Commit graph

527 commits

Author SHA1 Message Date
37d6d0c67e Reduce Hellblazer cycling by 4 tics, feels nicer now.
PlayerGone actors should destroy themselves when the player respawns.
2021-01-14 16:39:07 +01:00
3dbe42f836 Item Sense shows count items in gold. 2021-01-13 22:31:06 +01:00
1aaa329471 Fix crash if no tag recolor add-ons are loaded (oops).
Omnisight labels game end exits differently.
More tips? More tips. 120 now.
Localization adjustments.
2021-01-13 19:05:14 +01:00
1b7f64ee81 Typo fix.
Readme tweaks.
Add support for recoloring player tags through add-ons.
2021-01-13 14:30:05 +01:00
18c47e67eb Custom boss brain unconditionally kills all monsters on death.
Various random adjustments.
2021-01-13 12:10:14 +01:00
e97ded30e8 Fix handling of mp version info. 2021-01-12 18:28:12 +01:00
9b421586b7 Fix: Collectible/Key pickup animations played unconditionally. 2021-01-12 10:38:27 +01:00
5668505a3c Voodoo dolls shouldn't run most of the player Tick override.
Demolitionist blender models are updated to have proper brightmaps (don't mind this one).
2021-01-12 09:57:56 +01:00
daea2d2afa Guess there's a new DLC weapon to be added, oops. 2021-01-09 22:40:42 +01:00
5c2ad558c4 Hellblazer sub-explosion visual tweaks. 2021-01-08 17:53:32 +01:00
011a303f31 Landing on slopes may cause you to bounce off, depending on velocity.
Slopes can now apply a vertical boost to dashing.
Fix BlockingLineIsBlocking having certain precision issues (especially with slopes).
2021-01-08 16:55:42 +01:00
508e6101a2 Set MaxSlopeSteepness to zero for player. Let no slope stand unwalked. 2021-01-08 14:34:22 +01:00
cdd9ee42b8 Excise ViewSmoke class.
Some tweakery to default inventory handling (Demolitionist can no longer pick up vanilla armor types).
2021-01-07 17:36:42 +01:00
2d3e98c6f8 Remove explosive bulletpuffs, they're more trouble than they're worth. 2021-01-06 23:28:23 +01:00
361f1fb851 Make Deep Impact less shit at repelling projectiles. 2021-01-06 19:53:55 +01:00
e85e01c496 Tiny tweaks. 2021-01-05 17:01:44 +01:00
f7e6f69cc2 Some wall busting tweaks. 2021-01-05 12:05:24 +01:00
4ce08ebeae Temp fix for damagecount overflow (possible crash). 2021-01-05 00:02:45 +01:00
8215c67443 Clean screen flashes on playergone/reboot. 2021-01-04 23:55:26 +01:00
b821c41651 Revert "Reduce out of bounds spawn position of PlayerGone chunks."
This reverts commit 40389d0923.
2021-01-04 18:17:52 +01:00
40389d0923 Reduce out of bounds spawn position of PlayerGone chunks. 2021-01-04 13:19:48 +01:00
72527003e3 Finally fix the long-standing lore library bug FOR REAL. 2021-01-03 14:14:02 +01:00
7260fd4140 I WANT DIE overhaul, suffer.
Fix Silver Bullet ammo autoswitch on reload.
2021-01-03 01:51:49 +01:00
5734ff8fc7 As it turns out, sucktime is NOT in minutes, it's in HOURS. 2021-01-02 23:26:14 +01:00
5949cc1fcc Cleanup of stuff and more prep work, first commit of 2021.
(I hope git doesn't break because I used symlinks for some files).
2021-01-02 18:41:02 +01:00
3b9b7834c7 Brighten health/armor nuggets.
Gold Shells now spawn particles unconditionally (previously this optimization was there in case there was an excess of them, but this can't happen anymore).
2020-12-31 19:47:03 +01:00
82b3cac13b Built-in armor is now actual inventory, to better handle damage absorption order.
Tiny tweaks.
2020-12-31 15:11:44 +01:00
0156af8431 Rebalances across the board once again.
Fix the incorrect SPAC_PCross behaviour in other spots.
Redo swap weapon implementation. Should now theoretically allow for not just two, but many more swap weapons per slot.
Minor fixups.
2020-12-31 13:58:11 +01:00
7f02f5ece5 Autoactivate Eviscerator loader if not pending. 2020-12-31 08:27:55 +01:00
4872b49bb0 Fix Eviscerator ammo vanishing. 2020-12-31 00:50:14 +01:00
1b93d6123f Fix typo causing endless punching. 2020-12-31 00:09:58 +01:00
abfd697daf Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
ca24d63f1f Add key gesture items. 2020-12-30 22:30:44 +01:00
bca1bafdbc Finetune replacements. 2020-12-30 19:04:52 +01:00
1212026e79 Aggressive attempt to fix annoying physics glitches on light actors.
More rebalances to Hellblazer Ravagers and Candygun.
2020-12-30 18:29:23 +01:00
be1d3d8a6e Fix incorrect instigator being sent by Deep Impact with Omnibusting enabled. 2020-12-30 08:15:12 +01:00
7887ca9716 Spanish localization fixes (+ added gendered SWWM_SELLEXTRA string). 2020-12-29 15:41:35 +01:00
3b1b0bc4ec owo new patron.
Fix Ynykron vortices sucking in non-damaging missiles.
Adjust some tags.
2020-12-29 14:37:43 +01:00
27d385e197 Adjust item collision. 2020-12-26 23:09:30 +01:00
b9d65388f2 Proper handling of level sucktime. 2020-12-25 13:57:51 +01:00
123107c272 Supercharge compatibility.
Allow activation of Silver Bullet bipod mode when crouching is disabled.
2020-12-25 13:34:20 +01:00
7554ae5094 Update patron 2020-12-24 01:23:41 +01:00
d9771c7451 Less hacky item gesture setup. 2020-12-23 21:30:35 +01:00
bd0067a804 Saya Bean moved to Doom collectibles (there's nothing that would make it exclusive to latter IWADs)
Increase the bean size.
Come up with more collectibles for the future.
2020-12-22 21:54:01 +01:00
b516ebe863 Setup for Saya Bean to call you a horny.
Small fixup to camera detection.
2020-12-22 21:03:17 +01:00
354ab676aa Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
4cff29ab73 Add option to always show map stats in HUD.
Fix broken propagation of cvars in combat trackers if some are dormant.
2020-12-22 16:13:54 +01:00
3eef4ffc32 Fix copypaste typo in A_SingularityTick 2020-12-22 08:13:24 +01:00
efd5531e19 Clips are now replaced by nothing, have a nice day. 2020-12-22 01:48:23 +01:00
41fe50886c Today I learned that SPAC_Impact lines can still be activated by hitscan that crosses through them and this is intended vanilla behavior. 2020-12-22 01:34:43 +01:00