Commit graph

107 commits

Author SHA1 Message Date
20161b17d4 Also forgot these PNGs. 2020-06-14 23:36:25 +02:00
736b0ee607 Forgot to optimize the PNGs. 2020-06-14 23:35:51 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
3e31fd36ac Fix Wallbuster shuffling code. 2020-06-13 23:51:30 +02:00
cbddd2acdc Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
fd85077b62 Re-sort Silver Bullet polys, fixes buggy jet rendering. 2020-06-13 23:31:39 +02:00
d664bc183d Slight Silver Bullet rebalancing. 2020-06-13 22:49:39 +02:00
c501a4e695 Make Silver Bullet JET more lethal. 2020-06-13 22:11:04 +02:00
3b55ed38c2 Missed one lil' spot. 2020-06-13 21:39:59 +02:00
fb56bc50ed GCS activates 3-second invuln on autoactivation. 2020-06-13 21:34:28 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
0975e30107 Ynykron animations done. 2020-06-12 20:53:32 +02:00
b9852fe18d Finished Silver Bullet anims, Ynykron next. 2020-06-12 13:56:42 +02:00
0bc7781da4 Don't mind me. 2020-06-10 21:39:22 +02:00
de330d61d6 Add FORCEXYBILLBOARD to some effects that need it.
Moved things around for future planning.
2020-06-10 20:40:14 +02:00
57bd97e13e small typofix, thanks sledg. 2020-06-10 01:00:43 +02:00
0c1cb8d7bb I think this should happen eventually. 2020-06-09 13:10:49 +02:00
9a5ef6b0ca Handles newlines/wrapping on midprint override.
Removed some dead code.
2020-06-09 12:48:27 +02:00
e448cf2dd7 Some neat changes, including a crime:
- Override nametags display (this uses a very gross hack to replace gzdoom's own).
 - Override midprint display (if using smallfont/bigfont).
 - Treat Korax's lines as chat messages in the HUD.
 - Fix handling of health auto-use and others.
2020-06-09 12:27:54 +02:00
db6d43adaa stuff, am sleepy, can't bother. maybe runs better 2020-06-09 00:18:47 +02:00
3b7d676cb5 Fix Crackshot subgrenades randomly transforming into normal grenades. 2020-06-08 23:28:45 +02:00
d0bcc529ba Increase damage of dragon's breath (slightly).
Remove golden shell spawns from BOSSDEATH monsters.
2020-06-08 22:38:41 +02:00
2767b88c40 Fix armor/health not being used on pickup with autouse disabled 2020-06-08 22:33:34 +02:00
f5252ca113 Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
1cd691847f Slight visual tweak to napalm smoke. 2020-06-07 23:41:56 +02:00
fff4847744 Better handling of exit velocity for movers. 2020-06-07 23:22:23 +02:00
520f2c5683 GZDoom 4.4 is out, so I can do some things now:
- Armors now use AbsorbDamage, which fixes some wonky behaviour (AbsorbDamage extra parameters, needed for splash damage checking).
 - Vanilla cacos and barons/knights now have blue and green blood (CopyBloodColor, needed to change their blood at runtime).
 - Reduce code duplication for Hellblazer grenade classes (Mixins now handle Default blocks).
In addition:
 - Healthbar is no longer always full when invincible (so you can still know whether or not you're in big danger if the invinciball runs out).
 - Death screen does not display when spectating (so you can spy on dead players properly).
 - Respawning now works properly (previously it was instant and without prompt, due to incorrect conditionals).
 - Demolitionist cannot be morphed (the collar prevents it) or have health drained (it's a robot).
 - Fix positioning of Ragekit shockwaves on dash impact (lil' mistake there).
 - When standing on something, its movement will be followed (this includes monsters).
 - Bodies simply "teleport" away when a player respawns (looks better than a fade, and makes more sense lore-wise, as it's a recall).
 - Don't allow "partial uncrouch" on places where the ceiling is only slightly taller than the crouch height (because it looks weird).
 - Fix rare case where the self-light can cause a VM abort (which may no longer be needed because it was related to morphing, which is now disabled).
2020-06-07 22:18:43 +02:00
cf407458df Add note about Humiliation Bonus to Readme. 2020-06-07 14:51:50 +02:00
4d3d1bf84e Various changes (see full commit message):
- Adjusted timing of crackshot sub-grenades so they're more useful
 - Added "Humiliation" bonus for killing an enemy with the Deep Impact primary
 - Added per-ammo obituaries to Wallbuster
 - Adjusted Pusher behaviour so it stops gracefully at skies
 - More accurate tracking of "favourite weapon"
 - Changed Vanilla Boss Enhancer so it only works on vanilla maps
2020-06-07 14:47:27 +02:00
94ec41af38 Typofix 2020-06-06 23:56:13 +02:00
40a093c297 Prepare for potential latin american translation. 2020-06-06 22:17:44 +02:00
046f06e695 Tiny typo fix 2020-06-06 22:04:27 +02:00
43a1f33778 Update version 2020-06-06 18:02:45 +02:00
d351b2339b downstream intermission wipe bugfix 2020-06-06 14:05:19 +02:00
e1097e6b37 Tween all player animations. 2020-06-05 21:21:57 +02:00
af98f5f101 Wallbuster menu remembers last selected ammo. 2020-06-05 14:22:24 +02:00
df3166b683 Wallbuster model adjustments for high FOV 2020-06-05 11:51:50 +02:00
eb4d5f5aa7 Fix code oopsie 2020-06-05 11:04:48 +02:00
80a5cad228 Wallbuster hand-spin to previous group on reload if current full, helps shorten partial reloads. 2020-06-05 11:01:09 +02:00
ef92bdb1d1 Added shuffle function to Wallbuster menu.
Eviscerator shells have higher range with an extended barrel.
Dashing backwards deals more damage (buttslam).
Wallbuster damage tweaks (longer barrel == more hurt).
Allow buying Gravity Suppressors in Doom, and Barriers in Heretic/Hexen.
2020-06-05 09:44:14 +02:00
b51bcabdb4 Remove COUNTITEM from golden shells. 2020-06-04 21:21:45 +02:00
6b77a59f87 Reduce knockback of golden shell. 2020-06-04 21:19:14 +02:00
7086b10d56 Golden Shells emit sparkles, for visibility. 2020-06-04 19:31:13 +02:00
83c71df6c6 gross hackaround for eviscerator chunks still emitting smoke on the last tic before deletion. 2020-06-04 19:17:32 +02:00
d100d09378 Third person animation fixup for explosive reload. 2020-06-04 17:42:28 +02:00
afcb246243 Replace CBT audio with the older, more recognizable version. 2020-06-04 16:55:29 +02:00
30302a2eb0 Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
60ee220992 Third person melee/reload/checkgun animations (at last). 2020-06-04 15:58:26 +02:00
e365204a1b Uniformize Wallbuster buckshot/saltshot damage. 2020-06-04 12:27:36 +02:00
306b9f2903 BIG OOPSIE FIXED 2020-06-03 22:59:55 +02:00