30:55 +02:00
383f555fec
Use proper pitch control for some sounds now that it's available.
2019-08-12 19:28:49 +02:00
54464d60c2
Bump version requirement.
2019-08-12 19:28:00 +02:00
a8a720ab81
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:26:07 +02:00
4f7117ff70
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:51 +02:00
c3f2830c1e
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:07 +02:00
19f9ba107c
Oops.
2019-08-08 12:07:09 +02:00
fb6eed17d1
Oops.
2019-08-08 12:06:03 +02:00
0fdfbeef7e
Oops.
2019-08-08 12:05:36 +02:00
565192d2a6
Missing closing bracket
2019-08-08 12:04:47 +02:00
6a3d79502f
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:04:43 +02:00
b1aa6a7328
Missing closing bracket
2019-08-08 12:04:25 +02:00
6cba273654
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:04:19 +02:00
d656640385
Missing closing bracket
2019-08-08 12:03:40 +02:00
d0ff1c35d1
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:02:48 +02:00
6fbde56733
Very much needed credits menu has been added.
2019-08-07 20:32:50 +02:00
f25f5d2032
Very much needed credits menu has been added.
2019-08-07 20:32:33 +02:00
c6ac1931b9
Very much needed credits menu has been added.
2019-08-07 20:31:43 +02:00
460e1e8baa
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:33:01 +02:00
a99c5730a6
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:32:41 +02:00
e49db67d64
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:15:09 +02:00
6a23dbd7a5
Use proper pitch control for some sounds now that it's available.
2019-08-07 18:34:37 +02:00
62b8975991
Merge branch 'devel' into experimental
2019-08-02 10:02:39 +02:00
d8c98cabbd
Merge branch 'devel'
2019-08-02 10:02:03 +02:00
96aac72281
Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
...
Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.
2019-08-02 09:58:55 +02:00
99edae06b9
Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
...
Corpse hitboxes and UT gibbing are enabled unconditionally for players.
Added enter/exit sounds for swimming.
2019-07-22 15:21:57 +02:00
1535640c4a
Forgot to add keybinds for taunt animations.
2019-07-22 11:39:44 +02:00
96411592b3
Finally add player models (sorta rudimentary but they work).
...
Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
0eee6d525f
Flying without flight cheats has the same physics as swimming.
...
Handle smooth stepping down.
2019-07-20 16:22:23 +02:00
640231d920
Changed double tap dodge behavior when jumping is disallowed.
...
Added NOTELEPORT flag to many actors that might need it.
2019-07-20 14:05:59 +02:00
ef3ffcf537
Reflect new coelckers/gzdoom#732 changes
2019-07-07 16:17:26 +02:00
8d3b24452a
Updated for changes in 3d floor PR.
2019-07-06 13:45:29 +02:00
e2e9ad3a3e
Merge branch 'devel'
2019-05-07 20:02:27 +02:00
bffb685642
Fix scaling of inventory icons in the bar.
2019-05-07 20:01:56 +02:00
cd4c5a42c9
Merge branch 'devel' into experimental
2019-05-03 17:32:46 +02:00
4e1c4f32ee
Oh double fuck.
2019-05-03 17:32:26 +02:00