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829793d749
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Fix envmap shaders in .blend files.
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2022-11-15 12:26:32 +01:00 |
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02ae172777
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Use unfinished Sparkster Rifle model in placeholders.
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2022-10-25 10:56:43 +02:00 |
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4739708289
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Additional Sparkster model progress.
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2022-10-24 18:21:02 +02:00 |
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632c99b21c
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Start work on Sparkster Rifle model.
Fix heart trail.
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2022-10-23 12:17:20 +02:00 |
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1cd16cd555
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Tweak envmaps for plasma materials.
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2022-10-22 20:07:27 +02:00 |
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5eb839ddc1
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Plasma glob models.
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2022-10-22 20:07:09 +02:00 |
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b9e3fbe184
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Stuff for Plasma Blaster.
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2022-10-21 20:11:59 +02:00 |
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2bc8cb0d32
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Plasma Blaster base model done.
Add extra decal gfx that will be used later.
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2022-10-20 19:51:25 +02:00 |
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4a46817881
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HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
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2022-10-13 13:43:32 +02:00 |
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62d10ed11c
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Remove fat chodes, Silver Bullet reimplemented.
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2022-10-07 20:13:10 +02:00 |
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146531003e
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Trim excess ammo types. Some guns not reimplemented yet.
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2022-10-07 19:12:41 +02:00 |
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89737cc2e9
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Archdemon lore.
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2022-10-05 15:58:17 +02:00 |
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89e90825f1
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I made warheads too cheap.
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2022-09-29 19:51:36 +02:00 |
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e571fccc4d
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Mortal Rifle fully implemented (oh my).
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2022-09-28 21:00:24 +02:00 |
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4f7241b05b
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Some Mortal Rifle progress.
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2022-09-21 18:28:30 +02:00 |
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db9f61c3c9
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Mortal Rifle grenades should only have single pickups.
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2022-09-20 22:48:48 +02:00 |
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639999de8b
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More Mortal Rifle progress. Precision Shot partially implemented.
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2022-09-13 21:25:06 +02:00 |
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9dd3e27bbd
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All Mortal Rifle state code done. Actual firing later.
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2022-09-12 22:10:53 +02:00 |
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a395d93ac1
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Pickup model accidentally exported with default 250 animation frames.
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2022-09-11 16:22:57 +02:00 |
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be9a1b2606
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Work on Mortal Rifle continues.
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2022-09-10 22:16:22 +02:00 |
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906d01cb4c
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Mortal Rifle fully animated, scripting next.
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2022-09-10 16:03:46 +02:00 |
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a694663489
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Starting Mortal Rifle 1st person anims.
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2022-09-09 21:08:36 +02:00 |
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58b1a7ebba
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Move canvas stuff to separate files/folders.
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2022-09-08 13:56:42 +02:00 |
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b5481d8918
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Poly sorting pass.
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2022-09-08 00:18:01 +02:00 |
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1efaf7a6f9
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All Mortal Rifle base models done. Animation next.
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2022-09-07 19:46:56 +02:00 |
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b7286d536e
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Mortal Rifle pickup model. Ammo models pending.
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2022-09-06 21:44:57 +02:00 |
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6eeafef51f
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Update some text files.
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2022-09-06 14:30:13 +02:00 |
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7e8f8d1b10
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Mortal Rifle model beginnings.
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2022-09-01 20:27:29 +02:00 |
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f61e37fb3e
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Blender file cleanup.
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2022-08-31 01:28:59 +02:00 |
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6b100042fe
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Missed a "rotation reset" 0-tic tween frame for the Quadravol.
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2022-08-25 09:07:39 +02:00 |
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2f5ffdfe41
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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e9f663c8ff
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The Quadravol is complete.
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2022-08-21 16:23:32 +02:00 |
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ab462cc05d
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Quadravol melee and stance swap fully implemented.
Fix quick melee not hitting world geometry (oops).
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2022-08-19 21:58:44 +02:00 |
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7b0198b2c1
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Quadravol dropped casings.
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2022-08-18 08:53:39 +02:00 |
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35e7c5fab2
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Fix unrealistic hand motion during Quadravol reload.
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2022-08-17 01:02:07 +02:00 |
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311b06f2d6
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Quadravol reload functionality.
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2022-08-16 23:17:12 +02:00 |
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83f0ed3b7c
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Quadravol: Adjust hand motion to reduce clipping.
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2022-08-16 12:22:08 +02:00 |
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f9a32a7263
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Fix Quadravol cell eject animation.
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2022-08-16 02:01:48 +02:00 |
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871d6b5d71
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Quadravol pumping (partial). No reload or fire yet.
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2022-08-16 01:40:32 +02:00 |
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586a33e0bc
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Quadravol HUD display (with Xekkas numerals, for fun).
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2022-08-14 16:54:55 +02:00 |
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b9cfcaee04
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Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
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2022-08-13 20:27:51 +02:00 |
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38981732f3
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Quadravol model adjustment and other tweaks + menu pose.
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2022-08-13 16:09:26 +02:00 |
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dd62ce665b
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Quadravol pickup models done.
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2022-08-13 11:53:37 +02:00 |
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b4408b6c33
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WIP Quadravol model.
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2022-08-13 03:03:35 +02:00 |
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b6138aa396
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Itamex Hammer fully implemented.
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2022-08-12 14:48:33 +02:00 |
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3da96ba3f1
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Fix third person animations.
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2022-08-11 16:44:29 +02:00 |
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311bf6e899
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Combat hammer tertiary fire implemented.
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2022-08-11 16:25:01 +02:00 |
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0193ad5874
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Primary fire now functional in Combat Hammer.
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2022-08-11 01:54:40 +02:00 |
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515d8bc21c
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Almost forgot the polysort pass.
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2022-08-10 22:54:07 +02:00 |
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3903dc636e
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Add combat hammer main menu pose.
Also, rename the pickup model (oops).
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2022-08-10 22:53:32 +02:00 |
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