- Armors now use AbsorbDamage, which fixes some wonky behaviour (AbsorbDamage extra parameters, needed for splash damage checking).
- Vanilla cacos and barons/knights now have blue and green blood (CopyBloodColor, needed to change their blood at runtime).
- Reduce code duplication for Hellblazer grenade classes (Mixins now handle Default blocks).
In addition:
- Healthbar is no longer always full when invincible (so you can still know whether or not you're in big danger if the invinciball runs out).
- Death screen does not display when spectating (so you can spy on dead players properly).
- Respawning now works properly (previously it was instant and without prompt, due to incorrect conditionals).
- Demolitionist cannot be morphed (the collar prevents it) or have health drained (it's a robot).
- Fix positioning of Ragekit shockwaves on dash impact (lil' mistake there).
- When standing on something, its movement will be followed (this includes monsters).
- Bodies simply "teleport" away when a player respawns (looks better than a fade, and makes more sense lore-wise, as it's a recall).
- Don't allow "partial uncrouch" on places where the ceiling is only slightly taller than the crouch height (because it looks weird).
- Fix rare case where the self-light can cause a VM abort (which may no longer be needed because it was related to morphing, which is now disabled).
Rebalanced Candygun.
Added vanilla boss healthbars + vanilla boss boosting (both optional).
Adjustments so the E1M8 exit and similar work fine with this mod.
Various language changes (mostly vanilla monster tags).
Doubled damage of Pusher altfire, so it matches the projectile's.
Adjusted minimum fall speed for stomping.
Other small fixed and adjustments.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
BIG LORE changes, may contain slight Doom Eternal spoilers, though not really big stuff or anything.
- New entry: ARC (Doom Eternal).
- Adjusted Ashley's entry to mention she grew up in Cornwall.
- Shortened CuteEmotion entry so it doesn't get cut off.
- Added small extra details about Doomslayer.
- Adjusted Samuel Hayden's entry so after Doom it mentions his involvements with the ARC.
- Adjusted Hell entry to mention their relation with the Maykrs, revealed after Doom.
- New entry: Maykrs (Doom Eternal).
- New entry: Sentinels (Doom Eternal).
- New entry: SUSAN (Empty Episodes).
- Adjusted post-Doom UAC entry to better detail how it all went to shit.
- Adjusted timeline accordingly with all these changes.
Removed leftover mockup XCFs.
Fix Hexen still having the vanilla chat sound.
Separate option menu code from the bigass Demolitionist Menu file, so it's easier to handle.
Fix scrolling behaviour in various menu tabs.
Special mousewheel handling for Library tab (scroll through entries only when mouse is on left side).
Fix Invinciball still flashing with damage types the player is immune to.
Tweaks to player voice handling, line counts are language strings now, instead of the old awkward method of counting them manually.
Some adjustments to movement, jump/croush to move up/down when swimming and flying.
Increased damages of Pusher, for balance.
Fixed incorrect behaviour of armor damage absorption, which made the armor nuggets pretty much useless.
Fix incorrect absorption factor of armor nuggets, making them heal at >10% instead of >100%.
Partial implementation of Fuck Your Shit rounds, currently in progress.
Added various shader effects to some powerups, and to player damage.
Added custom view effects to player death, disabled "face attacker" because it looks weird with model-based players.
Added "untouchable" spree tracking to the Stats tab.
Implemented "emergency reboot system" for people who want a less shameful form of the Resurrect cheat. Cooldown for consecutive reboots can be configured.
Rebalanced armors.
Small language string corrections.
Adjusted pickup model sizes of some weapons.
Fixed missing punch sound (damn typos).
Fix targetter always displaying voodoo dolls.
Fix uptime breaking when loading saves, now based on total playtime rather than gametic.
Readjusted Spreadgun ammo availability.
Flush HUD interpolators alongside messages, fixes things such as the score VERY slowly counting up when loading a save.
Spare armors now only get auto-used on pickup if there is NO armor available of that type.
Added some extra visual effects to punching walls and non-bleeding actors.
Slightly altered the melee range so it's not as awkward.
Fixed punching not using flesh sounds for bleeding actors.
Pusher primary now drags the player towards their target, like the Chainsaw.
Fixed the player having no pain sounds whatsoever.
Fixed stair step anchoring not working.
The damage dealt when walljumping on a monster now also gets boosted by the Ragekit.
- Added Gravity Suppressor.
- Adjusted Health Geodesic sizes.
- Adjusted max amounts of nuggets (capped at 40 now).
- Added secret combination to menu (nothing to find yet though, that will come later).
- 6DOF movement when flying.
- Added all armor and health items.
- Added Grilled Cheese Sandwich and Ghost Artifact.
- Started work on Chanceboxes, just need to finish adding the drop lists.
- Fixed Ammo division.
- Reduced backpack amounts of some ammo types.
- Added inventory box/bar to HUD, plus armor and powerup display.
- Fix jumps still alerting monsters even if not boosting.
- Added "future plans" document.
- Icons for all item that'll nee them.
- Fix powerup effects appearing in the inventory tab.
- Added chancebox models.
- Some extra sound stuff.
- Added voice lines for responding to Korax in each Hexen hub.
- Some work done on the titlemap I guess, nothing big yet, just the logos
and whatnot.
- Changed message duration cvars to seconds instead of tics.
- Added mod menu and credits menu.
- Lore text adjustments.
- Added colored text tags for key items.
- Adjusted how dropping/trading amounts are handled (always goes for highest
available item drop if it's an ammo).
- Added invulnerability healthbar effect.
- Increased knockback of weapon melee, makes it more effective for getting
enemies out of your face.
- Adjusted flash effects on Candygun explosions.
- Made Candygun decals bigger.