Commit graph

256 commits

Author SHA1 Message Date
191adb9e2a Fix beam projectiles being missing from minimap. 2023-10-03 21:52:25 +02:00
69b49bb1f3 Tweaks and fixes to Weapon Wheel. 2023-10-03 17:37:33 +02:00
19e460fc3a Flashes don't need a queue now that interface events exist. 2023-09-29 23:58:46 +02:00
ed30fc062a Fix typo in minimap projectile validation. 2023-09-28 11:14:27 +02:00
749ccd80b6 Small refactoring/cleanup. 2023-09-24 22:21:57 +02:00
4bcee65ace Implement dialogue file validator debug event. 2023-09-04 14:08:18 +02:00
4ba1d51bcf Completely rewrite dialogue message system. 2023-08-27 13:52:44 +02:00
55e2279c19 Sunlust MAP29 easter egg. 2023-08-25 15:10:13 +02:00
964dcf84f9 Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod.
 * Remove minimap themes, keep only the Demolitionist color set.
 * Draw keys in the minimap using their respective colors.
 * Don't send AutoAutosave tokens to the minimap.
 * Tweak the minimap color of shootable actors so they look less like usable lines.
 * Use smaller font for cumulative damage on boss healthbars.
2023-08-17 20:13:16 +02:00
ea7582852b Retire the "suckables list" + some fixes. 2023-07-29 14:44:34 +02:00
d4043c2353 Reimplement reverted commit but with some important safety checks. 2023-07-29 14:02:52 +02:00
3b10e684b6 Revert "Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists."
This reverts commit 2bd1cb0657.
2023-07-29 13:48:33 +02:00
2bd1cb0657 Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
While in the latter case this may result in longer loops, it also reduces GC thrashing by not needing to allocate an iterator every time.
This also simplifies the DoBlast code as there is no longer a need to manually traverse portals vertically.
2023-07-29 13:15:34 +02:00
ebf394f568 More weapon selector work, should be good now. 2023-07-05 17:38:51 +02:00
8fcfc878b3 Fix weapon bar with automap active. 2023-07-04 17:19:09 +02:00
47b0cad882 Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
08fdb7a6d7 Tweak dropping from menu after last change. 2023-07-01 14:18:38 +02:00
2d429be2b7 Add debug function to dump defined monsters. 2023-07-01 14:10:50 +02:00
3501b587d3 Fix duplication of SWWMGlobals on map change. 2023-07-01 14:10:36 +02:00
90a593a6d5 Fix color escapes of dialogue text on console. 2023-06-21 11:38:26 +02:00
ee1ec8c997 Remove full message log (potential buffer overflow). 2023-06-15 22:25:44 +02:00
a2f245b189 More stuff I missed. 2023-03-17 13:31:10 +01:00
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
bbf89546e3 Allow clearing the message log. 2023-03-10 11:48:21 +01:00
046ac1f212 Make scripted chat messages use the chat message color. 2023-03-07 07:53:38 +01:00
7b6f367bfa Tweak golden shell drop chance math. 2023-02-19 20:24:02 +01:00
a2855dfc9a Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky. 2023-02-18 11:54:30 +01:00
35b8b986db Cleaning up. 2023-02-11 17:03:43 +01:00
08201160b1 Fix implicit class pointer casting. 2023-02-11 13:19:03 +01:00
77b4a272cf Add forced blood replacement option. 2023-01-26 19:49:41 +01:00
8ced02ec74 Forgot to remove some code from the old vanilla monster xdeath stuff. 2023-01-22 01:47:41 +01:00
a342651842 Revert IsActorPlayingSound hotfix, not needed in this branch. 2023-01-14 19:19:08 +01:00
525b9e33eb Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
c636e0e787 Make use of new LineTracer.Trace() parameters. 2023-01-14 18:30:22 +01:00
d0fddbf8a3 Testing changes for GZDoom 4.11/5.0. 2023-01-08 14:58:06 +01:00
2b41ba0225 CVar caching is no longer needed. 2022-12-29 13:20:08 +01:00
8c9daed1b5 Remove XDeath injection. It is a gross hack and it should not be used. 2022-12-28 22:20:01 +01:00
fef9d69f46 Move some files around. 2022-12-15 17:15:42 +01:00
44f39d1024 Split player and utility code. 2022-12-15 17:12:53 +01:00
82a2da541e Removed accidentally left over debug print. 2022-12-06 19:46:11 +01:00
476d48391f Fix brutal doom "boot smearer" actors dropping golden shells. 2022-12-06 19:37:40 +01:00
57327fa8f6 Patch IsActorPlayingSound calls until next GZDoom update. 2022-12-06 18:47:26 +01:00
46bfd84a0c Use SendInterfaceEvent for weapon firemode tags. 2022-12-06 00:20:17 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
eb624f15e3 Fix zero-damage hits spawning blood.
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
bcc1f22153 Tiny insignificant change. 2022-11-28 00:35:00 +01:00
c77eaea56d More compatible nashgore footprints (load order agnostic). 2022-11-26 21:18:08 +01:00
7a1e7a41a4 Mikoportal compatibility for voodoo dolls.
Includes VM abort fix for KDiKDiZD (though both mods are incompatible).
2022-11-20 20:30:45 +01:00
24dfc887a9 Clean up no longer needed TRACE_HitNone special handing in various spots. 2022-11-14 00:18:38 +01:00
67a899aaa9 Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00