Commit graph

126 commits

Author SHA1 Message Date
202bdce0e2 More finetunin'.
Added forced fall damage option.
2020-06-20 22:20:44 +02:00
aebc24b781 Forgot to add menu option for wallbusting restrictions. 2020-06-20 17:21:12 +02:00
b5947709f7 Final round of tuning for wall busting, it's even more HD-like now.
Add option to disable unrestricted Wallbuster destruction.
Add wall penetration to Silver Bullet JET.
2020-06-20 17:19:13 +02:00
2184079c07 More wallbustin' finetunin'. 2020-06-20 11:49:29 +02:00
eae93b6057 Fix stomp "launching". 2020-06-19 21:05:28 +02:00
ba004ce016 Finetune busting fx.
Reduced dash fuel usage.
2020-06-19 21:02:09 +02:00
289f618d8c Update TODO file. 2020-06-19 19:55:24 +02:00
f5f18eb8c0 Wallbuster busting implemented.
Renamed Demolitionist voice files to prevent mod conflicts.
2020-06-19 19:54:39 +02:00
15cb678975 "Fix" for library "vanishing" on reload after death.
This is a very gross hack, please don't look at it.
2020-06-19 13:29:36 +02:00
8fa56ea950 ext. lore wrangling. 2020-06-18 21:16:25 +02:00
ea3845289d Correct grouped ammo price math. 2020-06-18 20:03:29 +02:00
5f663e2380 Wallbuster visibly shows fired rounds when reloading. 2020-06-18 19:49:28 +02:00
ccf9ab8e6e Fix shader compiling 2020-06-17 08:19:40 +02:00
7ffcdf5d72 owo what's this 2020-06-16 22:22:51 +02:00
502a1cb4f7 Silver Bullet has reduced recoil when crouching (simulates using the bipod).
Add slight delay between Silver Bullet altfire release and re-press, for those with twitchy fingers like me.
"Enhanced" Silver Bullet scope shader by blurring the darkened part of the screen.
2020-06-16 22:08:08 +02:00
d1413da608 Remaining Ynykron weapon sounds added (actual schutt effects, and their sounds, to come later).
Adjusted price of crystal boxes, reasonable considering their rarity.
Subtract prices of obtained ammo from sold weapons.
Give pickup sounds CHANF_OVERLAP (unless happening on the same tic, e.g.: items occupying the same space).
Ragekit now heals like Berserk Pack on activation.
Jump height accounts for Ragekit being active.
2020-06-16 19:50:29 +02:00
f69a3b1ab8 Looks like this won't be needed 2020-06-16 16:58:22 +02:00
02a5d180d1 Remade logo, now animated (with shaders!)
Preload fonts on launch, less stutters
2020-06-16 16:20:09 +02:00
aea3a84024 Disallow dropping weapons out of their ready state, prevents exploits/bugs.
Pusher autoswitches to the next weapon after it (skipping the Deep Impact if possible) when thrown, instead of switching to the best weapon, which may have undesirable consequences.
Added icons for weapons and ammo, this doesn't have any actual use yet, but will in the future if I ever implement a custom alt hud.
2020-06-16 00:36:20 +02:00
20161b17d4 Also forgot these PNGs. 2020-06-14 23:36:25 +02:00
736b0ee607 Forgot to optimize the PNGs. 2020-06-14 23:35:51 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
3e31fd36ac Fix Wallbuster shuffling code. 2020-06-13 23:51:30 +02:00
cbddd2acdc Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
fd85077b62 Re-sort Silver Bullet polys, fixes buggy jet rendering. 2020-06-13 23:31:39 +02:00
d664bc183d Slight Silver Bullet rebalancing. 2020-06-13 22:49:39 +02:00
c501a4e695 Make Silver Bullet JET more lethal. 2020-06-13 22:11:04 +02:00
3b55ed38c2 Missed one lil' spot. 2020-06-13 21:39:59 +02:00
fb56bc50ed GCS activates 3-second invuln on autoactivation. 2020-06-13 21:34:28 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
0975e30107 Ynykron animations done. 2020-06-12 20:53:32 +02:00
b9852fe18d Finished Silver Bullet anims, Ynykron next. 2020-06-12 13:56:42 +02:00
0bc7781da4 Don't mind me. 2020-06-10 21:39:22 +02:00
de330d61d6 Add FORCEXYBILLBOARD to some effects that need it.
Moved things around for future planning.
2020-06-10 20:40:14 +02:00
57bd97e13e small typofix, thanks sledg. 2020-06-10 01:00:43 +02:00
0c1cb8d7bb I think this should happen eventually. 2020-06-09 13:10:49 +02:00
9a5ef6b0ca Handles newlines/wrapping on midprint override.
Removed some dead code.
2020-06-09 12:48:27 +02:00
e448cf2dd7 Some neat changes, including a crime:
- Override nametags display (this uses a very gross hack to replace gzdoom's own).
 - Override midprint display (if using smallfont/bigfont).
 - Treat Korax's lines as chat messages in the HUD.
 - Fix handling of health auto-use and others.
2020-06-09 12:27:54 +02:00
db6d43adaa stuff, am sleepy, can't bother. maybe runs better 2020-06-09 00:18:47 +02:00
3b7d676cb5 Fix Crackshot subgrenades randomly transforming into normal grenades. 2020-06-08 23:28:45 +02:00
d0bcc529ba Increase damage of dragon's breath (slightly).
Remove golden shell spawns from BOSSDEATH monsters.
2020-06-08 22:38:41 +02:00
2767b88c40 Fix armor/health not being used on pickup with autouse disabled 2020-06-08 22:33:34 +02:00
f5252ca113 Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
1cd691847f Slight visual tweak to napalm smoke. 2020-06-07 23:41:56 +02:00
fff4847744 Better handling of exit velocity for movers. 2020-06-07 23:22:23 +02:00
520f2c5683 GZDoom 4.4 is out, so I can do some things now:
- Armors now use AbsorbDamage, which fixes some wonky behaviour (AbsorbDamage extra parameters, needed for splash damage checking).
 - Vanilla cacos and barons/knights now have blue and green blood (CopyBloodColor, needed to change their blood at runtime).
 - Reduce code duplication for Hellblazer grenade classes (Mixins now handle Default blocks).
In addition:
 - Healthbar is no longer always full when invincible (so you can still know whether or not you're in big danger if the invinciball runs out).
 - Death screen does not display when spectating (so you can spy on dead players properly).
 - Respawning now works properly (previously it was instant and without prompt, due to incorrect conditionals).
 - Demolitionist cannot be morphed (the collar prevents it) or have health drained (it's a robot).
 - Fix positioning of Ragekit shockwaves on dash impact (lil' mistake there).
 - When standing on something, its movement will be followed (this includes monsters).
 - Bodies simply "teleport" away when a player respawns (looks better than a fade, and makes more sense lore-wise, as it's a recall).
 - Don't allow "partial uncrouch" on places where the ceiling is only slightly taller than the crouch height (because it looks weird).
 - Fix rare case where the self-light can cause a VM abort (which may no longer be needed because it was related to morphing, which is now disabled).
2020-06-07 22:18:43 +02:00
cf407458df Add note about Humiliation Bonus to Readme. 2020-06-07 14:51:50 +02:00
4d3d1bf84e Various changes (see full commit message):
- Adjusted timing of crackshot sub-grenades so they're more useful
 - Added "Humiliation" bonus for killing an enemy with the Deep Impact primary
 - Added per-ammo obituaries to Wallbuster
 - Adjusted Pusher behaviour so it stops gracefully at skies
 - More accurate tracking of "favourite weapon"
 - Changed Vanilla Boss Enhancer so it only works on vanilla maps
2020-06-07 14:47:27 +02:00
94ec41af38 Typofix 2020-06-06 23:56:13 +02:00
40a093c297 Prepare for potential latin american translation. 2020-06-06 22:17:44 +02:00