Commit graph

1,525 commits

Author SHA1 Message Date
0b93a01401 Quadravol level 2 projectile + melee tweaks. 2022-08-21 12:44:40 +02:00
1ca5f97870 Use a localized string here for consistency 2022-08-20 19:59:18 +02:00
ed29b30ec3 NO ONE WILL UNDERSTAND THIS JOKE. 2022-08-20 19:51:47 +02:00
87d1893d25 Alternate Quadravol achievement icon. 2022-08-20 19:08:11 +02:00
b340591ccd Fix inability to hide HUD. 2022-08-20 15:36:30 +02:00
2090cefaa2 Remove default caps lock bind. 2022-08-20 08:13:36 +02:00
6216db29ac README cleanup. 2022-08-20 00:58:04 +02:00
76471cbe47 Missed call to A_PlayerMelee. 2022-08-19 22:37:04 +02:00
ab462cc05d Quadravol melee and stance swap fully implemented.
Fix quick melee not hitting world geometry (oops).
2022-08-19 21:58:44 +02:00
d5ff3343db Tighten Quadravol point blank detection. 2022-08-19 16:13:38 +02:00
99eb2d8861 More Quadravol progress (fire at charge level 1 functional). 2022-08-19 00:59:11 +02:00
fc240f9813 Separate level 1 and level 2 quadravol impact sounds. 2022-08-18 19:00:27 +02:00
c80c2f0e1b More Quadravol progress. Document charge levels in library. 2022-08-18 18:33:57 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
7b0198b2c1 Quadravol dropped casings. 2022-08-18 08:53:39 +02:00
2745c25818 Quadravol fire sounds (oh my). Projectile stuff next. 2022-08-18 00:00:10 +02:00
a87c249bc0 Fix friendly fire blocking self-damage. 2022-08-17 19:03:19 +02:00
283ebbda34 Add option to toggle friendly fire. 2022-08-17 17:34:15 +02:00
298ac79f78 Workaround for SNDINFO pitch shift quirk. 2022-08-17 16:10:31 +02:00
2525caeb4a Limit magnetization to 8 items at a time. 2022-08-17 16:10:17 +02:00
c90671fe29 Do not magnetize swapweapons. 2022-08-17 13:56:36 +02:00
2f22e89fc1 More Quadravol adjustments. 2022-08-17 01:21:38 +02:00
35e7c5fab2 Fix unrealistic hand motion during Quadravol reload. 2022-08-17 01:02:07 +02:00
311b06f2d6 Quadravol reload functionality. 2022-08-16 23:17:12 +02:00
ad51db971b Slight combat hammer altfire tweak. 2022-08-16 21:31:38 +02:00
a49548800e OOPS 2022-08-16 21:26:45 +02:00
510f58bda6 Tweak item magnet. 2022-08-16 21:16:22 +02:00
83f0ed3b7c Quadravol: Adjust hand motion to reduce clipping. 2022-08-16 12:22:08 +02:00
818cdb5761 oops. 2022-08-16 02:04:55 +02:00
f9a32a7263 Fix Quadravol cell eject animation. 2022-08-16 02:01:48 +02:00
871d6b5d71 Quadravol pumping (partial). No reload or fire yet. 2022-08-16 01:40:32 +02:00
3fcab013b7 Implement "dropped item magnet". 2022-08-15 15:07:27 +02:00
b518dfef64 Ammo spawners need to be in the blockmap, otherwise chanceboxes will spawn on top of them. 2022-08-15 12:29:35 +02:00
586a33e0bc Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
05fec33a91 Warning on hud so people don't get confused. 2022-08-13 20:54:14 +02:00
b9cfcaee04 Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
38981732f3 Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
5488bfce5d Remove code built on incorrect assumptions about UI events.
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
48f8a75362 Adjust item hitbox sizes. 2022-08-13 11:59:44 +02:00
dd62ce665b Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
b4408b6c33 WIP Quadravol model. 2022-08-13 03:03:35 +02:00
2ef3c6bf65 Slight hammer damage nerf. 2022-08-12 17:56:35 +02:00
3f9d885ce7 Tweak hammer alt chargeup formula. 2022-08-12 16:58:13 +02:00
55137d1cb8 Increase hammer shockwave damage/radius. 2022-08-12 16:34:02 +02:00
37aa23ae6e Some slight tweaks to hammer. 2022-08-12 16:14:11 +02:00
b9f743898f Tiny punctuation fix. 2022-08-12 15:48:20 +02:00
b6138aa396 Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
7d6562c326 Demoslayer mode now has "ammo orbs" as well. 2022-08-12 11:15:09 +02:00
94e421aca1 On second thought, inherit bDROPPED flag of swapped weapon. 2022-08-12 09:31:45 +02:00
823da0615e Fix swapped weapons having bDROPPED. 2022-08-12 01:24:51 +02:00