Commit graph

403 commits

Author SHA1 Message Date
004baa4965 Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
d0ec1c893e Fix target healthbar boss detection 2020-11-28 23:36:34 +01:00
e415c621e5 Rebalance Archangelus.
Fix healthbars lagging behind when monster health is enhanced on spawn.
2020-11-28 22:14:35 +01:00
9fcbb16267 Eviternity compatibility (sort of).
More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f Rewrite physics of lightweight actors. Now using Linetrace-based approach.
Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
4acd02d7b5 Tweak cell replacement pool.
Fix incorrect condition for lore entry replacement.
Add extra model notes for post-release.
2020-11-27 14:23:13 +01:00
30682bf369 Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
Polysort pass on some models.
Fix a broken color escape in the Akari Project lore entry.
2020-11-27 13:11:29 +01:00
eec414baa1 Hacky workaround for "spare eating" store bug.
Health/Armor nuggets can now be bought in bulk (increments of 5 up to 20).
Armor nuggets give 1 armor point per pickup again (sorry, people who constantly stocked up on them like mad).
Add CVars needed for achievements, just more preparation for the next update.
2020-11-27 11:56:48 +01:00
cbd7c7cce7 Add achievement language strings. 2020-11-27 02:23:43 +01:00
7489a58e78 Cycling intermission tips and art with reload/zoom. More tips. 2020-11-25 23:03:56 +01:00
dbd64a32ca Fix skull key lights. 2020-11-25 20:45:55 +01:00
4b0ed5fe36 Add option for selectively hiding healthbars. 2020-11-25 18:08:35 +01:00
27f691fe81 Add Kinsie to greetz 2020-11-25 16:44:23 +01:00
7fb504c161 Book collectible textures finished. 2020-11-25 14:06:00 +01:00
5ea8f8018d Remove first person smoke effects from Pusher. 2020-11-23 16:36:53 +01:00
02860d0849 Change year of Devanikan expedition to Nedoshiaan, to match up with the fact Misa was alive at the time and already working as a weapons crafter. 2020-11-22 22:24:47 +01:00
87e2cdcdf1 Tip 22 still mentioned parrying hitscan even though this was removed. 2020-11-22 19:25:43 +01:00
c7472d35c8 Removed Russian translation. 2020-11-22 16:21:34 +01:00
bcfb7c4629 Update readme with more item pics. 2020-11-20 23:51:16 +01:00
8f8ec3b344 Fix height transfers being unconditionally treated as underwater. 2020-11-20 22:14:37 +01:00
828271ac2f More collectible model work:
- Finished Peach Juice texture.
- Demo Plush added.
- Semi-finished Akari Project / Kirin Manga textures.
2020-11-20 21:20:26 +01:00
ca7046311c Add height check for Chancebox usage. 2020-11-20 14:08:00 +01:00
2b28154f20 Fix swwm_camhud being used in reverse. 2020-11-20 13:43:03 +01:00
8f301dc704 Fix Hellblazer glass becoming solid when cloaked. 2020-11-20 10:13:46 +01:00
77386c10af HUD stuff adjustments 2020-11-20 09:25:53 +01:00
9aa636aed5 Add balance option to give all noise alerts infinite range.
Should fix issues with vanilla-style teleport closets that store enemies out of bounds the middle of god-knows-where.
2020-11-19 21:33:06 +01:00
ff8101f30e Hide voicepack selector if only one voice is available.
Alternate back button.
2020-11-17 13:11:44 +01:00
1e37ae1854 Add menu back / paused graphics. 2020-11-17 11:51:07 +01:00
fbb0e02eb0 More adjustments to gold shell drop chance. 2020-11-16 14:31:06 +01:00
f035566d7d Weight gold shell drop chance based on monster count.
Gold shells don't spawn sparks unless they're visible.
2020-11-16 13:53:21 +01:00
c15b79ff08 Update readme with images of currently finished collectible models. 2020-11-15 19:05:23 +01:00
7c41dd9725 Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break)
Added a couple more tips.
Added some spooktober compatibility text replacements, just for lil' consistency. (can't replace the SECRET01 hudmessages, unfortunately)
2020-11-15 18:09:26 +01:00
bbf5b73bce Reattach headpats to revived actors.
Don't use small splashes for footsteps, they'll sound weird in hexen.
Add howling to various things.
2020-11-14 12:23:48 +01:00
750277e262 Add notes about DLC weapons that zap water. 2020-11-14 11:01:54 +01:00
b8ef35535e Attempt(?) to fix the library duplication bug. 2020-11-13 01:08:44 +01:00
ca4d765aa5 The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
fd1ea18df1 Removed leftover file.
Assign StartHealth to enhanced vanilla bosses.
2020-11-12 11:29:35 +01:00
c828d36c95 Fully ZScripted credits menu. Small text changes.
---
Sometimes things change in your life, things that you didn't expect.
Even so, you must stay strong and push on forward.
Trust in those who believe in you, who wish to help you.
There's always hope.

Thank you, Allie.
2020-11-11 20:15:09 +01:00
32791649a5 A couple things:
- Minimize HUD when looking through cameras (toggleable).
 - Hide precise crosshair when looking through cameras.
 - Add alternative, lighter Ragekit shader for people who may have issues.
 - Small changes to options menu layout.
 - Merged vanilla boss / healthbar handler into main one.
 - Fix: Silver Bullet didn't draw scope with shaders disabled.
 - Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
 - Fix: Trackers didn't account for Teammates in TDM.
 - Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00
ff0bb018da Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
82bedf61ae Make Wallbuster display 25 precise crosshairs. 2020-11-08 21:12:26 +01:00
8b7656cef3 Weredragons and Ettins are pettable now.
Befriended monsters activate their death specials, if they have any.
Add colored icons to monster tags to denote bosses and friends.
Minigames will be part of a second free DLC update.
2020-11-07 13:54:21 +01:00
37d97d0f7f ShouldSpawnDualExpl() must also check travelling inventory. 2020-11-07 10:27:26 +01:00
785ad9e3c9 Slightly increase chance of Ynykron Ammo drops from chanceboxes. 2020-11-07 09:16:44 +01:00
6d1f557db5 No time for games, pushed to future. 2020-11-06 13:09:07 +01:00
360a0dcd8b Added NUTATCO bar model.
Adjusted collectible prices again (tried to make some of them more realistic).
Fixed event handlers self-destructing too soon, causing the whole chain to break.
Discarded two collectibles, time's running out.
2020-11-05 18:43:05 +01:00
1350817718 Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
26cf6d36a7 Fix incorrectly swapped Eviscerator/Hellblazer spawns. 2020-11-04 20:50:09 +01:00
e6e3e6eeff Missed a single Z 2020-11-04 13:02:54 +01:00
df2c6d4b5e Propagate scale forcing to subtitles.
Adjust headpat use range calculation.
2020-11-04 12:02:02 +01:00