008ccd7bd4
Allow the Spreadgun, Wallbuster and Silver Bullet to auto-reload.
...
This will be made toggleable for ALL weapons in 1.4.
2022-10-12 23:28:02 +02:00
9983b82613
Add shockwaves to Mortal Rifle overpressure shot.
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This compensates for the reduction of exit/entry impacts for performance.
2022-10-12 14:50:29 +02:00
b2d919b487
Fix Silver Bullet shockwaves when tracing through walls.
2022-10-12 14:49:38 +02:00
1f43d3ad06
Restore old Wallbuster multi-trace reduction behavior.
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Turns out the performance hit is abysmal otherwise.
2022-10-12 00:04:27 +02:00
af912d11d7
Fix incorrect state jumps in Hellblazer altfire.
2022-10-11 23:39:49 +02:00
2f5704c5df
Slightly increase buckshot damage per pellet so it's closer to vanilla.
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Allow Wallbuster to shoot a constant number of pellets, rather than reducing them "for performance".
Increase spread of Wallbuster based on number of barrels shot.
2022-10-10 10:05:13 +02:00
7c3e88c217
MSTime() un-deprecated, no more casting to int.
2022-10-09 15:31:54 +02:00
c7d741853e
Missed a lil' thing.
2022-10-08 17:50:05 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e
Revert "Remove ZPolyobject due to licensing concerns."
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This reverts commit f134375f7e .
Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
5841f32b57
Tweak Eviscerator chunk damage (again).
2022-10-08 12:56:40 +02:00
3aa7dd3318
Hellblazer was accidentally made too OP.
2022-10-08 12:52:07 +02:00
677154f529
Fix missing Hellblazer melee.
2022-10-08 10:04:22 +02:00
655e8748d7
Give cheat small fix.
2022-10-08 02:07:53 +02:00
44f36f8961
GLDEFS tweaks and cleanup.
2022-10-08 02:05:20 +02:00
b398bb3cc6
Precache fonts.
2022-10-08 02:05:14 +02:00
c0dccaf870
Reimplement Hellblazer. Everything's working again.
2022-10-08 01:51:06 +02:00
62d10ed11c
Remove fat chodes, Silver Bullet reimplemented.
2022-10-07 20:13:10 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
f134375f7e
Remove ZPolyobject due to licensing concerns.
2022-10-07 00:55:20 +02:00
e8181b9efc
Initialize weapon BEFORE checking for auto-switch.
2022-10-05 17:10:23 +02:00
89737cc2e9
Archdemon lore.
2022-10-05 15:58:17 +02:00
ada2e2fbbe
Obscure achievement descriptions until completed.
2022-10-03 20:49:19 +02:00
7a079b4f68
Fix Mortal Rifle showing red slot even if rounds available.
2022-10-03 19:00:01 +02:00
cdd2792260
Prevent ear damage when mappers cluster bonuses together.
2022-10-03 00:21:57 +02:00
dbd887e8db
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
28f5fcae63
Fix a typo™.
2022-09-29 21:28:43 +02:00
2288d06608
Small menu fixes.
2022-09-29 20:04:24 +02:00
89e90825f1
I made warheads too cheap.
2022-09-29 19:51:36 +02:00
f66c62756b
Turns out I'm dumb. ACTUALLY remove the self-damage.
2022-09-28 22:44:00 +02:00
9a6b71e751
Remove self-damage from Overpressure beam. It's annoying.
2022-09-28 22:38:48 +02:00
fcea7fa7ce
More Mortal Rifle tweaks.
2022-09-28 22:26:56 +02:00
144d076f75
Reduce performance impact of MR overpressure shot.
2022-09-28 21:42:26 +02:00
e571fccc4d
Mortal Rifle fully implemented (oh my).
2022-09-28 21:00:24 +02:00
dffee0b43d
Fixed portals breaking crosshairs (thanks again, Boondorl).
2022-09-28 17:58:30 +02:00
fbf6b3b82a
Add TraceExit. Determines trace exit point for actors.
2022-09-28 13:49:54 +02:00
2010962b03
Fix a small melee use oversight.
2022-09-27 21:46:09 +02:00
03616d51ce
Remove some leftover code.
2022-09-27 21:44:21 +02:00
ed5f382ff9
Disappearing crosshair bug fixed.
2022-09-27 21:43:05 +02:00
088928ce06
Ensure pain elementals don't spawn lost souls when killed by ynykron.
2022-09-27 16:46:04 +02:00
e7e9407da4
Remove damagecount overflow hotfix for old gzdoom versions.
2022-09-27 16:45:45 +02:00
bd25598655
Allow filtering healthbars to only allies.
2022-09-26 20:53:20 +02:00
5d60329642
Spreadgun shouldn't be autoselected with a golden shell chambered.
2022-09-26 17:33:40 +02:00
6aedf3e902
Explodium Guns should always reload simultaneously.
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Previously this was done "by priority" back when the reload animation
required both hands, but now there's no need for that.
2022-09-26 17:30:54 +02:00
5d443cf33c
Tweak various interpolators.
2022-09-26 15:15:11 +02:00
0207a54da8
Add crosshair debug info until disappearing bug is fixed.
2022-09-26 11:12:33 +02:00
085f3e9685
Fix stair snapping broken since FallAndSink override.
2022-09-25 17:55:22 +02:00
df3e43c935
Two-way crosshair merging.
2022-09-25 14:02:53 +02:00
aa3343c568
Some precise crosshair fixes.
2022-09-24 22:12:12 +02:00